Player Matchup

Tyr
Tyr
CranSizzle
Tyr
Level 125
God Stats
9W - 9L
1,546 SR
Queue Stats
236W - 222L
1,524 Elo+
Party 2
Discordia
Discordia
GuardianKingXP
Discordia
Level 121
God Stats
3W - 1L
1,854 SR
Queue Stats
175W - 166L
1,506 Elo+
Party 2
Kuzenbo
Kuzenbo
Tuzutka
Kuzenbo
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 107L
1,553 Elo+
Solo
Guan Yu
Guan Yu
dgosseck
Guan Yu
Level 154
God Stats
0W - 2L
1,290 SR
Queue Stats
42W - 64L
1,488 Elo+
Solo
Jormungandr
Jormungandr
w0lffman17
Jormungandr
Level 141
God Stats
11W - 2L
1,905 SR
Queue Stats
253W - 234L
1,519 Elo+
Party 2
Team Averages
Level 134
1,619 SR
1,518 Elo+

VS

Team Averages
Level 123
1,525 SR
1,592 Elo+
Danzaburou
Danzaburou
Animeinsainty27
Danzaburou
Level 103
God Stats
1W - 1L
1,259 SR
Queue Stats
48W - 59L
1,451 Elo+
Solo
Erlang Shen
Erlang Shen
Lui5itto
Erlang Shen
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 149L
1,502 Elo+
Solo
Chang'e
Chang'e
Prideful Sins
Chang'e
Level 134
God Stats
3W - 1L
1,865 SR
Queue Stats
184W - 81L
1,699 Elo+
Party 1
Vulcan
Vulcan
Purifying Demon
Vulcan
Level 116
God Stats
2W - 0L
1,782 SR
Queue Stats
67W - 37L
1,600 Elo+
Party 1
Jormungandr
Jormungandr
ThisYakSlaps
Jormungandr
Level 140
God Stats
1W - 0L
1,219 SR
Queue Stats
151W - 60L
1,706 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
6,977
698
3,936
9,732
5,527
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Discordia
GuardianKingXP
Discordia
13
0 / 5 / 5
7,069
707
8,843
7,530
2,694
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
Tuzutka
Kuzenbo
14
1 / 6 / 7
7,713
771
8,224
15,895
18,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Guan Yu
dgosseck
Guan Yu
15
3 / 6 / 3
8,902
890
5,196
18,643
11,599
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heavy Mace

Heavy Mace

+30
Physical Power

Jormungandr
w0lffman17
Jormungandr
14
4 / 5 / 1
7,742
774
10,414
12,673
11,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Animeinsainty27
Danzaburou
13
2 / 2 / 14
8,570
857
9,248
7,968
2,785
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
Lui5itto
Erlang Shen
17
8 / 3 / 14
9,994
999
13,907
14,726
8,391
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
13
2 / 2 / 13
8,517
852
7,101
8,538
4,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 2 / 10
9,521
952
13,776
5,795
2,226
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
ThisYakSlaps
Jormungandr
17
7 / 2 / 16
10,054
1,005
15,059
13,541
12,765
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
93
9
Kills
26
26
Deaths
11
18
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Animeinsainty27
Danzaburou
2
2
14
4.5
L
1
4
2
0.5
L
Discordia
GuardianKingXP
Discordia
0
5
5
0.5
W
Erlang Shen
Lui5itto
Erlang Shen
8
3
14
5
W
Chang'e
2
2
13
4.25
W
7
2
10
6
W
Jormungandr
ThisYakSlaps
Jormungandr
7
2
16
7.5
L
Kuzenbo
Tuzutka
Kuzenbo
1
6
7
0.75
L
Guan Yu
dgosseck
Guan Yu
3
6
3
0.75
L
Jormungandr
w0lffman17
Jormungandr
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,613
Damage
59,091
64,473
Taken
50,568
49,682
Mitigated
30,620
15,806
Healing
25,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Animeinsainty27
Danzaburou
9,248
4,089
82
1,594
7,968
2,785
886
5,955
2,013
0
17,240
L
3,936
270
750
790
9,732
5,527
0
5,916
3,420
0
8,186
L
Discordia
GuardianKingXP
Discordia
8,843
42
0
750
7,530
2,694
0
4,450
2,745
13,429
0
W
Erlang Shen
Lui5itto
Erlang Shen
13,907
5,548
538
3,938
14,726
8,391
683
7,493
7,233
0
21,975
W
Chang'e
7,101
829
9,039
3,629
8,538
4,453
428
4,215
4,323
12,181
1,191
W
13,776
393
1,227
660
5,795
2,226
501
4,202
1,593
25,938
663
W
Jormungandr
ThisYakSlaps
Jormungandr
15,059
3,873
1,407
3,040
13,541
12,765
504
5,616
7,925
30,614
2,211
L
Kuzenbo
Tuzutka
Kuzenbo
8,224
2,933
206
622
15,895
18,028
24
6,616
8,303
16,079
0
L
Guan Yu
dgosseck
Guan Yu
5,196
354
6,087
5,747
18,643
11,599
0
9,119
8,545
0
10,984
L
Jormungandr
w0lffman17
Jormungandr
10,414
1,316
465
389
12,673
11,834
0
5,940
6,092
26,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,403
Gold Earned
46,656
80
Minions Killed
134
0
Camps Cleared
0
901,035
Distance Traveled
977,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,570
857
22
2
0
200,706
0
L
Tyr
6,977
698
6
1
0
198,463
0
L
Discordia
7,069
707
9
1
0
183,523
0
W
Erlang Shen
9,994
999
21
2
0
194,544
0
W
Chang'e
8,517
852
18
2
0
186,064
0
W
Vulcan
9,521
952
32
3
0
202,082
0
W
Jormungandr
10,054
1,005
41
4
0
193,660
0
L
Kuzenbo
7,713
771
18
2
0
172,760
0
L
Guan Yu
8,902
890
14
1
0
183,572
0
L
Jormungandr
7,742
774
33
3
0
162,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role