Player Matchup

Chaac
Chaac
 
Chaac
Level 306
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Briefing
Chang'e
Level 146
God Stats
2W - 2L
1,885 SR
Queue Stats
139W - 126L
1,568 Elo+
Solo
Maui
Maui
Faith3
Maui
Level 221
God Stats
1W - 6L
1,346 SR
Queue Stats
610W - 559L
1,581 Elo+
Solo
Danzaburou
Danzaburou
L0STKIR4
Danzaburou
Level 85
God Stats
0W - 4L
1,507 SR
Queue Stats
13W - 13L
1,463 Elo+
Solo
Nemesis
Nemesis
RCA AXELXT
Nemesis
Level 158
God Stats
3W - 6L
1,368 SR
Queue Stats
330W - 295L
1,530 Elo+
Solo
Team Averages
Level 183
1,521 SR
1,528 Elo+

VS

Team Averages
Level 128
1,615 SR
1,567 Elo+
Bastet
Bastet
 
Bastet
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
BrailleBanjo
Artemis
Level 125
God Stats
11W - 8L
1,659 SR
Queue Stats
275W - 238L
1,643 Elo+
Solo
Raijin
Raijin
PartyInMid
Raijin
Level 125
God Stats
6W - 1L
1,854 SR
Queue Stats
391W - 350L
1,557 Elo+
Solo
Sun Wukong
Sun Wukong
Visable MM
Sun Wukong
Level 158
God Stats
2W - 1L
1,383 SR
Queue Stats
42W - 29L
1,635 Elo+
Solo
Jormungandr
Jormungandr
frordo
Jormungandr
Level 125
God Stats
35W - 16L
1,677 SR
Queue Stats
162W - 161L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 7 / 1
7,185
599
14,130
12,962
7,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chang'e
Briefing
Chang'e
11
2 / 6 / 3
6,192
516
6,208
10,167
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Maui
Faith3
Maui
10
1 / 2 / 1
5,948
496
3,723
9,057
6,199
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
L0STKIR4
Danzaburou
12
0 / 2 / 0
6,674
556
2,762
8,073
2,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
RCA AXELXT
Nemesis
12
3 / 4 / 1
6,580
548
6,321
10,911
4,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
10 / 2 / 5
8,064
672
9,326
12,749
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Artemis
BrailleBanjo
Artemis
14
2 / 0 / 4
7,402
617
7,641
5,257
1,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
PartyInMid
Raijin
12
5 / 0 / 3
7,354
613
5,252
6,760
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Visable MM
Sun Wukong
10
0 / 2 / 6
5,972
498
5,374
8,706
4,972
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jormungandr
frordo
Jormungandr
12
4 / 6 / 5
7,761
647
8,654
13,427
6,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
44
10
Kills
21
21
Deaths
10
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
7
1
0.64
W
Bastet
 
Bastet
10
2
5
6.25
W
Artemis
BrailleBanjo
Artemis
2
0
4
4
L
Chang'e
Briefing
Chang'e
2
6
3
0.58
L
Maui
Faith3
Maui
1
2
1
0.75
L
Danzaburou
L0STKIR4
Danzaburou
0
2
0
0
W
Raijin
PartyInMid
Raijin
5
0
3
6.5
L
Nemesis
RCA AXELXT
Nemesis
3
4
1
0.88
W
Sun Wukong
Visable MM
Sun Wukong
0
2
6
1.5
W
Jormungandr
frordo
Jormungandr
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,144
Damage
36,247
51,170
Taken
46,899
23,505
Mitigated
19,685
12,659
Healing
13,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
14,130
3,447
0
2,670
12,962
7,837
0
5,682
7,280
1,766
51,131
W
Bastet
 
Bastet
9,326
2,293
0
5,390
12,749
4,197
0
1,866
10,795
0
57,146
W
Artemis
BrailleBanjo
Artemis
7,641
2,166
0
2,307
5,257
1,813
0
1,397
3,814
0
53,031
L
Chang'e
Briefing
Chang'e
6,208
411
761
1,790
10,167
2,547
0
3,230
6,525
30,422
1,411
L
Maui
Faith3
Maui
3,723
512
0
1,380
9,057
6,199
0
1,200
7,669
22,084
0
L
Danzaburou
L0STKIR4
Danzaburou
2,762
536
0
4,131
8,073
2,601
0
955
7,118
0
51,368
W
Raijin
PartyInMid
Raijin
5,252
391
0
465
6,760
2,148
0
2,782
3,728
41,483
0
L
Nemesis
RCA AXELXT
Nemesis
6,321
2,012
0
1,927
10,911
4,321
0
2,015
8,842
0
50,842
W
Sun Wukong
Visable MM
Sun Wukong
5,374
1,112
0
2,223
8,706
4,972
0
2,991
5,491
0
25,454
W
Jormungandr
frordo
Jormungandr
8,654
2,901
0
2,963
13,427
6,555
500
1,419
11,954
42,841
2,770

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,579
Gold Earned
36,553
360
Minions Killed
395
0
Camps Cleared
0
1,288,517
Distance Traveled
1,231,290
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,185
599
81
7
0
248,911
2
W
Bastet
8,064
672
80
7
0
289,673
0
W
Artemis
7,402
617
97
8
0
221,425
0
L
Chang'e
6,192
516
67
6
0
258,733
0
L
Maui
5,948
496
41
3
0
264,787
6
L
Danzaburou
6,674
556
93
8
0
242,023
0
W
Raijin
7,354
613
91
8
0
238,659
4
L
Nemesis
6,580
548
78
7
0
274,063
2
W
Sun Wukong
5,972
498
43
4
0
263,446
2
W
Jormungandr
7,761
647
84
7
0
218,087
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role