Player Matchup

Chang'e
Chang'e
Crippled Male
Chang'e
Level 59
God Stats
1W - 0L
1,747 SR
Queue Stats
154W - 164L
1,496 Elo+
Party 1
Tsukuyomi
Tsukuyomi
X M3 HaY34
Tsukuyomi
Level 109
God Stats
9W - 3L
1,699 SR
Queue Stats
142W - 137L
1,468 Elo+
Party 1
Achilles
Achilles
XavierSt33l
Achilles
Level 101
God Stats
5W - 4L
1,389 SR
Queue Stats
205W - 210L
1,492 Elo+
Party 1
Team Averages
Level 90
1,611 SR
1,486 Elo+

VS

Team Averages
Level 142
1,449 SR
1,474 Elo+
Ao Kuang
Ao Kuang
megakloud
Ao Kuang
Level 107
God Stats
0W - 3L
1,299 SR
Queue Stats
134W - 131L
1,466 Elo+
Solo
Anhur
Anhur
nick fizi
Anhur
Level 156
God Stats
47W - 58L
1,549 SR
Queue Stats
616W - 609L
1,516 Elo+
Solo
Cthulhu
Cthulhu
smokemylight
Cthulhu
Level 164
God Stats
7W - 24L
1,498 SR
Queue Stats
67W - 193L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
17
4 / 5 / 13
11,669
898
12,898
15,144
5,612
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Tsukuyomi
X M3 HaY34
Tsukuyomi
20
12 / 2 / 10
13,517
1,040
19,576
15,674
6,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles
XavierSt33l
Achilles
19
8 / 1 / 13
12,593
969
8,955
14,356
18,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
megakloud
Ao Kuang
14
1 / 9 / 3
9,107
701
3,483
13,583
4,187
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Anhur
nick fizi
Anhur
17
2 / 9 / 5
10,518
809
9,637
15,917
4,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
smokemylight
Cthulhu
16
5 / 6 / 2
11,038
849
21,764
19,508
15,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
18
24
Kills
8
8
Deaths
24
36
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chang'e
4
5
13
2.1
W
Tsukuyomi
X M3 HaY34
Tsukuyomi
12
2
10
8.5
W
Achilles
XavierSt33l
Achilles
8
1
13
14.5
L
Ao Kuang
megakloud
Ao Kuang
1
9
3
0.28
L
Anhur
nick fizi
Anhur
2
9
5
0.5
L
Cthulhu
smokemylight
Cthulhu
5
6
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,429
Damage
34,884
45,174
Taken
49,008
30,701
Mitigated
24,518
15,076
Healing
3,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
12,898
1,080
1,525
5,983
15,144
5,612
882
7,763
6,973
34,658
1,587
W
Tsukuyomi
X M3 HaY34
Tsukuyomi
19,576
3,895
0
5,498
15,674
6,744
1,195
8,406
6,874
0
69,856
W
Achilles
XavierSt33l
Achilles
8,955
1,828
0
2,070
14,356
18,345
1,275
5,985
7,924
0
34,447
L
Ao Kuang
megakloud
Ao Kuang
3,483
869
0
552
13,583
4,187
0
2,905
10,258
16,027
0
L
Anhur
nick fizi
Anhur
9,637
4,789
0
1,664
15,917
4,551
13
3,970
11,447
0
34,426
L
Cthulhu
smokemylight
Cthulhu
21,764
554
499
1,096
19,508
15,780
0
4,897
13,706
41,340
2,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,779
Gold Earned
30,663
181
Minions Killed
119
0
Camps Cleared
0
800,951
Distance Traveled
627,210
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,669
898
53
4
0
230,350
0
W
Tsukuyomi
13,517
1,040
91
7
0
292,424
4
W
Achilles
12,593
969
37
3
0
278,177
0
L
Ao Kuang
9,107
701
20
2
0
195,058
0
L
Anhur
10,518
809
58
4
0
174,463
5
L
Cthulhu
11,038
849
41
3
0
257,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role