Player Matchup

Nu Wa
Nu Wa
Dynamite_Zoe
Nu Wa
Level 113
God Stats
7W - 0L
1,833 SR
Queue Stats
181W - 185L
1,436 Elo+
Solo
Bakasura
Bakasura
GetThatRightUpYi
Bakasura
Level 153
God Stats
3W - 4L
1,580 SR
Queue Stats
178W - 153L
1,529 Elo+
Party 1
Maui
Maui
JustACrumbOfPeel
Maui
Level 67
God Stats
1W - 2L
1,327 SR
Queue Stats
219W - 169L
1,588 Elo+
Party 1
Chiron
Chiron
bloodnator
Chiron
Level 104
God Stats
2W - 0L
1,770 SR
Queue Stats
19W - 18L
1,482 Elo+
Solo
Poseidon
Poseidon
kbtwirre
Poseidon
Level 92
God Stats
85W - 71L
1,468 SR
Queue Stats
264W - 249L
1,468 Elo+
Solo
Team Averages
Level 106
1,596 SR
1,501 Elo+

VS

Team Averages
Level 123
1,462 SR
1,507 Elo+
Anhur
Anhur
 
Anhur
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
FreeCool
Ne Zha
Level 120
God Stats
53W - 47L
1,426 SR
Queue Stats
109W - 105L
1,556 Elo+
Solo
Hel
Hel
Longinggamer1
Hel
Level 128
God Stats
1W - 5L
1,380 SR
Queue Stats
334W - 328L
1,490 Elo+
Solo
Mulan
Mulan
XxAndrexX18
Mulan
Level 68
God Stats
32W - 22L
1,506 SR
Queue Stats
111W - 109L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 1
5,583
620
2,552
3,821
1,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 0
6,719
747
2,611
5,765
2,511
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

10
1 / 0 / 5
6,111
679
4,774
5,733
3,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chiron
bloodnator
Chiron
10
3 / 0 / 3
5,703
634
7,731
2,869
731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
kbtwirre
Poseidon
11
3 / 0 / 1
5,933
659
3,435
4,161
959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
8
0 / 2 / 0
4,705
523
1,722
6,291
1,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Artio
 
Artio
7
0 / 4 / 0
4,436
493
2,142
11,673
4,152
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ne Zha
FreeCool
Ne Zha
11
1 / 0 / 0
5,420
602
2,431
7,043
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 2 / 0
5,230
581
3,226
4,528
1,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 2 / 0
4,145
461
1,394
4,358
1,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
1
10
Kills
1
1
Deaths
10
10
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
L
Artio
 
Artio
0
4
0
0
W
1
1
1
1.5
L
Ne Zha
FreeCool
Ne Zha
1
0
0
1
W
2
0
0
2
W
1
0
5
3.5
L
0
2
0
0
L
0
2
0
0
W
Chiron
bloodnator
Chiron
3
0
3
4.5
W
Poseidon
kbtwirre
Poseidon
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,103
Damage
10,915
22,349
Taken
33,893
8,913
Mitigated
11,329
12,868
Healing
9,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
1,722
838
0
850
6,291
1,661
0
1,715
4,576
0
32,648
L
Artio
 
Artio
2,142
190
1,245
3,403
11,673
4,152
0
4,046
7,627
11,279
362
W
2,552
703
0
1,070
3,821
1,026
0
2,398
1,097
30,984
0
L
Ne Zha
FreeCool
Ne Zha
2,431
517
0
1,729
7,043
2,537
0
1,882
5,161
0
42,974
W
2,611
1,864
0
3,911
5,765
2,511
0
0
5,765
0
34,400
W
4,774
1,268
0
2,292
5,733
3,686
0
1,319
4,414
22,405
0
L
3,226
47
203
1,440
4,528
1,429
0
3,027
1,501
34,963
0
L
1,394
184
0
772
4,358
1,550
0
91
4,242
0
15,683
W
Chiron
bloodnator
Chiron
7,731
2,363
734
1,305
2,869
731
0
636
2,233
0
40,125
W
Poseidon
kbtwirre
Poseidon
3,435
554
0
3,556
4,161
959
0
412
3,659
43,843
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,049
Gold Earned
23,936
342
Minions Killed
264
0
Camps Cleared
0
1,036,567
Distance Traveled
882,036
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
4,705
523
58
6
0
165,384
0
L
Artio
4,436
493
14
2
0
214,252
8
W
Nu Wa
5,583
620
53
6
0
188,932
4
L
Ne Zha
5,420
602
84
9
0
221,773
0
W
Bakasura
6,719
747
99
11
0
202,048
4
W
Maui
6,111
679
33
4
0
208,516
0
L
Hel
5,230
581
74
8
0
202,176
2
L
Mulan
4,145
461
34
4
0
78,451
0
W
Chiron
5,703
634
65
7
0
185,344
1
W
Poseidon
5,933
659
92
10
0
251,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role