Player Matchup

Athena
Athena
Platinum IV
 
Athena
Platinum IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Dásk
Ne Zha
Gold I
Level 65
God Stats
2W - 4L
1,412 SR
Queue Stats
70W - 68L
1,665 MMR
Solo
Discordia
Discordia
Platinum IV
Knight to S4
Discordia
Platinum IV
Level 120
God Stats
2W - 2L
1,550 SR
Queue Stats
658W - 661L
1,707 MMR
Solo
Cupid
Cupid
Gold I
Norad7
Cupid
Gold I
Level 158
God Stats
5W - 1L
1,745 SR
Queue Stats
183W - 197L
1,683 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum V
Skochubra
Cu Chulainn
Platinum V
Level 101
God Stats
26W - 23L
1,624 SR
Queue Stats
95W - 89L
1,682 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,566 SR
1,648 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 140
1,596 SR
1,613 MMR
Charybdis
Charybdis
Platinum III
 
Charybdis
Platinum III
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum V
 
Ravana
Platinum V
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bake Kujira
Bake Kujira
Platinum V
DarthNoz
Bake Kujira
Platinum V
Level 159
God Stats
17W - 11L
1,663 SR
Queue Stats
155W - 150L
1,659 MMR
Solo
Ra
Ra
Platinum V
TheGodOfBiscuits
Ra
Platinum V
Level 155
God Stats
3W - 2L
1,705 SR
Queue Stats
62W - 49L
1,664 MMR
Solo
King Arthur
King Arthur
Gold III
WychBite
King Arthur
Gold III
Level 149
God Stats
2W - 3L
1,610 SR
Queue Stats
16W - 14L
1,742 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
9
1 / 2 / 7
6,709
516
2,332
10,637
6,678
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ne Zha
Dásk
Ne Zha
14
5 / 2 / 6
7,557
581
6,136
9,924
3,348
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
Knight to S4
Discordia
14
4 / 0 / 8
8,068
621
10,070
4,847
1,566
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
Norad7
Cupid
12
0 / 1 / 4
7,389
568
4,060
6,119
1,989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Skochubra
Cu Chulainn
15
8 / 1 / 4
9,850
758
11,362
11,762
9,120
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
FenrirAresAo Kuang

VS

Bans
CthulhuNutKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
13
1 / 1 / 2
6,759
520
4,986
4,920
1,401
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
 
Ravana
12
2 / 3 / 3
6,296
484
4,545
9,071
3,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bake Kujira
DarthNoz
Bake Kujira
11
0 / 2 / 3
6,266
482
4,379
10,339
7,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
1 / 5 / 1
6,349
488
4,367
7,499
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
WychBite
King Arthur
9
2 / 7 / 0
5,991
461
5,933
13,738
8,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
18
Kills
6
6
Deaths
18
29
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
2
7
2.25
L
Charybdis
 
Charybdis
1
1
2
2
L
Ravana
 
Ravana
2
3
3
1.17
L
Bake Kujira
DarthNoz
Bake Kujira
0
2
3
0.75
W
Ne Zha
Dásk
Ne Zha
5
2
6
4
W
Discordia
Knight to S4
Discordia
4
0
8
8
W
Cupid
Norad7
Cupid
0
1
4
2
W
Cu Chulainn
Skochubra
Cu Chulainn
8
1
4
10
L
1
5
1
0.3
L
King Arthur
WychBite
King Arthur
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,960
Damage
24,210
43,289
Taken
45,567
22,701
Mitigated
22,640
16,210
Healing
11,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,332
1,035
1,747
2,541
10,637
6,678
0
4,066
6,571
11,292
0
L
Charybdis
 
Charybdis
4,986
3,376
0
3,120
4,920
1,401
0
1,351
3,523
0
61,739
L
Ravana
 
Ravana
4,545
897
0
1,013
9,071
3,633
0
2,187
6,683
0
43,014
L
Bake Kujira
DarthNoz
Bake Kujira
4,379
2,430
0
2,434
10,339
7,197
0
4,089
6,023
25,243
0
W
Ne Zha
Dásk
Ne Zha
6,136
1,436
0
4,988
9,924
3,348
0
1,244
8,680
0
53,758
W
Discordia
Knight to S4
Discordia
10,070
535
0
857
4,847
1,566
0
1,657
3,190
56,336
0
W
Cupid
Norad7
Cupid
4,060
1,985
543
2,559
6,119
1,989
0
894
5,225
0
56,017
W
Cu Chulainn
Skochubra
Cu Chulainn
11,362
1,934
0
2,975
11,762
9,120
0
1,336
10,348
11,519
66,192
L
4,367
462
697
1,518
7,499
2,364
0
3,030
3,986
46,440
352
L
King Arthur
WychBite
King Arthur
5,933
664
0
2,412
13,738
8,045
0
2,396
11,236
0
30,881

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,573
Gold Earned
31,661
442
Minions Killed
375
0
Camps Cleared
0
1,384,436
Distance Traveled
1,267,814
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,709
516
18
1
0
297,978
3
L
Charybdis
6,759
520
106
8
0
254,564
0
L
Ravana
6,296
484
71
5
0
277,494
2
L
Bake Kujira
6,266
482
51
4
0
279,395
5
W
Ne Zha
7,557
581
80
6
0
311,211
3
W
Discordia
8,068
621
108
8
0
271,282
3
W
Cupid
7,389
568
105
8
0
246,459
0
W
Cu Chulainn
9,850
758
131
10
0
257,506
3
L
Ra
6,349
488
95
7
0
266,047
4
L
King Arthur
5,991
461
52
4
0
190,314
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role