Player Matchup

Bacchus
Bacchus
Gold IV
DerpyAquarius
Bacchus
Gold IV
Level 109
God Stats
36W - 24L
1,643 SR
Queue Stats
202W - 174L
1,503 MMR
Party 2
Thanatos
Thanatos
Gold IV
LastTrop
Thanatos
Gold IV
Level 119
God Stats
17W - 14L
1,660 SR
Queue Stats
202W - 174L
1,503 MMR
Party 2
Nox
Nox
Gold IV
Stabsdagoblin
Nox
Gold IV
Level 123
God Stats
31W - 20L
1,675 SR
Queue Stats
202W - 174L
1,503 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 117
1,659 SR
1,503 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 75
1,564 SR
1,490 MMR
Jormungandr
Jormungandr
Silver II
Alcem
Jormungandr
Silver II
Level 49
God Stats
7W - 4L
1,524 SR
Queue Stats
24W - 15L
1,442 MMR
Party 1
Serqet
Serqet
Silver I
IMBETTERRRRR
Serqet
Silver I
Level 31
God Stats
4W - 2L
1,619 SR
Queue Stats
56W - 28L
1,575 MMR
Party 1
Sol
Sol
Gold IV
Pretty_-Vibez
Sol
Gold IV
Level 144
God Stats
14W - 12L
1,548 SR
Queue Stats
88W - 92L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
0 / 6 / 5
9,382
670
6,766
16,808
20,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Thanatos
LastTrop
Thanatos
16
4 / 5 / 3
10,833
774
9,398
12,182
4,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

17
2 / 2 / 5
11,334
810
9,071
10,191
3,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
VulcanCthulhuAgniKuzenboNe Zha

VS

Bans
MulanAthenaAchillesCerberusChaac
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Alcem
Jormungandr
20
4 / 0 / 8
12,606
900
13,593
14,195
12,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
18
2 / 4 / 7
11,475
820
6,352
13,890
9,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

18
7 / 3 / 2
11,968
855
15,481
9,403
3,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
30
6
Kills
13
13
Deaths
7
13
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Alcem
Jormungandr
4
0
8
8
L
Bacchus
0
6
5
0.42
W
Serqet
2
4
7
1.38
L
Thanatos
LastTrop
Thanatos
4
5
3
1.1
W
7
3
2
2.67
L
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,235
Damage
35,426
39,181
Taken
37,488
28,362
Mitigated
25,041
6,959
Healing
9,867
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Alcem
Jormungandr
13,593
3,481
0
6,147
14,195
12,565
278
5,283
8,606
49,380
3,828
L
Bacchus
6,766
1,054
0
2,185
16,808
20,721
0
11,632
4,637
21,549
260
W
Serqet
6,352
798
0
839
13,890
9,295
104
5,719
7,893
0
38,515
L
Thanatos
LastTrop
Thanatos
9,398
1,241
0
4,268
12,182
4,237
0
8,173
3,451
0
27,141
W
15,481
5,609
0
2,881
9,403
3,181
3,712
3,946
5,155
45,693
3,781
L
9,071
555
0
506
10,191
3,404
0
7,470
2,694
43,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,549
Gold Earned
36,049
165
Minions Killed
206
0
Camps Cleared
0
811,644
Distance Traveled
832,676
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
12,606
900
91
7
0
288,198
11
L
Bacchus
9,382
670
20
1
0
258,931
6
W
Serqet
11,475
820
56
4
0
300,919
0
L
Thanatos
10,833
774
40
3
0
280,986
0
W
Sol
11,968
855
59
4
0
243,559
0
L
Nox
11,334
810
105
8
0
271,727
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role