Player Matchup

Heimdallr
Heimdallr
Platinum V
Erazorb
Heimdallr
Platinum V
Level 80
God Stats
27W - 25L
1,640 SR
Queue Stats
169W - 164L
1,774 MMR
Solo
Sun Wukong
Sun Wukong
Diamond III
MAM3YTH0R MX
Sun Wukong
Diamond III
Level 164
God Stats
154W - 121L
1,676 SR
Queue Stats
365W - 363L
2,231 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
TOXIC ELITE909
Ao Kuang
Platinum IV
Level 157
God Stats
4W - 5L
1,556 SR
Queue Stats
283W - 290L
1,669 MMR
Solo
Geb
Geb
Platinum IV
iChAnGeDmyNaMe10
Geb
Platinum IV
Level 157
God Stats
12W - 10L
1,466 SR
Queue Stats
191W - 193L
1,666 MMR
Solo
Raijin
Raijin
Platinum III
庭下饮酒谪仙人
Raijin
Platinum III
Level 159
God Stats
47W - 44L
1,616 SR
Queue Stats
348W - 384L
1,864 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 143
1,591 SR
1,841 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 169
1,555 SR
1,846 MMR
King Arthur
King Arthur
Platinum I
HeavyDragoon20
King Arthur
Platinum I
Level 231
God Stats
0W - 1L
1,281 SR
Queue Stats
749W - 754L
1,925 MMR
Solo
Fenrir
Fenrir
Platinum III
JOSUEDOBLEA
Fenrir
Platinum III
Level 101
God Stats
65W - 74L
1,527 SR
Queue Stats
590W - 602L
1,861 MMR
Solo
Zeus
Zeus
Platinum III
Jungle-Solo
Zeus
Platinum III
Level 154
God Stats
9W - 9L
1,588 SR
Queue Stats
345W - 342L
1,811 MMR
Solo
Chaac
Chaac
Gold II
PapaPump250
Chaac
Gold II
Level 200
God Stats
2W - 4L
1,656 SR
Queue Stats
257W - 250L
1,660 MMR
Solo
Poseidon
Poseidon
Diamond V
rikielcaballo64
Poseidon
Diamond V
Level 158
God Stats
3W - 2L
1,720 SR
Queue Stats
278W - 278L
1,971 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Erazorb
Heimdallr
15
6 / 0 / 1
8,701
791
3,760
5,207
1,759
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
MAM3YTH0R MX
Sun Wukong
11
3 / 0 / 0
7,110
646
3,248
8,209
4,281
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ao Kuang
13
3 / 0 / 2
6,828
621
1,999
8,853
2,774
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 0 / 9
6,621
602
2,269
5,358
3,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
7 / 2 / 2
6,826
621
4,304
4,233
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
CthulhuPeleCu Chulainn

VS

Bans
KumbhakarnaThorChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HeavyDragoon20
King Arthur
3
0 / 13 / 0
4,060
369
915
8,796
1,979
Fenrir
3
0 / 1 / 0
4,054
369
1,367
2,058
500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 0 / 0
5,639
513
4,598
4,276
1,123
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

3
0 / 1 / 0
4,044
368
889
1,781
673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Poseidon
10
2 / 5 / 0
5,951
541
2,048
6,364
1,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
20
Kills
2
2
Deaths
20
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Erazorb
Heimdallr
6
0
1
6.5
L
King Arthur
HeavyDragoon20
King Arthur
0
13
0
0
L
Fenrir
0
1
0
0
L
0
0
0
0
W
Sun Wukong
MAM3YTH0R MX
Sun Wukong
3
0
0
3
L
0
1
0
0
W
Ao Kuang
3
0
2
4
W
1
0
9
5.5
L
Poseidon
2
5
0
0.4
W
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,580
Damage
9,817
31,860
Taken
23,275
13,296
Mitigated
5,812
14,185
Healing
4,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Erazorb
Heimdallr
3,760
1,569
0
3,323
5,207
1,759
1,871
1,417
3,790
0
68,076
L
King Arthur
HeavyDragoon20
King Arthur
915
728
0
9
8,796
1,979
0
3,588
5,056
0
2,966
L
Fenrir
1,367
218
0
915
2,058
500
0
0
2,058
100
6,903
L
4,598
117
0
2,065
4,276
1,123
0
345
3,931
42,982
1,213
W
Sun Wukong
MAM3YTH0R MX
Sun Wukong
3,248
253
0
2,079
8,209
4,281
282
1,305
6,904
0
42,824
L
889
349
0
477
1,781
673
0
744
997
0
6,767
W
Ao Kuang
1,999
870
0
5,859
8,853
2,774
510
1,337
7,516
44,334
11,843
W
2,269
634
0
1,974
5,358
3,345
0
543
4,815
9,716
545
L
Poseidon
2,048
536
0
557
6,364
1,537
0
3,185
2,829
39,625
0
W
4,304
956
0
950
4,233
1,137
291
2,144
2,089
35,974
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,086
Gold Earned
23,748
387
Minions Killed
196
0
Camps Cleared
0
1,030,921
Distance Traveled
804,286
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,701
791
132
12
0
188,641
2
L
King Arthur
4,060
369
1
0
0
294,899
0
L
Fenrir
4,054
369
13
1
0
87,622
0
L
Zeus
5,639
513
74
7
0
171,174
0
W
Sun Wukong
7,110
646
63
6
0
212,922
0
L
Chaac
4,044
368
18
2
0
60,585
0
W
Ao Kuang
6,828
621
113
10
0
210,353
0
W
Geb
6,621
602
9
1
0
210,216
0
L
Poseidon
5,951
541
90
8
0
190,006
0
W
Raijin
6,826
621
70
6
0
208,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role