Player Matchup

Chiron
Chiron
Silver V
 
Chiron
Silver V
Level 283
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze I
 
Merlin
Bronze I
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anubis
Anubis
Bronze I
Noble_Knight101
Anubis
Bronze I
Level 111
God Stats
13W - 7L
1,513 SR
Queue Stats
158W - 198L
415 MMR
Solo
Artio
Artio
Silver II
OG_OdOG
Artio
Silver II
Level 49
God Stats
5W - 8L
1,271 SR
Queue Stats
62W - 83L
1,082 MMR
Solo
Loki
Loki
Bronze III
toro-arisco701
Loki
Bronze III
Level 79
God Stats
14W - 24L
1,340 SR
Queue Stats
91W - 163L
-96 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 128
1,425 SR
880 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 139
1,482 SR
1,136 MMR
Guan Yu
Guan Yu
Bronze II
 
Guan Yu
Bronze II
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver II
 
Nox
Silver II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Bronze IV
 
Lancelot
Bronze IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze V
Dexruyne
Cthulhu
Bronze V
Level 120
God Stats
3W - 4L
1,398 SR
Queue Stats
18W - 117L
90 MMR
Solo
Nemesis
Nemesis
Silver II
HareSage ROG
Nemesis
Silver II
Level 155
God Stats
86W - 89L
1,514 SR
Queue Stats
768W - 806L
1,091 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
7
5 / 0 / 1
4,655
931
3,701
3,158
758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
 
Merlin
6
0 / 0 / 1
3,355
671
590
876
212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

6
1 / 1 / 0
3,233
647
1,107
2,089
664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artio
OG_OdOG
Artio
5
0 / 1 / 4
3,368
674
545
3,092
1,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
1 / 1 / 1
3,138
628
475
1,736
311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Ao KuangArachneMulan

VS

Bans
MedusaJanusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
7
0 / 0 / 0
3,727
745
265
2,747
822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nox
 
Nox
7
1 / 0 / 0
3,632
726
984
1,097
254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
 
Lancelot
5
1 / 5 / 0
3,228
646
2,071
4,870
1,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
Dexruyne
Cthulhu
2
0 / 1 / 1
2,847
569
559
1,560
420
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nemesis
HareSage ROG
Nemesis
5
0 / 1 / 1
3,155
631
599
2,971
564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
7
Kills
2
3
Deaths
7
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
5
0
1
5.5
W
Merlin
 
Merlin
0
0
1
0.5
L
Guan Yu
 
Guan Yu
0
0
0
0
L
Nox
 
Nox
1
0
0
1
L
Lancelot
 
Lancelot
1
5
0
0.2
L
Cthulhu
Dexruyne
Cthulhu
0
1
1
0.5
L
Nemesis
HareSage ROG
Nemesis
0
1
1
0.5
W
1
1
0
1
W
Artio
OG_OdOG
Artio
0
1
4
2
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,418
Damage
4,478
10,951
Taken
13,245
3,417
Mitigated
3,107
3,087
Healing
3,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,701
2,135
94
1,230
3,158
758
0
270
2,888
0
24,434
W
Merlin
 
Merlin
590
98
0
178
876
212
0
394
482
13,384
0
L
Guan Yu
 
Guan Yu
265
55
0
958
2,747
822
90
0
2,747
0
16,568
L
Nox
 
Nox
984
50
0
390
1,097
254
0
601
496
15,383
0
L
Lancelot
 
Lancelot
2,071
1,155
0
796
4,870
1,047
0
826
4,044
0
12,528
L
Cthulhu
Dexruyne
Cthulhu
559
95
279
142
1,560
420
0
109
1,451
3,303
0
L
Nemesis
HareSage ROG
Nemesis
599
156
0
1,174
2,971
564
0
672
2,299
0
13,509
W
1,107
38
0
850
2,089
664
0
500
1,589
14,414
306
W
Artio
OG_OdOG
Artio
545
78
140
595
3,092
1,472
0
289
2,803
5,582
0
W
475
58
0
0
1,736
311
0
90
1,646
0
9,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,749
Gold Earned
16,589
133
Minions Killed
126
0
Camps Cleared
0
493,688
Distance Traveled
457,937
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
4,655
931
43
9
0
80,342
0
W
Merlin
3,355
671
23
5
0
94,482
2
L
Guan Yu
3,727
745
35
7
0
111,951
0
L
Nox
3,632
726
36
7
0
105,616
1
L
Lancelot
3,228
646
23
5
0
91,298
0
L
Cthulhu
2,847
569
3
1
0
35,752
0
L
Nemesis
3,155
631
29
6
0
113,320
1
W
Anubis
3,233
647
31
6
0
114,421
0
W
Artio
3,368
674
14
3
0
85,504
0
W
Loki
3,138
628
22
4
0
118,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role