Player Matchup

Susano
Susano
 
Susano
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
 
Hou Yi
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
 
Bellona
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
And4ya115
Charon
Level 130
God Stats
7W - 1L
1,828 SR
Queue Stats
303W - 295L
1,464 Elo+
Solo
Kumbhakarna
Kumbhakarna
Coato
Kumbhakarna
Level 127
God Stats
8W - 2L
1,604 SR
Queue Stats
144W - 138L
1,465 Elo+
Party 1
Team Averages
Level 135
1,586 SR
1,486 Elo+

VS

Team Averages
Level 128
1,521 SR
1,458 Elo+
Charybdis
Charybdis
 
Charybdis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Deigles12345
Odin
Level 112
God Stats
8W - 16L
1,473 SR
Queue Stats
77W - 97L
1,425 Elo+
Party 2
Susano
Susano
ElArgentino_Sn1P
Susano
Level 159
God Stats
58W - 37L
1,578 SR
Queue Stats
387W - 400L
1,428 Elo+
Solo
Merlin
Merlin
FernandoNS05
Merlin
Level 123
God Stats
8W - 18L
1,336 SR
Queue Stats
161W - 161L
1,464 Elo+
Party 2
Ra
Ra
enderplays1987
Ra
Level 124
God Stats
1W - 1L
1,715 SR
Queue Stats
78W - 85L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
11
5 / 2 / 1
5,872
652
3,716
7,541
2,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hou Yi
 
Hou Yi
10
2 / 1 / 3
5,541
616
4,327
5,256
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
 
Bellona
9
1 / 1 / 0
5,060
562
2,627
6,579
4,014
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
And4ya115
Charon
10
1 / 0 / 2
5,570
619
660
3,487
1,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Coato
Kumbhakarna
9
1 / 1 / 3
5,079
564
2,589
8,030
4,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
9
1 / 2 / 0
4,797
533
4,313
4,894
1,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
0 / 1 / 1
5,061
562
3,285
5,109
4,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
2 / 1 / 0
4,490
499
2,112
3,847
1,004
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
11
1 / 3 / 1
5,559
618
2,042
4,475
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 1
4,471
497
3,362
4,986
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
7
10
Kills
4
5
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
5
2
1
2.75
W
Hou Yi
 
Hou Yi
2
1
3
3.5
W
Bellona
 
Bellona
1
1
0
1
L
Charybdis
 
Charybdis
1
2
0
0.5
W
Charon
And4ya115
Charon
1
0
2
2
W
Kumbhakarna
Coato
Kumbhakarna
1
1
3
2.5
L
0
1
1
0.5
L
2
1
0
2
L
Merlin
1
3
1
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,919
Damage
15,114
30,893
Taken
23,311
13,571
Mitigated
9,189
10,324
Healing
7,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
3,716
1,190
0
3,164
7,541
2,249
0
1,777
5,350
0
35,847
W
Hou Yi
 
Hou Yi
4,327
2,399
0
2,870
5,256
1,355
270
315
4,683
0
38,895
W
Bellona
 
Bellona
2,627
1,072
0
1,229
6,579
4,014
0
0
6,579
0
25,818
L
Charybdis
 
Charybdis
4,313
2,456
0
1,818
4,894
1,300
0
1,011
3,883
0
32,127
W
Charon
And4ya115
Charon
660
0
0
580
3,487
1,203
13
375
2,960
28,731
1,362
W
Kumbhakarna
Coato
Kumbhakarna
2,589
272
0
2,481
8,030
4,750
0
1,598
5,917
17,523
0
L
3,285
658
0
1,354
5,109
4,162
0
0
5,109
0
28,321
L
2,112
414
0
2,364
3,847
1,004
0
100
3,731
0
19,936
L
Merlin
2,042
44
0
0
4,475
1,395
0
740
3,703
41,424
0
L
3,362
97
312
1,931
4,986
1,328
0
1,286
3,686
15,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,122
Gold Earned
24,378
294
Minions Killed
264
0
Camps Cleared
0
939,928
Distance Traveled
875,192
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
5,872
652
72
8
0
212,540
0
W
Hou Yi
5,541
616
73
8
0
163,650
0
W
Bellona
5,060
562
55
6
0
199,078
0
L
Charybdis
4,797
533
50
6
0
164,934
0
W
Charon
5,570
619
71
8
0
173,506
0
W
Kumbhakarna
5,079
564
23
3
0
191,154
2
L
Odin
5,061
562
58
6
0
183,831
2
L
Susano
4,490
499
40
4
0
158,037
0
L
Merlin
5,559
618
83
9
0
177,674
1
L
Ra
4,471
497
33
4
0
190,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role