Player Matchup

Arachne
Arachne
 
Arachne
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
AlagordadrogalA
Charon
Level 216
God Stats
99W - 29L
1,732 SR
Queue Stats
505W - 246L
1,667 Elo+
Party 1
Surtr
Surtr
Duidra
Surtr
Level 177
God Stats
10W - 5L
1,607 SR
Queue Stats
228W - 105L
1,688 Elo+
Party 1
Freya
Freya
Látex
Freya
Level 201
God Stats
3W - 0L
1,903 SR
Queue Stats
11W - 1L
1,864 Elo+
Party 1
Janus
Janus
Octî
Janus
Level 245
God Stats
20W - 4L
1,692 SR
Queue Stats
389W - 115L
1,772 Elo+
Party 1
Team Averages
Level 179
1,687 SR
1,698 Elo+

VS

Team Averages
Level 145
1,598 SR
1,514 Elo+
King Arthur
King Arthur
 
King Arthur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Pichincha69
Jing Wei
Level 75
God Stats
22W - 6L
1,830 SR
Queue Stats
352W - 290L
1,625 Elo+
Solo
The Morrigan
The Morrigan
ShaconZ
The Morrigan
Level 245
God Stats
2W - 3L
1,756 SR
Queue Stats
118W - 120L
1,507 Elo+
Solo
Thor
Thor
niovalente
Thor
Level 156
God Stats
2W - 4L
1,658 SR
Queue Stats
338W - 345L
1,506 Elo+
Solo
Bacchus
Bacchus
xBelzebuz
Bacchus
Level 107
God Stats
1W - 5L
1,244 SR
Queue Stats
232W - 247L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
4 / 2 / 3
5,958
542
2,558
7,913
2,501
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 1 / 9
6,744
613
4,793
8,298
5,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Surtr
Duidra
Surtr
13
3 / 1 / 1
7,233
658
8,687
10,079
6,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Freya
Látex
Freya
11
6 / 1 / 3
6,817
620
7,374
7,338
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Janus
Octî
Janus
13
6 / 3 / 2
7,274
661
7,823
6,198
1,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 3 / 0
5,579
507
3,652
11,465
6,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
Pichincha69
Jing Wei
10
1 / 6 / 1
5,893
536
3,618
8,642
1,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Morrigan
ShaconZ
The Morrigan
12
4 / 4 / 1
6,704
609
4,368
6,061
1,667
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 3 / 4
5,757
523
4,894
8,832
2,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
xBelzebuz
Bacchus
9
0 / 5 / 4
5,297
482
3,567
10,071
5,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
21
Kills
7
8
Deaths
21
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
2
3
2.75
L
King Arthur
 
King Arthur
0
3
0
0
W
2
1
9
6.5
W
Surtr
Duidra
Surtr
3
1
1
3.5
W
Freya
Látex
Freya
6
1
3
7.5
W
Janus
Octî
Janus
6
3
2
2.33
L
Jing Wei
Pichincha69
Jing Wei
1
6
1
0.25
L
The Morrigan
ShaconZ
The Morrigan
4
4
1
1.13
L
2
3
4
1.33
L
Bacchus
xBelzebuz
Bacchus
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,235
Damage
20,099
39,826
Taken
45,071
18,795
Mitigated
17,907
12,303
Healing
10,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,558
1,869
0
3,644
7,913
2,501
0
1,505
6,298
0
34,640
L
King Arthur
 
King Arthur
3,652
171
0
3,198
11,465
6,187
0
681
10,215
0
39,860
W
4,793
844
0
1,383
8,298
5,260
0
2,859
5,213
15,943
1,534
W
Surtr
Duidra
Surtr
8,687
3,133
0
4,506
10,079
6,949
12
0
10,079
1,450
57,216
W
Freya
Látex
Freya
7,374
2,762
0
2,020
7,338
2,121
41
1,095
6,243
34,544
1,814
W
Janus
Octî
Janus
7,823
283
0
750
6,198
1,964
0
1,799
4,309
56,038
2,256
L
Jing Wei
Pichincha69
Jing Wei
3,618
2,480
0
1,628
8,642
1,780
0
5,391
2,895
0
33,395
L
The Morrigan
ShaconZ
The Morrigan
4,368
652
0
258
6,061
1,667
0
3,940
1,953
37,068
1,758
L
4,894
1,485
0
3,597
8,832
2,291
0
3,699
4,939
0
26,525
L
Bacchus
xBelzebuz
Bacchus
3,567
534
0
1,599
10,071
5,982
0
5,528
4,174
14,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,026
Gold Earned
29,230
353
Minions Killed
303
0
Camps Cleared
0
1,193,526
Distance Traveled
1,132,839
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,958
542
64
6
0
248,724
0
L
King Arthur
5,579
507
79
7
0
212,413
0
W
Charon
6,744
613
20
2
0
246,911
7
W
Surtr
7,233
658
85
8
0
217,110
0
W
Freya
6,817
620
62
6
0
242,011
3
W
Janus
7,274
661
122
11
0
238,770
0
L
Jing Wei
5,893
536
66
6
0
235,372
1
L
The Morrigan
6,704
609
85
8
0
214,387
1
L
Thor
5,757
523
56
5
0
229,114
0
L
Bacchus
5,297
482
17
2
0
241,553
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role