Player Matchup

Danzaburou
Danzaburou
DashingW4rlock
Danzaburou
Level 125
God Stats
3W - 1L
1,612 SR
Queue Stats
41W - 26L
1,588 Elo+
Party 2
Surtr
Surtr
DebutyLongNip
Surtr
Level 88
God Stats
9W - 14L
1,372 SR
Queue Stats
266W - 269L
1,528 Elo+
Party 3
Atlas
Atlas
Minazuki57
Atlas
Level 149
God Stats
9W - 4L
1,623 SR
Queue Stats
427W - 410L
1,478 Elo+
Solo
Poseidon
Poseidon
PhysicsBased
Poseidon
Level 29
God Stats
6W - 6L
1,496 SR
Queue Stats
77W - 80L
1,512 Elo+
Party 3
Bakasura
Bakasura
garfieldman2626
Bakasura
Level 17
God Stats
24W - 14L
1,645 SR
Queue Stats
35W - 21L
1,563 Elo+
Party 2
Team Averages
Level 82
1,550 SR
1,534 Elo+

VS

Team Averages
Level 178
1,532 SR
1,513 Elo+
Geb
Geb
Amin_mirage
Geb
Level 152
God Stats
15W - 8L
1,650 SR
Queue Stats
212W - 217L
1,438 Elo+
Solo
Scylla
Scylla
Casketfortwo
Scylla
Level 209
God Stats
1W - 5L
1,487 SR
Queue Stats
76W - 90L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
ChowLowMane
Sun Wukong
Level 205
God Stats
11W - 10L
1,565 SR
Queue Stats
352W - 337L
1,573 Elo+
Party 1
Medusa
Medusa
J0S50l
Medusa
Level 159
God Stats
7W - 7L
1,592 SR
Queue Stats
265W - 241L
1,527 Elo+
Solo
Ne Zha
Ne Zha
lx mtx0025 xl
Ne Zha
Level 166
God Stats
0W - 1L
1,365 SR
Queue Stats
6W - 8L
1,544 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DashingW4rlock
Danzaburou
12
0 / 4 / 6
6,917
461
4,866
11,759
4,652
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 1 / 3
8,410
561
5,985
12,047
5,768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Atlas
14
7 / 0 / 4
9,115
608
10,261
15,165
13,108
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Poseidon
PhysicsBased
Poseidon
13
2 / 2 / 2
7,893
526
3,517
6,944
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bakasura
15
9 / 0 / 4
8,870
591
8,063
13,307
5,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
7,327
488
6,252
10,099
7,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Scylla
16
2 / 1 / 0
8,504
567
5,561
5,824
1,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
ChowLowMane
Sun Wukong
13
1 / 2 / 0
7,837
522
5,004
9,031
8,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Medusa
J0S50l
Medusa
12
3 / 6 / 0
7,056
470
9,260
9,686
3,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 8 / 1
6,345
423
5,815
13,549
5,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
19
Kills
7
7
Deaths
19
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
L
Scylla
2
1
0
2
L
Sun Wukong
ChowLowMane
Sun Wukong
1
2
0
0.5
W
Danzaburou
DashingW4rlock
Danzaburou
0
4
6
0.75
W
1
1
3
2.5
L
Medusa
J0S50l
Medusa
3
6
0
0.5
W
Atlas
7
0
4
9
W
Poseidon
PhysicsBased
Poseidon
2
2
2
1.5
W
Bakasura
9
0
4
11
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,692
Damage
31,892
59,222
Taken
48,189
30,014
Mitigated
26,647
26,318
Healing
6,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,252
640
0
2,121
10,099
7,910
0
4,404
5,485
29,388
2,316
L
Scylla
5,561
576
0
393
5,824
1,767
0
2,670
2,889
74,738
0
L
Sun Wukong
ChowLowMane
Sun Wukong
5,004
551
0
1,971
9,031
8,318
0
522
8,124
0
56,059
W
Danzaburou
DashingW4rlock
Danzaburou
4,866
1,832
0
5,254
11,759
4,652
0
2,234
9,525
0
45,918
W
5,985
2,197
0
6,832
12,047
5,768
152
0
12,047
1,571
54,096
L
Medusa
J0S50l
Medusa
9,260
2,920
0
262
9,686
3,347
0
2,718
6,604
0
49,114
W
Atlas
10,261
2,768
0
3,490
15,165
13,108
281
3,598
11,531
43,381
2,808
W
Poseidon
PhysicsBased
Poseidon
3,517
519
0
2,189
6,944
1,390
518
2,527
4,285
52,909
0
W
Bakasura
8,063
4,882
0
8,553
13,307
5,096
20
2,971
10,134
0
43,078
L
5,815
754
0
1,347
13,549
5,305
0
3,690
9,242
0
50,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,205
Gold Earned
37,069
412
Minions Killed
492
0
Camps Cleared
0
1,516,982
Distance Traveled
1,403,733
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,327
488
53
4
0
293,657
4
L
Scylla
8,504
567
162
11
0
283,032
2
L
Sun Wukong
7,837
522
126
8
0
255,351
4
W
Danzaburou
6,917
461
79
5
0
265,341
0
W
Surtr
8,410
561
91
6
0
280,554
6
L
Medusa
7,056
470
77
5
0
284,138
4
W
Atlas
9,115
608
36
2
0
305,773
2
W
Poseidon
7,893
526
90
6
0
288,533
1
W
Bakasura
8,870
591
116
8
0
376,781
4
L
Ne Zha
6,345
423
74
5
0
287,555
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role