Player Matchup

Medusa
Medusa
Smet_The_Machine
Medusa
Level 116
God Stats
23W - 20L
1,541 SR
Queue Stats
134W - 142L
1,398 Elo+
Party 1
Kukulkan
Kukulkan
Smetjen69
Kukulkan
Level 67
God Stats
10W - 20L
1,098 SR
Queue Stats
54W - 52L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
smetjen69
Cthulhu
Level 4
God Stats
0W - 4L
1,144 SR
Queue Stats
0W - 6L
1,024 Elo+
Party 1
Team Averages
Level 62
1,261 SR
1,275 Elo+

VS

Team Averages
Level 87
1,538 SR
1,428 Elo+
Cthulhu
Cthulhu
AIDSMAN
Cthulhu
Level 125
God Stats
2W - 4L
1,728 SR
Queue Stats
180W - 95L
1,575 Elo+
Solo
Hercules
Hercules
Danieltribe8206
Hercules
Level 76
God Stats
1W - 2L
1,402 SR
Queue Stats
57W - 58L
1,384 Elo+
Solo
Baron Samedi
Baron Samedi
Octopusii
Baron Samedi
Level 61
God Stats
2W - 2L
1,484 SR
Queue Stats
219W - 239L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 5
9,612
801
9,814
12,727
4,586
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Smetjen69
Kukulkan
17
5 / 3 / 2
10,348
862
7,387
6,532
2,852
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
smetjen69
Cthulhu
4
0 / 0 / 0
5,369
447
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AIDSMAN
Cthulhu
18
3 / 1 / 2
11,260
938
7,089
7,458
7,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
16
2 / 2 / 3
10,703
892
4,956
14,564
14,472
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Octopusii
Baron Samedi
16
0 / 5 / 4
9,851
821
4,941
8,843
3,941
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
8
Kills
5
5
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AIDSMAN
Cthulhu
3
1
2
4
W
Hercules
2
2
3
1.75
W
Baron Samedi
Octopusii
Baron Samedi
0
5
4
0.4
L
3
2
5
2.75
L
Kukulkan
Smetjen69
Kukulkan
5
3
2
2
L
Cthulhu
smetjen69
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,201
Damage
16,986
19,259
Taken
30,865
7,438
Mitigated
26,313
3,523
Healing
4,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AIDSMAN
Cthulhu
7,089
364
178
701
7,458
7,900
170
1,419
6,026
37,538
1,573
W
Hercules
4,956
584
0
2,967
14,564
14,472
700
4,026
10,498
0
24,257
W
Baron Samedi
Octopusii
Baron Samedi
4,941
734
321
787
8,843
3,941
1,450
1,920
6,884
32,527
0
L
9,814
5,603
0
2,292
12,727
4,586
0
7,620
4,560
0
31,849
L
Kukulkan
Smetjen69
Kukulkan
7,387
241
0
1,231
6,532
2,852
0
3,390
2,957
33,265
385
L
Cthulhu
smetjen69
Cthulhu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,329
Gold Earned
31,814
111
Minions Killed
165
0
Camps Cleared
0
443,276
Distance Traveled
692,912
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,260
938
63
5
0
257,105
0
W
Hercules
10,703
892
45
4
0
250,130
0
W
Baron Samedi
9,851
821
57
5
0
185,677
0
L
Medusa
9,612
801
38
3
0
233,464
0
L
Kukulkan
10,348
862
73
6
0
209,812
0
L
Cthulhu
5,369
447
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role