Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ratatoskr
Ratatoskr
HerofMaras
Ratatoskr
Level 68
God Stats
0W - 1L
1,315 SR
Queue Stats
116W - 120L
1,516 Elo+
Solo
Hel
Hel
JokerVans
Hel
Level 156
God Stats
14W - 2L
1,983 SR
Queue Stats
326W - 212L
1,572 Elo+
Solo
Cabrakan
Cabrakan
JonsHigh
Cabrakan
Level 157
God Stats
7W - 5L
1,597 SR
Queue Stats
374W - 382L
1,535 Elo+
Solo
Zhong Kui
Zhong Kui
RekoTHeTHai
Zhong Kui
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,861 Elo+
Solo
Team Averages
Level 132
1,579 SR
1,597 Elo+

VS

Team Averages
Level 132
1,414 SR
1,510 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
FONARE666
Hercules
Level 105
God Stats
1W - 0L
1,634 SR
Queue Stats
4W - 3L
1,573 Elo+
Party 1
Yemoja
Yemoja
RocksteadyStudio
Yemoja
Level 156
God Stats
1W - 1L
1,268 SR
Queue Stats
113W - 117L
1,514 Elo+
Solo
He Bo
He Bo
SRGorro
He Bo
Level 100
God Stats
1W - 3L
1,169 SR
Queue Stats
86W - 69L
1,485 Elo+
Solo
Mulan
Mulan
skattan666
Mulan
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
13
0 / 6 / 9
8,308
755
8,359
14,209
17,834
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ratatoskr
HerofMaras
Ratatoskr
17
4 / 2 / 10
9,803
891
11,869
13,621
10,048
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
2 / 4 / 11
8,853
805
14,407
13,448
6,561
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cabrakan
JonsHigh
Cabrakan
15
3 / 7 / 10
8,733
794
7,207
17,503
22,474
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zhong Kui
RekoTHeTHai
Zhong Kui
15
6 / 6 / 6
9,665
879
13,576
13,278
9,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
16
4 / 3 / 19
9,762
887
17,309
15,905
9,128
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
FONARE666
Hercules
16
5 / 4 / 17
9,862
897
14,065
26,968
20,506
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
1 / 1 / 14
8,587
781
2,830
9,563
7,128
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

He Bo
SRGorro
He Bo
16
9 / 2 / 10
9,967
906
15,585
10,614
4,318
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
16
5 / 5 / 17
9,556
869
12,687
18,484
14,131
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
101
15
Kills
24
25
Deaths
15
46
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
6
9
0.75
W
Sun Wukong
 
Sun Wukong
4
3
19
4.5
W
Hercules
FONARE666
Hercules
5
4
17
3.38
L
Ratatoskr
HerofMaras
Ratatoskr
4
2
10
4.5
L
2
4
11
1.88
L
Cabrakan
JonsHigh
Cabrakan
3
7
10
1.14
L
Zhong Kui
RekoTHeTHai
Zhong Kui
6
6
6
1.5
W
1
1
14
8
W
He Bo
SRGorro
He Bo
9
2
10
7
W
Mulan
5
5
17
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,418
Damage
62,476
72,059
Taken
81,534
66,423
Mitigated
55,211
29,969
Healing
42,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,359
314
1,003
3,750
14,209
17,834
0
3,558
10,651
15,359
553
W
Sun Wukong
 
Sun Wukong
17,309
1,455
1,669
2,789
15,905
9,128
724
7,464
8,142
0
34,922
W
Hercules
FONARE666
Hercules
14,065
4,225
399
9,518
26,968
20,506
435
12,777
13,438
1,325
21,822
L
Ratatoskr
HerofMaras
Ratatoskr
11,869
1,053
427
4,361
13,621
10,048
653
4,421
9,200
0
18,518
L
14,407
1,048
9,873
6,159
13,448
6,561
359
3,146
10,302
29,734
2,356
L
Cabrakan
JonsHigh
Cabrakan
7,207
637
502
1,407
17,503
22,474
442
6,544
10,959
10,842
0
L
Zhong Kui
RekoTHeTHai
Zhong Kui
13,576
1,422
638
1,849
13,278
9,506
0
2,916
10,362
27,720
307
W
2,830
1,307
17,736
4,407
9,563
7,128
1,431
5,021
4,063
9,084
0
W
He Bo
SRGorro
He Bo
15,585
643
1,803
2,587
10,614
4,318
1,002
5,198
5,200
32,665
0
W
Mulan
12,687
1,613
534
1,261
18,484
14,131
1,006
9,396
8,618
1,223
16,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,362
Gold Earned
47,734
115
Minions Killed
117
0
Camps Cleared
0
1,071,262
Distance Traveled
1,102,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,308
755
20
2
0
228,717
0
W
Sun Wukong
9,762
887
41
4
0
247,267
0
W
Hercules
9,862
897
23
2
0
204,973
0
L
Ratatoskr
9,803
891
10
1
0
231,530
0
L
Hel
8,853
805
41
4
0
210,189
0
L
Cabrakan
8,733
794
6
1
0
200,938
0
L
Zhong Kui
9,665
879
38
3
0
199,888
0
W
Yemoja
8,587
781
17
2
0
203,096
0
W
He Bo
9,967
906
28
3
0
254,458
0
W
Mulan
9,556
869
8
1
0
193,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role