Player Matchup

Horus
Horus
Bebruck
Horus
Level 162
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 56L
1,500 Elo+
Solo
Chronos
Chronos
Meltykick
Chronos
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,550 Elo+
Party 1
Chiron
Chiron
MrsMercy
Chiron
Level 147
God Stats
0W - 2L
1,203 SR
Queue Stats
25W - 38L
1,431 Elo+
Party 1
Cthulhu
Cthulhu
Prözack
Cthulhu
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 66L
1,444 Elo+
Party 3
Cernunnos
Cernunnos
x_SamuueL_x
Cernunnos
Level 145
God Stats
0W - 1L
1,341 SR
Queue Stats
4W - 18L
1,166 Elo+
Party 3
Team Averages
Level 140
1,409 SR
1,418 Elo+

VS

Team Averages
Level 134
1,522 SR
1,516 Elo+
Xing Tian
Xing Tian
DuncanFisco
Xing Tian
Level 68
God Stats
2W - 5L
1,224 SR
Queue Stats
291W - 324L
1,493 Elo+
Party 2
Athena
Athena
Rock777
Athena
Level 149
God Stats
5W - 1L
1,734 SR
Queue Stats
198W - 204L
1,516 Elo+
Solo
Kukulkan
Kukulkan
RocksteadyStudio
Kukulkan
Level 156
God Stats
3W - 0L
1,852 SR
Queue Stats
113W - 117L
1,523 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Seba3056
Ah Muzen Cab
Level 141
God Stats
11W - 9L
1,479 SR
Queue Stats
386W - 370L
1,561 Elo+
Solo
Ra
Ra
Вutch
Ra
Level 156
God Stats
1W - 2L
1,322 SR
Queue Stats
104W - 111L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bebruck
Horus
14
2 / 3 / 7
7,594
690
6,115
16,074
16,247
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chronos
Meltykick
Chronos
14
1 / 5 / 7
7,750
705
11,167
13,347
5,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
MrsMercy
Chiron
17
4 / 4 / 7
9,251
841
10,208
12,497
5,161
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Prözack
Cthulhu
15
6 / 5 / 5
9,196
836
15,053
15,688
18,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cernunnos
x_SamuueL_x
Cernunnos
5
0 / 0 / 0
5,704
519
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DuncanFisco
Xing Tian
15
2 / 3 / 9
8,923
811
5,743
12,774
13,028
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
Rock777
Athena
15
2 / 4 / 11
9,472
861
7,564
18,789
24,407
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
4 / 3 / 6
9,263
842
13,519
7,353
3,646
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Seba3056
Ah Muzen Cab
17
5 / 2 / 8
9,840
895
15,238
9,877
4,568
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

Ra
17
4 / 2 / 6
10,250
932
11,639
8,514
5,525
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
13
Kills
17
17
Deaths
14
26
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Horus
Bebruck
Horus
2
3
7
1.83
W
Xing Tian
DuncanFisco
Xing Tian
2
3
9
2.17
L
Chronos
Meltykick
Chronos
1
5
7
0.9
L
Chiron
MrsMercy
Chiron
4
4
7
1.88
L
Cthulhu
Prözack
Cthulhu
6
5
5
1.7
W
Athena
Rock777
Athena
2
4
11
1.88
W
4
3
6
2.33
W
Ah Muzen Cab
Seba3056
Ah Muzen Cab
5
2
8
4.5
L
Cernunnos
x_SamuueL_x
Cernunnos
0
0
0
0
W
Ra
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,543
Damage
53,703
57,606
Taken
57,307
45,542
Mitigated
51,174
22,221
Healing
21,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Bebruck
Horus
6,115
2,628
5,022
7,377
16,074
16,247
0
9,054
6,491
0
10,049
W
Xing Tian
DuncanFisco
Xing Tian
5,743
543
0
0
12,774
13,028
0
5,407
7,367
11,910
1,291
L
Chronos
Meltykick
Chronos
11,167
1,918
772
2,308
13,347
5,827
0
9,798
3,261
18,859
329
L
Chiron
MrsMercy
Chiron
10,208
3,702
1,333
2,858
12,497
5,161
0
8,864
3,489
0
28,093
L
Cthulhu
Prözack
Cthulhu
15,053
588
1,225
1,326
15,688
18,307
0
7,992
7,310
27,146
490
W
Athena
Rock777
Athena
7,564
1,422
3,024
3,416
18,789
24,407
39
6,623
12,166
9,561
620
W
13,519
1,249
962
794
7,353
3,646
1,614
4,906
2,447
27,546
0
W
Ah Muzen Cab
Seba3056
Ah Muzen Cab
15,238
3,463
0
276
9,877
4,568
1,320
4,209
5,668
0
26,841
L
Cernunnos
x_SamuueL_x
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
Ra
11,639
1,149
9,192
3,908
8,514
5,525
141
4,633
3,881
32,217
770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,495
Gold Earned
47,748
110
Minions Killed
136
0
Camps Cleared
0
756,605
Distance Traveled
1,054,499
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,594
690
17
2
0
174,288
0
W
Xing Tian
8,923
811
17
2
0
218,176
0
L
Chronos
7,750
705
17
2
0
202,760
0
L
Chiron
9,251
841
53
5
0
184,504
0
L
Cthulhu
9,196
836
23
2
0
192,647
0
W
Athena
9,472
861
8
1
0
215,790
0
W
Kukulkan
9,263
842
55
5
0
201,166
0
W
Ah Muzen Cab
9,840
895
20
2
0
208,884
0
L
Cernunnos
5,704
519
0
0
0
2,406
0
W
Ra
10,250
932
36
3
0
210,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role