Player Matchup

Fenrir
Fenrir
Platinum I
 
Fenrir
Platinum I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
AsapHxCanelO
Cthulhu
Platinum IV
Level 141
God Stats
1W - 3L
1,282 SR
Queue Stats
518W - 521L
1,776 MMR
Solo
Ra
Ra
Platinum II
SIL3X
Ra
Platinum II
Level 159
God Stats
1W - 6L
1,593 SR
Queue Stats
96W - 89L
1,804 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum III
Sartious
Kumbhakarna
Platinum III
Level 65
God Stats
2W - 2L
1,524 SR
Queue Stats
96W - 91L
1,918 MMR
Solo
Neith
Neith
Platinum I
Пушканчик
Neith
Platinum I
Level 123
God Stats
5W - 8L
1,557 SR
Queue Stats
165W - 160L
1,775 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,491 SR
1,754 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 153
1,712 SR
1,834 MMR
Shiva
Shiva
Platinum IV
Ali_SYR007
Shiva
Platinum IV
Level 125
God Stats
3W - 2L
1,893 SR
Queue Stats
76W - 78L
1,667 MMR
Party 1
Ganesha
Ganesha
Platinum IV
Darkkness19
Ganesha
Platinum IV
Level 221
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 57L
1,773 MMR
Solo
Agni
Agni
Diamond V
Dima_Jancza
Agni
Diamond V
Level 155
God Stats
36W - 22L
1,684 SR
Queue Stats
226W - 214L
1,970 MMR
Party 1
Cupid
Cupid
Platinum III
Unknown1212
Cupid
Platinum III
Level 140
God Stats
3W - 0L
1,849 SR
Queue Stats
137W - 142L
1,905 MMR
Solo
Serqet
Serqet
Platinum III
βvbbleWaffle
Serqet
Platinum III
Level 125
God Stats
23W - 12L
1,635 SR
Queue Stats
330W - 329L
1,854 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
7 / 1 / 0
7,219
555
5,940
10,053
3,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
AsapHxCanelO
Cthulhu
9
1 / 2 / 2
6,435
495
3,389
8,597
6,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ra
13
0 / 2 / 1
6,995
538
1,399
6,558
2,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kumbhakarna
Sartious
Kumbhakarna
13
1 / 3 / 3
7,161
551
3,403
12,052
9,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

8
0 / 1 / 1
5,508
424
3,242
4,221
1,052
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Ne ZhaSusanoAthena

VS

Bans
OdinAwilixAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
14
3 / 4 / 0
8,757
674
8,960
12,210
8,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ganesha
Darkkness19
Ganesha
12
0 / 1 / 5
7,154
550
3,572
10,272
6,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 3 / 0
8,155
627
6,662
5,899
1,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 1
8,217
632
8,129
4,305
1,203
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 0 / 2
7,306
562
2,686
7,757
3,287
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
9
9
Deaths
9
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
7
1
0
7
W
Shiva
3
4
0
0.75
L
Cthulhu
AsapHxCanelO
Cthulhu
1
2
2
1
W
Ganesha
Darkkness19
Ganesha
0
1
5
2.5
W
2
3
0
0.67
L
Ra
0
2
1
0.25
L
Kumbhakarna
Sartious
Kumbhakarna
1
3
3
0.83
W
3
1
1
3.5
W
1
0
2
2
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,373
Damage
30,009
41,481
Taken
40,443
22,307
Mitigated
21,138
14,238
Healing
7,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
5,940
1,225
0
4,500
10,053
3,518
0
2,704
7,043
0
44,821
W
Shiva
8,960
1,868
70
1,468
12,210
8,553
0
2,109
9,718
0
62,801
L
Cthulhu
AsapHxCanelO
Cthulhu
3,389
288
0
1,934
8,597
6,400
0
1,761
6,836
23,721
615
W
Ganesha
Darkkness19
Ganesha
3,572
649
0
2,312
10,272
6,493
0
2,763
7,396
21,513
2,034
W
6,662
247
0
960
5,899
1,602
100
1,079
4,736
46,339
1,051
L
Ra
1,399
104
872
1,639
6,558
2,139
0
3,035
3,523
57,764
990
L
Kumbhakarna
Sartious
Kumbhakarna
3,403
218
0
3,742
12,052
9,198
0
1,938
10,114
39,053
808
W
8,129
4,755
0
2,759
4,305
1,203
2,764
828
3,477
0
67,842
W
2,686
624
0
412
7,757
3,287
0
833
6,924
0
61,570
L
3,242
1,284
0
1,551
4,221
1,052
0
757
3,277
0
23,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,318
Gold Earned
39,589
379
Minions Killed
439
0
Camps Cleared
0
1,250,820
Distance Traveled
1,405,878
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,219
555
70
5
0
302,607
0
W
Shiva
8,757
674
100
8
0
252,716
2
L
Cthulhu
6,435
495
46
4
0
260,628
0
W
Ganesha
7,154
550
6
0
0
297,084
6
W
Agni
8,155
627
99
8
0
256,953
2
L
Ra
6,995
538
129
10
0
259,759
4
L
Kumbhakarna
7,161
551
88
7
0
272,436
0
W
Cupid
8,217
632
126
10
0
263,377
0
W
Serqet
7,306
562
108
8
0
335,748
0
L
Neith
5,508
424
46
4
0
155,390
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role