Player Matchup

Chaac
Chaac
Silver III
SaOp Jul
Chaac
Silver III
Level 123
God Stats
1W - 0L
1,474 SR
Queue Stats
13W - 24L
1,076 MMR
Party 1
Cerberus
Cerberus
Gold II
SaOp Warix
Cerberus
Gold II
Level 140
God Stats
1W - 1L
1,268 SR
Queue Stats
53W - 64L
1,529 MMR
Party 1
Chronos
Chronos
Gold IV
lNexiia
Chronos
Gold IV
Level 159
God Stats
1W - 2L
1,427 SR
Queue Stats
33W - 44L
1,561 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 141
1,389 SR
1,389 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 128
1,555 SR
1,065 MMR
Kuzenbo
Kuzenbo
Silver III
Baggy_jl
Kuzenbo
Silver III
Level 102
God Stats
7W - 7L
1,592 SR
Queue Stats
68W - 134L
1,162 MMR
Party 2
Cernunnos
Cernunnos
Bronze I
Egmar7529
Cernunnos
Bronze I
Level 155
God Stats
13W - 28L
1,333 SR
Queue Stats
326W - 553L
620 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Shiva_737
Zhong Kui
Bronze III
Level 127
God Stats
0W - 1L
1,740 SR
Queue Stats
9W - 12L
1,412 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
SaOp Jul
Chaac
19
3 / 1 / 7
12,825
802
13,624
13,560
14,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Cerberus
SaOp Warix
Cerberus
19
1 / 0 / 7
12,227
764
10,029
15,370
13,366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
lNexiia
Chronos
20
6 / 1 / 3
13,711
857
13,879
15,260
6,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
CthulhuDiscordiaKumbhakarnaAchillesMulan

VS

Bans
PersephoneHou YiNeithHerculesMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Baggy_jl
Kuzenbo
17
0 / 3 / 2
10,703
669
9,909
15,986
25,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
Egmar7529
Cernunnos
16
0 / 3 / 1
10,708
669
8,734
10,953
4,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Zhong Kui
Shiva_737
Zhong Kui
18
2 / 4 / 0
11,901
744
12,489
16,634
10,813
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
10
Kills
2
2
Deaths
10
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
Baggy_jl
Kuzenbo
0
3
2
0.33
L
Cernunnos
Egmar7529
Cernunnos
0
3
1
0.17
W
Chaac
SaOp Jul
Chaac
3
1
7
6.5
W
Cerberus
SaOp Warix
Cerberus
1
0
7
4.5
L
Zhong Kui
Shiva_737
Zhong Kui
2
4
0
0.5
W
Chronos
lNexiia
Chronos
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,532
Damage
31,132
44,190
Taken
43,573
34,462
Mitigated
39,963
14,072
Healing
7,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
Baggy_jl
Kuzenbo
9,909
2,393
0
1,108
15,986
25,033
0
8,092
7,009
21,628
820
L
Cernunnos
Egmar7529
Cernunnos
8,734
1,353
167
506
10,953
4,117
0
4,293
6,079
0
42,852
W
Chaac
SaOp Jul
Chaac
13,624
507
272
4,986
13,560
14,996
139
6,411
6,891
0
44,244
W
Cerberus
SaOp Warix
Cerberus
10,029
407
0
3,950
15,370
13,366
243
7,146
7,746
37,561
2,243
L
Zhong Kui
Shiva_737
Zhong Kui
12,489
600
0
5,901
16,634
10,813
0
9,116
6,896
56,824
0
W
Chronos
lNexiia
Chronos
13,879
5,039
0
4,864
15,260
6,100
3,601
7,737
7,131
81,918
4,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,763
Gold Earned
33,312
274
Minions Killed
191
0
Camps Cleared
0
902,135
Distance Traveled
778,966
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,703
669
27
2
0
256,986
4
L
Cernunnos
10,708
669
64
4
0
248,741
6
W
Chaac
12,825
802
44
3
0
298,061
0
W
Cerberus
12,227
764
82
5
0
314,542
0
L
Zhong Kui
11,901
744
100
6
0
273,239
0
W
Chronos
13,711
857
148
9
0
289,532
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role