Player Matchup

Thor
Thor
Be Like Waterr
Thor
Level 124
God Stats
1W - 1L
1,772 SR
Queue Stats
9W - 11L
1,477 Elo+
Party 1
Bacchus
Bacchus
DADDYSM1TE
Bacchus
Level 171
God Stats
13W - 18L
1,511 SR
Queue Stats
25W - 39L
1,341 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
GoldenHarbor747
Ah Muzen Cab
Level 39
God Stats
2W - 0L
1,588 SR
Queue Stats
21W - 26L
1,405 Elo+
Party 1
Poseidon
Poseidon
RNA Boss8367
Poseidon
Level 28
God Stats
2W - 5L
1,355 SR
Queue Stats
7W - 16L
1,213 Elo+
Party 1
Surtr
Surtr
xCove Queenx
Surtr
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,312 Elo+
Party 1
Team Averages
Level 77
1,545 SR
1,349 Elo+

VS

Team Averages
Level 126
1,418 SR
1,402 Elo+
Nemesis
Nemesis
 
Nemesis
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CBK Moee
Jormungandr
Level 193
God Stats
1W - 4L
1,343 SR
Queue Stats
420W - 383L
1,508 Elo+
Solo
Odin
Odin
KingDong_44
Odin
Level 61
God Stats
0W - 1L
1,470 SR
Queue Stats
7W - 16L
1,274 Elo+
Solo
Izanami
Izanami
LoneWolf1122
Izanami
Level 169
God Stats
0W - 2L
1,337 SR
Queue Stats
16W - 26L
1,331 Elo+
Solo
Kukulkan
Kukulkan
Nbar
Kukulkan
Level 55
God Stats
8W - 10L
1,441 SR
Queue Stats
18W - 24L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
5,966
597
2,049
9,832
3,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
DADDYSM1TE
Bacchus
9
0 / 0 / 2
5,140
514
2,509
4,542
4,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
GoldenHarbor747
Ah Muzen Cab
12
3 / 0 / 0
6,850
685
3,824
3,252
1,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Poseidon
RNA Boss8367
Poseidon
9
0 / 5 / 1
5,585
559
2,792
5,927
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 1 / 0
8,234
823
6,176
7,504
5,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
3 / 1 / 1
6,804
680
4,520
8,717
2,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Jormungandr
CBK Moee
Jormungandr
8
0 / 1 / 1
5,073
507
2,733
7,076
4,036
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

2
0 / 2 / 0
3,662
366
356
1,936
942
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
LoneWolf1122
Izanami
10
0 / 2 / 0
5,561
556
430
4,955
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kukulkan
Nbar
Kukulkan
10
4 / 2 / 2
6,071
607
5,982
4,631
1,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
8
Kills
7
7
Deaths
8
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
1
1
3.5
W
0
1
1
0.5
L
Jormungandr
CBK Moee
Jormungandr
0
1
1
0.5
W
Bacchus
DADDYSM1TE
Bacchus
0
0
2
1
W
Ah Muzen Cab
GoldenHarbor747
Ah Muzen Cab
3
0
0
3
L
0
2
0
0
L
Izanami
LoneWolf1122
Izanami
0
2
0
0
L
Kukulkan
Nbar
Kukulkan
4
2
2
2.5
W
Poseidon
RNA Boss8367
Poseidon
0
5
1
0.1
W
5
1
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,350
Damage
14,021
31,057
Taken
27,315
14,891
Mitigated
10,534
9,498
Healing
7,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,520
2,596
0
4,466
8,717
2,716
0
1,388
6,958
0
52,849
W
2,049
128
0
5,228
9,832
3,003
0
1,142
8,690
0
46,754
L
Jormungandr
CBK Moee
Jormungandr
2,733
372
0
1,325
7,076
4,036
0
1,980
4,668
14,644
0
W
Bacchus
DADDYSM1TE
Bacchus
2,509
151
57
903
4,542
4,123
0
1,945
2,597
11,917
589
W
Ah Muzen Cab
GoldenHarbor747
Ah Muzen Cab
3,824
775
0
357
3,252
1,015
638
301
2,951
0
50,271
L
356
159
0
411
1,936
942
0
32
1,816
0
3,599
L
Izanami
LoneWolf1122
Izanami
430
165
0
1,106
4,955
1,356
0
301
4,586
0
40,677
L
Kukulkan
Nbar
Kukulkan
5,982
823
0
434
4,631
1,484
0
1,072
3,279
36,743
0
W
Poseidon
RNA Boss8367
Poseidon
2,792
247
0
250
5,927
1,598
490
3,734
2,193
25,220
0
W
6,176
3,020
0
2,703
7,504
5,152
922
1,593
5,911
1,875
49,419

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,775
Gold Earned
27,171
326
Minions Killed
278
0
Camps Cleared
0
1,064,082
Distance Traveled
853,628
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
6,804
680
95
10
0
231,366
2
W
Thor
5,966
597
82
8
0
228,349
2
L
Jormungandr
5,073
507
26
3
0
223,016
2
W
Bacchus
5,140
514
24
2
0
223,056
0
W
Ah Muzen Cab
6,850
685
86
9
0
211,906
0
L
Odin
3,662
366
8
1
0
37,924
0
L
Izanami
5,561
556
88
9
0
161,475
0
L
Kukulkan
6,071
607
61
6
0
199,847
0
W
Poseidon
5,585
559
46
5
0
212,843
0
W
Surtr
8,234
823
88
9
0
187,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role