Player Matchup

Artemis
Artemis
Platinum V
Anátema
Artemis
Platinum V
Level 147
God Stats
1W - 1L
1,601 SR
Queue Stats
18W - 8L
1,984 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
Natnek4
Zhong Kui
Diamond V
Level 106
God Stats
49W - 43L
1,650 SR
Queue Stats
152W - 154L
2,071 MMR
Solo
Nu Wa
Nu Wa
Diamond I
gamer1997
Nu Wa
Diamond I
Level 128
God Stats
8W - 12L
1,625 SR
Queue Stats
228W - 203L
2,494 MMR
Solo
Bakasura
Bakasura
Platinum III
neshtoto
Bakasura
Platinum III
Level 168
God Stats
0W - 1L
1,211 SR
Queue Stats
51W - 34L
1,943 MMR
Solo
Ganesha
Ganesha
Platinum I
pablosky_spain
Ganesha
Platinum I
Level 126
God Stats
1W - 2L
1,702 SR
Queue Stats
280W - 265L
1,958 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 135
1,558 SR
2,090 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 124
1,628 SR
1,784 MMR
Medusa
Medusa
Platinum I
 
Medusa
Platinum I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Platinum II
 
Sobek
Platinum II
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Diamond I
 
Merlin
Diamond I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Diamond II
Sofa
Chronos
Diamond II
Level 169
God Stats
4W - 0L
1,902 SR
Queue Stats
238W - 187L
2,325 MMR
Party 1
Camazotz
Camazotz
Diamond V
moiiiz
Camazotz
Diamond V
Level 116
God Stats
6W - 5L
1,737 SR
Queue Stats
265W - 252L
2,094 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Anátema
Artemis
10
0 / 4 / 3
5,640
513
4,134
6,448
1,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Natnek4
Zhong Kui
11
0 / 5 / 1
6,593
599
3,845
11,703
6,904
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nu Wa
gamer1997
Nu Wa
12
3 / 1 / 2
6,635
603
8,664
5,025
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bakasura
neshtoto
Bakasura
12
4 / 2 / 1
6,166
561
4,940
9,804
3,584
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

9
0 / 4 / 2
5,488
499
3,295
8,952
5,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
AthenaMulanLokiCthulhu

VS

Bans
ChaacLancelotKuzenboAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
3 / 1 / 5
7,526
684
6,935
7,665
2,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sobek
 
Sobek
12
2 / 0 / 4
6,955
632
3,790
10,279
7,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
 
Merlin
12
1 / 3 / 0
6,769
615
3,920
6,003
1,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos
Sofa
Chronos
12
8 / 2 / 3
7,538
685
5,977
6,934
1,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Camazotz
moiiiz
Camazotz
13
2 / 1 / 4
7,322
666
8,356
9,762
3,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
32
7
Kills
16
16
Deaths
7
9
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
1
5
5.5
W
Sobek
 
Sobek
2
0
4
4
W
Merlin
 
Merlin
1
3
0
0.33
L
Artemis
Anátema
Artemis
0
4
3
0.38
L
Zhong Kui
Natnek4
Zhong Kui
0
5
1
0.1
W
Chronos
Sofa
Chronos
8
2
3
4.75
L
Nu Wa
gamer1997
Nu Wa
3
1
2
4
W
Camazotz
moiiiz
Camazotz
2
1
4
4
L
Bakasura
neshtoto
Bakasura
4
2
1
2.25
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,878
Damage
28,978
41,932
Taken
40,643
18,818
Mitigated
15,998
11,491
Healing
16,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,935
2,915
0
1,281
7,665
2,234
166
1,035
6,339
0
59,520
W
Sobek
 
Sobek
3,790
424
0
4,100
10,279
7,081
0
3,162
6,479
25,601
0
W
Merlin
 
Merlin
3,920
205
0
1,663
6,003
1,273
0
2,869
2,708
58,726
0
L
Artemis
Anátema
Artemis
4,134
1,372
0
562
6,448
1,645
0
1,309
5,139
0
33,884
L
Zhong Kui
Natnek4
Zhong Kui
3,845
468
0
5,980
11,703
6,904
0
1,539
9,468
50,570
1,349
W
Chronos
Sofa
Chronos
5,977
2,003
0
2,768
6,934
1,612
0
3,047
3,597
46,236
0
L
Nu Wa
gamer1997
Nu Wa
8,664
1,424
0
483
5,025
1,401
0
2,793
2,190
46,792
0
W
Camazotz
moiiiz
Camazotz
8,356
1,628
0
6,895
9,762
3,798
0
4,614
4,991
0
49,277
L
Bakasura
neshtoto
Bakasura
4,940
3,402
0
3,292
9,804
3,584
0
3,092
6,712
0
36,296
L
3,295
308
0
1,174
8,952
5,284
0
4,954
3,964
14,247
212

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,522
Gold Earned
36,110
372
Minions Killed
405
0
Camps Cleared
0
1,128,077
Distance Traveled
1,234,176
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,526
684
109
10
0
235,134
3
W
Sobek
6,955
632
29
3
0
260,175
6
W
Merlin
6,769
615
105
10
0
225,283
0
L
Artemis
5,640
513
73
7
0
203,779
2
L
Zhong Kui
6,593
599
112
10
0
192,956
3
W
Chronos
7,538
685
77
7
0
269,483
2
L
Nu Wa
6,635
603
103
9
0
239,723
6
W
Camazotz
7,322
666
85
8
0
244,101
1
L
Bakasura
6,166
561
81
7
0
245,666
0
L
Ganesha
5,488
499
3
0
0
245,953
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role