Player Matchup

Cerberus
Cerberus
Gold III
Dreamsland
Cerberus
Gold III
Level 155
God Stats
11W - 6L
1,511 SR
Queue Stats
84W - 76L
1,531 MMR
Party 3
Ix Chel
Ix Chel
Gold II
Revolution895
Ix Chel
Gold II
Level 158
God Stats
2W - 0L
1,298 SR
Queue Stats
147W - 135L
1,605 MMR
Solo
Medusa
Medusa
Gold I
SmOrGoN_Kill2
Medusa
Gold I
Level 68
God Stats
5W - 1L
1,656 SR
Queue Stats
27W - 19L
1,857 MMR
Party 1
Bacchus
Bacchus
Silver III
ToM_LeWe_93
Bacchus
Silver III
Level 191
God Stats
1W - 0L
1,853 SR
Queue Stats
10W - 10L
1,498 MMR
Party 1
Bastet
Bastet
Platinum V
datlosse
Bastet
Platinum V
Level 146
God Stats
8W - 5L
1,721 SR
Queue Stats
104W - 98L
1,769 MMR
Party 3
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,608 SR
1,652 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 146
1,548 SR
1,634 MMR
Hou Yi
Hou Yi
Gold V
Joshbuc
Hou Yi
Gold V
Level 157
God Stats
7W - 10L
1,483 SR
Queue Stats
99W - 102L
1,682 MMR
Solo
Kukulkan
Kukulkan
Gold I
NebulaZ
Kukulkan
Gold I
Level 128
God Stats
32W - 39L
1,525 SR
Queue Stats
105W - 108L
1,676 MMR
Solo
King Arthur
King Arthur
Silver I
Red4ye
King Arthur
Silver I
Level 159
God Stats
0W - 2L
1,524 SR
Queue Stats
10W - 12L
1,541 MMR
Party 2
Mulan
Mulan
Bronze III
ShadowSparks18
Mulan
Bronze III
Level 159
God Stats
1W - 1L
1,644 SR
Queue Stats
2W - 2L
1,582 MMR
Party 2
Sobek
Sobek
Gold V
tuperuano
Sobek
Gold V
Level 129
God Stats
13W - 10L
1,563 SR
Queue Stats
109W - 106L
1,692 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Dreamsland
Cerberus
15
5 / 2 / 9
9,929
552
10,767
19,830
23,133
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ix Chel
17
6 / 3 / 7
10,617
590
13,677
8,893
3,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
8 / 1 / 5
11,948
664
12,622
7,879
3,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
ToM_LeWe_93
Bacchus
15
1 / 2 / 5
9,846
547
8,104
11,153
13,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bastet
datlosse
Bastet
17
5 / 0 / 9
10,483
582
16,387
16,113
6,227
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
ThorArtioAo KuangSolJanus

VS

Bans
KumbhakarnaArachneSerqetMaman BrigitteVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Joshbuc
Hou Yi
13
1 / 4 / 1
8,184
455
4,468
12,697
3,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
NebulaZ
Kukulkan
15
3 / 5 / 1
8,928
496
12,387
10,478
2,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
Red4ye
King Arthur
14
2 / 5 / 2
8,703
484
7,070
19,770
15,767
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
1 / 7 / 4
8,190
455
6,922
18,172
7,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
tuperuano
Sobek
12
1 / 4 / 4
7,866
437
6,782
19,429
17,163
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
20
25
Kills
8
8
Deaths
25
35
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Dreamsland
Cerberus
5
2
9
4.75
L
Hou Yi
Joshbuc
Hou Yi
1
4
1
0.38
L
Kukulkan
NebulaZ
Kukulkan
3
5
1
0.7
L
King Arthur
Red4ye
King Arthur
2
5
2
0.6
W
Ix Chel
6
3
7
3.17
L
1
7
4
0.43
W
8
1
5
10.5
W
Bacchus
ToM_LeWe_93
Bacchus
1
2
5
1.75
W
Bastet
datlosse
Bastet
5
0
9
9.5
L
Sobek
tuperuano
Sobek
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,557
Damage
37,629
63,868
Taken
80,546
49,302
Mitigated
46,648
18,227
Healing
17,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Dreamsland
Cerberus
10,767
686
0
4,695
19,830
23,133
32
7,849
11,981
28,319
1,907
L
Hou Yi
Joshbuc
Hou Yi
4,468
2,301
0
1,364
12,697
3,156
0
2,017
10,650
0
66,237
L
Kukulkan
NebulaZ
Kukulkan
12,387
968
0
145
10,478
2,832
0
6,125
4,353
69,845
0
L
King Arthur
Red4ye
King Arthur
7,070
681
981
4,444
19,770
15,767
0
9,179
9,603
0
49,473
W
Ix Chel
13,677
1,983
2,731
2,108
8,893
3,377
1,347
3,972
4,921
76,495
383
L
6,922
669
0
6,161
18,172
7,730
0
6,702
11,430
0
68,773
W
12,622
5,068
0
1,138
7,879
3,104
2,315
1,239
6,640
0
120,504
W
Bacchus
ToM_LeWe_93
Bacchus
8,104
896
0
2,391
11,153
13,461
119
1,870
9,283
52,604
4,044
W
Bastet
datlosse
Bastet
16,387
4,073
0
5,164
16,113
6,227
1,077
4,367
11,746
0
92,609
L
Sobek
tuperuano
Sobek
6,782
805
0
4,410
19,429
17,163
0
6,228
13,013
20,718
258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,823
Gold Earned
41,871
596
Minions Killed
478
0
Camps Cleared
0
1,894,839
Distance Traveled
1,727,047
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,929
552
47
3
0
366,156
9
L
Hou Yi
8,184
455
116
6
0
344,367
0
L
Kukulkan
8,928
496
136
8
0
351,886
6
L
King Arthur
8,703
484
91
5
0
334,683
0
W
Ix Chel
10,617
590
131
7
0
350,519
0
L
Mulan
8,190
455
109
6
0
343,755
0
W
Medusa
11,948
664
182
10
0
368,725
3
W
Bacchus
9,846
547
107
6
0
347,611
7
W
Bastet
10,483
582
129
7
0
461,828
0
L
Sobek
7,866
437
26
1
0
352,356
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role