Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Chris das Schaf
Cthulhu
Level 214
God Stats
29W - 9L
1,788 SR
Queue Stats
395W - 406L
1,496 Elo+
Party 1
Chiron
Chiron
Der Teufel9898
Chiron
Level 166
God Stats
3W - 1L
1,522 SR
Queue Stats
198W - 190L
1,510 Elo+
Party 1
Fenrir
Fenrir
FCG Savage
Fenrir
Level 143
God Stats
3W - 1L
1,607 SR
Queue Stats
177W - 182L
1,521 Elo+
Party 1
Raijin
Raijin
NiKkiLoKo
Raijin
Level 168
God Stats
5W - 3L
1,214 SR
Queue Stats
114W - 127L
1,482 Elo+
Solo
Team Averages
Level 176
1,526 SR
1,502 Elo+

VS

Team Averages
Level 114
1,538 SR
1,538 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
 
Chaac
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Fsl95
Tsukuyomi
Level 76
God Stats
12W - 10L
1,655 SR
Queue Stats
53W - 48L
1,562 Elo+
Party 2
Ganesha
Ganesha
Lasinator
Ganesha
Level 107
God Stats
1W - 2L
1,344 SR
Queue Stats
43W - 32L
1,585 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Phasemangler
Cu Chulainn
Level 109
God Stats
3W - 3L
1,692 SR
Queue Stats
217W - 212L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
10
3 / 0 / 1
6,281
628
3,021
6,182
3,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
5 / 0 / 3
7,658
766
5,474
7,110
4,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

10
2 / 2 / 0
5,657
566
2,371
6,962
2,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Fenrir
FCG Savage
Fenrir
11
3 / 1 / 5
6,078
608
6,208
7,551
2,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
NiKkiLoKo
Raijin
10
0 / 1 / 2
5,353
535
1,225
5,505
1,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 1 / 0
5,549
555
6,877
3,485
802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
 
Chaac
10
1 / 2 / 0
5,135
514
4,887
6,111
2,274
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tsukuyomi
Fsl95
Tsukuyomi
6
0 / 2 / 0
4,035
404
1,204
3,831
970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
Lasinator
Ganesha
9
2 / 2 / 1
5,347
535
3,349
7,658
5,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cu Chulainn
Phasemangler
Cu Chulainn
10
0 / 6 / 0
5,192
519
2,812
10,363
4,672
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
5
13
Kills
4
4
Deaths
13
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
1
3.5
L
Nu Wa
 
Nu Wa
1
1
0
1
L
Chaac
 
Chaac
1
2
0
0.5
W
5
0
3
6.5
W
2
2
0
1
W
Fenrir
FCG Savage
Fenrir
3
1
5
5.5
L
Tsukuyomi
Fsl95
Tsukuyomi
0
2
0
0
L
Ganesha
Lasinator
Ganesha
2
2
1
1.25
W
Raijin
NiKkiLoKo
Raijin
0
1
2
1
L
Cu Chulainn
Phasemangler
Cu Chulainn
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,299
Damage
19,129
33,310
Taken
31,448
14,571
Mitigated
13,747
12,050
Healing
7,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,021
415
0
2,132
6,182
3,484
51
1,896
4,107
22,753
999
L
Nu Wa
 
Nu Wa
6,877
1,821
0
670
3,485
802
20
2,006
1,479
38,177
624
L
Chaac
 
Chaac
4,887
803
0
1,827
6,111
2,274
0
579
5,532
0
37,182
W
5,474
507
156
1,825
7,110
4,943
77
1,569
5,437
43,199
1,335
W
2,371
530
323
2,044
6,962
2,342
0
1,306
5,552
0
35,177
W
Fenrir
FCG Savage
Fenrir
6,208
1,825
0
4,078
7,551
2,409
190
1,790
5,569
0
41,434
L
Tsukuyomi
Fsl95
Tsukuyomi
1,204
217
0
1,607
3,831
970
0
554
3,231
0
14,844
L
Ganesha
Lasinator
Ganesha
3,349
566
0
1,621
7,658
5,029
0
2,170
5,422
10,895
0
W
Raijin
NiKkiLoKo
Raijin
1,225
304
0
1,492
5,505
1,393
0
2,805
2,419
48,263
0
L
Cu Chulainn
Phasemangler
Cu Chulainn
2,812
376
0
1,736
10,363
4,672
0
3,524
6,287
0
36,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,027
Gold Earned
25,258
400
Minions Killed
256
0
Camps Cleared
0
979,495
Distance Traveled
880,869
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,281
628
73
7
0
201,714
4
L
Nu Wa
5,549
555
74
7
0
187,581
3
L
Chaac
5,135
514
79
8
0
218,692
0
W
Cthulhu
7,658
766
108
11
0
175,166
0
W
Chiron
5,657
566
69
7
0
187,077
0
W
Fenrir
6,078
608
72
7
0
237,653
0
L
Tsukuyomi
4,035
404
29
3
0
122,290
0
L
Ganesha
5,347
535
0
0
0
184,395
2
W
Raijin
5,353
535
78
8
0
177,885
0
L
Cu Chulainn
5,192
519
74
7
0
167,911
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role