Player Matchup

Izanami
Izanami
Gold III
 
Izanami
Gold III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold III
AyyyBoatyyy
Bakasura
Gold III
Level 105
God Stats
3W - 4L
1,518 SR
Queue Stats
155W - 156L
1,651 MMR
Party 2
Cliodhna
Cliodhna
Bronze III
BlazeLionShield
Cliodhna
Bronze III
Level 66
God Stats
0W - 1L
1,210 SR
Queue Stats
1W - 3L
1,600 MMR
Solo
Horus
Horus
Gold III
EMPDeIta
Horus
Gold III
Level 147
God Stats
1W - 3L
1,560 SR
Queue Stats
48W - 54L
1,581 MMR
Party 2
Nu Wa
Nu Wa
Gold I
FadeLeech
Nu Wa
Gold I
Level 127
God Stats
2W - 2L
1,623 SR
Queue Stats
320W - 315L
1,628 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 121
1,482 SR
1,592 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,525 SR
1,566 MMR
Cerberus
Cerberus
Platinum IV
 
Cerberus
Platinum IV
Level 221
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Gold III
Hoogxnie
Sylvanus
Gold III
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 63L
1,577 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold IV
MilksteakToast
Tsukuyomi
Gold IV
Level 75
God Stats
3W - 4L
1,480 SR
Queue Stats
85W - 78L
1,649 MMR
Solo
Anubis
Anubis
Gold I
fredi800
Anubis
Gold I
Level 146
God Stats
3W - 0L
1,500 SR
Queue Stats
149W - 141L
1,551 MMR
Party 1
Hachiman
Hachiman
Bronze III
oDumbzy
Hachiman
Bronze III
Level 34
God Stats
3W - 2L
1,643 SR
Queue Stats
3W - 2L
1,554 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
2 / 2 / 0
8,749
583
8,798
10,047
4,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
AyyyBoatyyy
Bakasura
13
0 / 4 / 2
8,485
566
7,170
14,812
10,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cliodhna
12
0 / 5 / 1
6,778
452
3,955
11,748
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Horus
EMPDeIta
Horus
12
1 / 2 / 1
7,413
494
6,394
15,573
13,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
FadeLeech
Nu Wa
13
1 / 4 / 1
8,067
538
8,475
9,111
1,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Bans
SusanoAnhurChang'e

VS

Bans
KumbhakarnaAthenaThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
3 / 1 / 4
8,628
575
9,227
12,872
9,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sylvanus
Hoogxnie
Sylvanus
12
3 / 1 / 5
7,342
489
6,758
11,514
8,833
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Tsukuyomi
MilksteakToast
Tsukuyomi
16
1 / 0 / 7
8,347
556
8,653
10,097
3,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Anubis
fredi800
Anubis
17
8 / 1 / 1
9,870
658
12,970
11,344
5,143
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
oDumbzy
Hachiman
14
2 / 1 / 1
7,835
522
7,770
9,540
2,666
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
4
Kills
17
17
Deaths
4
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
0
1
W
Cerberus
 
Cerberus
3
1
4
5
L
Bakasura
AyyyBoatyyy
Bakasura
0
4
2
0.25
L
Cliodhna
0
5
1
0.1
L
Horus
EMPDeIta
Horus
1
2
1
0.75
L
Nu Wa
FadeLeech
Nu Wa
1
4
1
0.38
W
Sylvanus
Hoogxnie
Sylvanus
3
1
5
5.5
W
Tsukuyomi
MilksteakToast
Tsukuyomi
1
0
7
4.5
W
Anubis
fredi800
Anubis
8
1
1
8.5
W
Hachiman
oDumbzy
Hachiman
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,792
Damage
45,378
61,291
Taken
55,367
32,940
Mitigated
29,307
17,834
Healing
24,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,798
5,087
0
3,935
10,047
4,321
1,026
504
9,498
0
83,520
W
Cerberus
 
Cerberus
9,227
437
0
4,545
12,872
9,256
27
898
10,796
60,162
0
L
Bakasura
AyyyBoatyyy
Bakasura
7,170
3,242
0
4,400
14,812
10,502
531
8,647
5,345
0
36,831
L
Cliodhna
3,955
388
0
605
11,748
3,069
0
6,858
4,755
0
42,963
L
Horus
EMPDeIta
Horus
6,394
3,089
1,257
6,786
15,573
13,172
126
5,892
9,585
0
17,939
L
Nu Wa
FadeLeech
Nu Wa
8,475
1,207
0
851
9,111
1,876
0
5,414
3,697
61,587
487
W
Sylvanus
Hoogxnie
Sylvanus
6,758
2,304
560
3,141
11,514
8,833
0
1,886
9,233
23,133
5,061
W
Tsukuyomi
MilksteakToast
Tsukuyomi
8,653
2,055
0
5,407
10,097
3,409
0
1,983
7,902
0
86,824
W
Anubis
fredi800
Anubis
12,970
806
0
6,360
11,344
5,143
0
2,417
8,256
94,104
2,552
W
Hachiman
oDumbzy
Hachiman
7,770
4,618
0
4,017
9,540
2,666
0
390
9,062
0
56,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,492
Gold Earned
42,022
488
Minions Killed
574
0
Camps Cleared
0
1,526,563
Distance Traveled
1,533,535
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,749
583
145
10
0
291,003
3
W
Cerberus
8,628
575
135
9
0
279,628
0
L
Bakasura
8,485
566
110
7
0
277,799
2
L
Cliodhna
6,778
452
67
4
0
341,285
0
L
Horus
7,413
494
38
3
0
322,930
1
L
Nu Wa
8,067
538
128
9
0
293,546
3
W
Sylvanus
7,342
489
51
3
0
276,145
0
W
Tsukuyomi
8,347
556
133
9
0
393,203
2
W
Anubis
9,870
658
159
11
0
302,107
0
W
Hachiman
7,835
522
96
6
0
282,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role