Player Matchup

Hun Batz
Hun Batz
Late419
Hun Batz
Level 122
God Stats
3W - 2L
1,603 SR
Queue Stats
159W - 168L
1,432 Elo+
Solo
Horus
Horus
PopularLonerHtx
Horus
Level 68
God Stats
2W - 2L
1,370 SR
Queue Stats
155W - 156L
1,430 Elo+
Solo
Persephone
Persephone
VulcanDanger
Persephone
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 59L
1,498 Elo+
Solo
Shiva
Shiva
applepine_4
Shiva
Level 84
God Stats
7W - 0L
1,588 SR
Queue Stats
159W - 146L
1,484 Elo+
Solo
Chaac
Chaac
gianfranco973
Chaac
Level 148
God Stats
6W - 6L
1,567 SR
Queue Stats
501W - 526L
1,449 Elo+
Solo
Team Averages
Level 112
1,525 SR
1,458 Elo+

VS

Team Averages
Level 103
1,471 SR
1,477 Elo+
Cabrakan
Cabrakan
Cohlgrey
Cabrakan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 75L
1,522 Elo+
Solo
Zeus
Zeus
Inditone
Zeus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,480 Elo+
Party 1
Nut
Nut
Kamui1311
Nut
Level 107
God Stats
1W - 3L
1,493 SR
Queue Stats
75W - 86L
1,493 Elo+
Party 1
Ix Chel
Ix Chel
stryker4709
Ix Chel
Level 89
God Stats
0W - 1L
1,361 SR
Queue Stats
62W - 51L
1,473 Elo+
Solo
Bastet
Bastet
xCultofChaosx
Bastet
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 149L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Late419
Hun Batz
17
4 / 4 / 14
10,710
765
10,449
13,041
6,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

15
3 / 4 / 19
9,818
701
6,950
19,359
19,518
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Persephone
VulcanDanger
Persephone
20
7 / 0 / 21
12,023
859
18,001
5,636
2,003
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

18
7 / 2 / 21
11,274
805
9,953
18,709
17,825
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

19
12 / 1 / 17
12,500
893
22,653
18,859
28,153
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Cohlgrey
Cabrakan
17
3 / 7 / 5
9,660
690
11,130
19,690
30,202
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Zeus
16
0 / 6 / 5
8,746
625
8,377
9,451
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
1 / 7 / 7
9,040
646
11,142
12,043
5,123
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
stryker4709
Ix Chel
16
2 / 7 / 4
9,126
652
11,815
17,158
8,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

15
3 / 6 / 4
9,302
664
8,794
14,148
5,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

125
Kill Participation
34
33
Kills
9
11
Deaths
33
92
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
Cohlgrey
Cabrakan
3
7
5
0.79
L
Zeus
0
6
5
0.42
L
1
7
7
0.64
W
Hun Batz
Late419
Hun Batz
4
4
14
2.75
W
3
4
19
3.13
W
Persephone
VulcanDanger
Persephone
7
0
21
17.5
W
7
2
21
8.75
W
12
1
17
20.5
L
Ix Chel
stryker4709
Ix Chel
2
7
4
0.57
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,006
Damage
51,258
75,604
Taken
72,490
74,168
Mitigated
53,016
35,946
Healing
18,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
Cohlgrey
Cabrakan
11,130
670
558
888
19,690
30,202
0
4,689
15,001
16,204
0
L
Zeus
8,377
630
296
313
9,451
3,790
0
1,324
8,127
27,715
0
L
11,142
5,371
1,683
1,150
12,043
5,123
0
3,142
8,901
0
25,768
W
Hun Batz
Late419
Hun Batz
10,449
753
458
712
13,041
6,669
1,351
6,557
6,484
0
27,633
W
6,950
2,627
7,119
6,102
19,359
19,518
155
6,438
12,921
0
10,581
W
Persephone
VulcanDanger
Persephone
18,001
1,477
1,548
2,403
5,636
2,003
2,291
1,500
4,136
47,317
1,059
W
9,953
2,576
4,100
5,031
18,709
17,825
1,636
9,908
8,801
0
18,054
W
22,653
1,604
1,879
6,594
18,859
28,153
1,426
6,919
11,940
0
45,719
L
Ix Chel
stryker4709
Ix Chel
11,815
1,432
5,241
4,809
17,158
8,156
0
3,851
13,307
25,349
0
L
8,794
2,188
231
3,004
14,148
5,745
0
4,484
9,664
0
17,520

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,325
Gold Earned
45,874
197
Minions Killed
135
0
Camps Cleared
0
1,364,960
Distance Traveled
1,202,630
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
9,660
690
14
1
0
238,581
0
L
Zeus
8,746
625
44
3
0
229,791
0
L
Nut
9,040
646
24
2
0
230,796
0
W
Hun Batz
10,710
765
39
3
0
281,892
0
W
Horus
9,818
701
10
1
0
267,085
0
W
Persephone
12,023
859
58
4
0
267,680
0
W
Shiva
11,274
805
25
2
0
303,402
0
W
Chaac
12,500
893
65
5
0
244,901
0
L
Ix Chel
9,126
652
26
2
0
241,860
0
L
Bastet
9,302
664
27
2
0
261,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role