Player Matchup

Zhong Kui
Zhong Kui
HANJIN 8
Zhong Kui
Level 33
God Stats
3W - 1L
1,526 SR
Queue Stats
19W - 24L
1,303 Elo+
Solo
Nu Wa
Nu Wa
Swaezzy8824
Nu Wa
Level 28
God Stats
3W - 3L
1,231 SR
Queue Stats
39W - 60L
1,311 Elo+
Party 1
Mulan
Mulan
XenoM SteLeR
Mulan
Level 113
God Stats
110W - 101L
1,485 SR
Queue Stats
278W - 281L
1,446 Elo+
Party 1
Team Averages
Level 58
1,414 SR
1,353 Elo+

VS

Team Averages
Level 64
1,569 SR
1,498 Elo+
Mulan
Mulan
 
Mulan
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kali
Kali
DEVIL25STAR
Kali
Level 14
God Stats
4W - 5L
1,707 SR
Queue Stats
34W - 39L
1,525 Elo+
Party 2
Nu Wa
Nu Wa
JJCRX
Nu Wa
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 116L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HANJIN 8
Zhong Kui
13
1 / 1 / 6
7,668
767
3,927
6,454
4,128
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 0 / 8
8,627
863
7,394
3,916
1,074
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
7 / 0 / 4
9,564
956
11,139
9,868
7,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
0 / 4 / 1
7,384
738
4,738
14,153
5,762
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 3 / 0
6,973
697
2,175
6,897
2,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nu Wa
JJCRX
Nu Wa
11
0 / 4 / 1
6,827
683
5,815
5,941
1,563
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
3
11
Kills
1
1
Deaths
11
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
4
1
0.13
L
1
3
0
0.33
W
Zhong Kui
HANJIN 8
Zhong Kui
1
1
6
4
L
Nu Wa
JJCRX
Nu Wa
0
4
1
0.13
W
3
0
8
7
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,460
Damage
12,728
20,238
Taken
26,991
12,469
Mitigated
9,382
7,168
Healing
3,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,738
206
0
2,139
14,153
5,762
0
6,893
6,927
0
27,348
L
2,175
443
0
931
6,897
2,057
0
2,639
4,017
0
18,466
W
Zhong Kui
HANJIN 8
Zhong Kui
3,927
676
0
3,042
6,454
4,128
701
1,710
4,744
19,648
0
L
Nu Wa
JJCRX
Nu Wa
5,815
1,567
0
250
5,941
1,563
0
2,296
3,439
22,450
0
W
7,394
2,769
0
250
3,916
1,074
458
2,249
1,667
20,497
1,201
W
11,139
770
193
3,683
9,868
7,267
0
1,902
7,966
524
52,009

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,859
Gold Earned
21,184
152
Minions Killed
125
0
Camps Cleared
0
547,630
Distance Traveled
496,723
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
7,384
738
46
5
0
162,553
0
L
Kali
6,973
697
32
3
0
188,153
0
W
Zhong Kui
7,668
767
37
4
0
160,188
0
L
Nu Wa
6,827
683
47
5
0
146,017
4
W
Nu Wa
8,627
863
33
3
0
189,133
0
W
Mulan
9,564
956
82
8
0
198,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role