Player Matchup

Fenrir
Fenrir
Gold III
Hanzo112
Fenrir
Gold III
Level 146
God Stats
2W - 7L
1,344 SR
Queue Stats
78W - 77L
1,508 MMR
Party 1
Scylla
Scylla
Gold IV
Irisuk
Scylla
Gold IV
Level 149
God Stats
31W - 38L
1,543 SR
Queue Stats
137W - 139L
1,440 MMR
Party 1
Surtr
Surtr
Gold V
SarahDuck53
Surtr
Gold V
Level 108
God Stats
1W - 3L
1,401 SR
Queue Stats
131W - 129L
1,322 MMR
Solo
Nu Wa
Nu Wa
Silver V
Spectersis
Nu Wa
Silver V
Level 65
God Stats
2W - 3L
1,527 SR
Queue Stats
9W - 15L
1,340 MMR
Solo
Rama
Rama
Silver II
trissi01
Rama
Silver II
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,373 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,463 SR
1,397 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,405 SR
1,398 MMR
Kumbhakarna
Kumbhakarna
Silver IV
StanTheMan1306
Kumbhakarna
Silver IV
Level 69
God Stats
1W - 0L
1,510 SR
Queue Stats
6W - 11L
1,423 MMR
Solo
Anubis
Anubis
Gold IV
beAngryyy
Anubis
Gold IV
Level 159
God Stats
1W - 1L
1,121 SR
Queue Stats
105W - 101L
1,399 MMR
Solo
Shiva
Shiva
Gold III
itsallme1234
Shiva
Gold III
Level 157
God Stats
4W - 5L
1,394 SR
Queue Stats
237W - 234L
1,321 MMR
Solo
Charybdis
Charybdis
Gold V
lIIAzAIIl
Charybdis
Gold V
Level 122
God Stats
7W - 8L
1,457 SR
Queue Stats
210W - 217L
1,367 MMR
Solo
Jormungandr
Jormungandr
Gold I
sergioswolf9
Jormungandr
Gold I
Level 156
God Stats
6W - 6L
1,544 SR
Queue Stats
57W - 56L
1,478 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Hanzo112
Fenrir
16
2 / 7 / 1
9,434
449
6,644
18,844
4,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Scylla
Irisuk
Scylla
17
1 / 7 / 1
9,490
452
11,402
10,343
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

4
0 / 1 / 0
6,596
314
36
1,563
561
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Nu Wa
12
1 / 8 / 1
8,225
392
11,076
10,371
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
14
3 / 5 / 1
9,483
452
9,336
12,929
4,070
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
ThorAo KuangThanatos

VS

Bans
AgniErlang ShenRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
StanTheMan1306
Kumbhakarna
16
2 / 1 / 6
11,403
543
4,517
18,093
20,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Anubis
beAngryyy
Anubis
20
14 / 1 / 1
13,911
662
14,098
12,527
5,847
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

18
5 / 2 / 5
12,223
582
7,452
16,839
10,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
lIIAzAIIl
Charybdis
18
2 / 3 / 6
11,915
567
6,872
12,103
3,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
sergioswolf9
Jormungandr
18
5 / 0 / 6
12,901
614
6,927
13,596
10,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
52
7
Kills
28
28
Deaths
7
4
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Hanzo112
Fenrir
2
7
1
0.36
L
Scylla
Irisuk
Scylla
1
7
1
0.21
L
0
1
0
0
L
Nu Wa
1
8
1
0.19
W
Kumbhakarna
StanTheMan1306
Kumbhakarna
2
1
6
5
W
Anubis
beAngryyy
Anubis
14
1
1
14.5
W
5
2
5
3.75
W
Charybdis
lIIAzAIIl
Charybdis
2
3
6
1.67
W
Jormungandr
sergioswolf9
Jormungandr
5
0
6
8
L
Rama
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,494
Damage
39,866
54,050
Taken
73,158
14,045
Mitigated
50,840
9,850
Healing
22,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Hanzo112
Fenrir
6,644
1,353
0
4,934
18,844
4,683
0
9,029
9,680
0
69,000
L
Scylla
Irisuk
Scylla
11,402
974
0
100
10,343
2,758
0
4,994
5,203
87,073
10
L
36
8
0
92
1,563
561
0
483
971
107
4,334
L
Nu Wa
11,076
3,203
0
799
10,371
1,973
11
7,281
2,906
33,229
0
W
Kumbhakarna
StanTheMan1306
Kumbhakarna
4,517
445
248
4,665
18,093
20,663
653
5,035
12,860
38,218
0
W
Anubis
beAngryyy
Anubis
14,098
428
0
7,650
12,527
5,847
1,475
6,127
6,076
115,517
37
W
7,452
893
509
4,147
16,839
10,186
1,109
4,216
12,497
0
109,533
W
Charybdis
lIIAzAIIl
Charybdis
6,872
3,782
0
3,724
12,103
3,927
9,119
3,370
8,647
0
95,123
W
Jormungandr
sergioswolf9
Jormungandr
6,927
795
0
1,829
13,596
10,217
3,246
4,337
9,215
82,279
3,210
L
Rama
9,336
8,166
0
3,925
12,929
4,070
0
3,003
9,829
0
67,120

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,228
Gold Earned
62,353
474
Minions Killed
645
0
Camps Cleared
0
1,498,584
Distance Traveled
2,137,756
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
9,434
449
124
6
0
431,118
3
L
Scylla
9,490
452
155
7
0
371,375
6
L
Surtr
6,596
314
12
1
0
96,105
0
L
Nu Wa
8,225
392
48
2
0
265,000
0
W
Kumbhakarna
11,403
543
40
2
0
441,486
1
W
Anubis
13,911
662
173
8
0
413,648
1
W
Shiva
12,223
582
139
7
0
501,603
3
W
Charybdis
11,915
567
171
8
0
402,624
2
W
Jormungandr
12,901
614
122
6
0
378,395
4
L
Rama
9,483
452
135
6
0
334,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role