Player Matchup

Hercules
Hercules
Gold V
IIIBEXIMOIII
Hercules
Gold V
Level 128
God Stats
0W - 3L
1,500 SR
Queue Stats
196W - 195L
1,454 MMR
Solo
Chernobog
Chernobog
Gold V
Nachofai
Chernobog
Gold V
Level 67
God Stats
4W - 5L
1,662 SR
Queue Stats
174W - 192L
1,451 MMR
Solo
Mercury
Mercury
Gold IV
SoullEaterr
Mercury
Gold IV
Level 160
God Stats
0W - 3L
1,200 SR
Queue Stats
125W - 121L
1,441 MMR
Solo
Yu Huang
Yu Huang
Platinum IV
Stinjamin
Yu Huang
Platinum IV
Level 218
God Stats
6W - 6L
1,492 SR
Queue Stats
157W - 141L
1,607 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold II
antwanfoheezy
Kumbhakarna
Gold II
Level 154
God Stats
6W - 3L
1,733 SR
Queue Stats
197W - 191L
1,383 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,517 SR
1,467 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,547 SR
1,470 MMR
Janus
Janus
Gold IV
Dextroxitohero
Janus
Gold IV
Level 169
God Stats
7W - 8L
1,576 SR
Queue Stats
88W - 91L
1,419 MMR
Party 2
Kuzenbo
Kuzenbo
Gold V
GuardianPlayer26
Kuzenbo
Gold V
Level 111
God Stats
1W - 3L
1,473 SR
Queue Stats
75W - 64L
1,487 MMR
Party 3
Ravana
Ravana
Gold I
Niigthz
Ravana
Gold I
Level 157
God Stats
4W - 4L
1,495 SR
Queue Stats
49W - 55L
1,502 MMR
Party 2
Sun Wukong
Sun Wukong
Gold V
SPARTANXIX59
Sun Wukong
Gold V
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 22L
1,499 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
zacisubergey
Zhong Kui
Silver I
Level 94
God Stats
32W - 16L
1,689 SR
Queue Stats
71W - 59L
1,441 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IIIBEXIMOIII
Hercules
13
0 / 3 / 0
7,402
493
5,543
14,283
11,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chernobog
Nachofai
Chernobog
13
2 / 5 / 4
7,929
529
5,778
10,765
3,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Mercury
SoullEaterr
Mercury
15
5 / 3 / 0
8,390
559
4,606
11,747
4,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Yu Huang
Stinjamin
Yu Huang
14
1 / 3 / 2
7,907
527
11,613
6,240
1,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
antwanfoheezy
Kumbhakarna
12
1 / 4 / 6
7,530
502
4,890
17,056
12,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
Cu ChulainnAphroditeCthulhuMaman Brigitte

VS

Bans
MedusaNu WaGebChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 4
8,559
571
5,711
8,482
3,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 2 / 5
8,136
542
8,609
14,302
17,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ravana
Niigthz
Ravana
14
5 / 1 / 6
8,529
569
7,030
7,983
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
SPARTANXIX59
Sun Wukong
15
3 / 0 / 2
9,021
601
11,920
11,732
11,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
zacisubergey
Zhong Kui
15
2 / 3 / 3
9,017
601
7,624
7,744
4,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
9
Kills
17
18
Deaths
9
12
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
3
4
2.33
W
2
2
5
2.25
L
Hercules
IIIBEXIMOIII
Hercules
0
3
0
0
L
Chernobog
Nachofai
Chernobog
2
5
4
0.8
W
Ravana
Niigthz
Ravana
5
1
6
8
W
Sun Wukong
SPARTANXIX59
Sun Wukong
3
0
2
4
L
Mercury
SoullEaterr
Mercury
5
3
0
1.67
L
Yu Huang
Stinjamin
Yu Huang
1
3
2
0.67
L
Kumbhakarna
antwanfoheezy
Kumbhakarna
1
4
6
1
W
Zhong Kui
zacisubergey
Zhong Kui
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,430
Damage
40,894
60,091
Taken
50,243
33,802
Mitigated
40,314
16,112
Healing
18,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,711
121
0
1,000
8,482
3,387
69
5,572
2,910
57,851
807
W
8,609
3,778
396
5,001
14,302
17,338
237
6,902
7,400
25,192
1,463
L
Hercules
IIIBEXIMOIII
Hercules
5,543
1,015
0
5,362
14,283
11,359
0
2,135
11,213
0
54,710
L
Chernobog
Nachofai
Chernobog
5,778
3,087
0
4,149
10,765
3,725
0
5,499
5,136
0
60,886
W
Ravana
Niigthz
Ravana
7,030
1,802
0
4,770
7,983
3,594
0
2,182
5,801
0
58,287
W
Sun Wukong
SPARTANXIX59
Sun Wukong
11,920
2,093
0
4,752
11,732
11,269
132
758
10,974
12,355
56,561
L
Mercury
SoullEaterr
Mercury
4,606
2,186
0
1,270
11,747
4,286
0
3,084
8,499
0
60,632
L
Yu Huang
Stinjamin
Yu Huang
11,613
842
0
1,334
6,240
1,918
0
3,123
3,011
71,346
0
L
Kumbhakarna
antwanfoheezy
Kumbhakarna
4,890
641
0
3,997
17,056
12,514
0
9,018
7,866
24,153
609
W
Zhong Kui
zacisubergey
Zhong Kui
7,624
2,890
0
2,990
7,744
4,726
1,081
869
6,875
70,955
10,467

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,158
Gold Earned
43,262
504
Minions Killed
505
0
Camps Cleared
0
1,477,625
Distance Traveled
1,581,688
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,559
571
141
9
0
323,946
2
W
Kuzenbo
8,136
542
25
2
0
330,040
0
L
Hercules
7,402
493
108
7
0
248,231
4
L
Chernobog
7,929
529
118
8
0
246,184
1
W
Ravana
8,529
569
86
6
0
344,418
0
W
Sun Wukong
9,021
601
110
7
0
291,991
4
L
Mercury
8,390
559
106
7
0
377,954
0
L
Yu Huang
7,907
527
139
9
0
292,659
4
L
Kumbhakarna
7,530
502
33
2
0
312,597
6
W
Zhong Kui
9,017
601
143
10
0
291,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role