Player Matchup

Bastet
Bastet
Gold I
Harsumit
Bastet
Gold I
Level 61
God Stats
5W - 6L
1,245 SR
Queue Stats
154W - 155L
1,783 MMR
Solo
Mulan
Mulan
Platinum IV
Nico01
Mulan
Platinum IV
Level 106
God Stats
2W - 7L
1,765 SR
Queue Stats
122W - 125L
1,748 MMR
Solo
Horus
Horus
Platinum V
Umnion
Horus
Platinum V
Level 107
God Stats
2W - 1L
1,583 SR
Queue Stats
56W - 56L
1,753 MMR
Solo
Agni
Agni
Platinum III
XalexGame
Agni
Platinum III
Level 129
God Stats
6W - 1L
1,729 SR
Queue Stats
119W - 106L
1,849 MMR
Solo
Freya
Freya
Diamond V
dantej1
Freya
Diamond V
Level 167
God Stats
1W - 0L
1,698 SR
Queue Stats
48W - 36L
1,901 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 114
1,604 SR
1,807 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,530 SR
1,726 MMR
Nu Wa
Nu Wa
Platinum III
 
Nu Wa
Platinum III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
DemS-93-Family
Bacchus
Platinum V
Level 234
God Stats
3W - 5L
1,632 SR
Queue Stats
86W - 81L
1,726 MMR
Solo
Skadi
Skadi
Platinum III
KeKo701
Skadi
Platinum III
Level 128
God Stats
8W - 6L
1,644 SR
Queue Stats
557W - 558L
1,828 MMR
Solo
Terra
Terra
Platinum III
Totsym
Terra
Platinum III
Level 158
God Stats
0W - 1L
1,208 SR
Queue Stats
259W - 247L
1,768 MMR
Solo
Serqet
Serqet
Platinum III
βvbbleWaffle
Serqet
Platinum III
Level 125
God Stats
23W - 12L
1,668 SR
Queue Stats
333W - 333L
1,809 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Harsumit
Bastet
14
2 / 2 / 4
7,603
507
5,181
12,540
4,350
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
Nico01
Mulan
15
0 / 3 / 2
8,517
568
5,152
13,499
8,637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Horus
Umnion
Horus
13
1 / 1 / 5
8,271
551
8,787
13,731
11,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Agni
14
3 / 2 / 1
8,482
565
10,809
8,142
2,448
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Freya
dantej1
Freya
15
5 / 6 / 0
8,540
569
10,587
14,630
5,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
SusanoMedusaMaman BrigitteAthena

VS

Bans
Ao KuangGuan YuThorAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 3 / 4
8,150
543
10,944
9,039
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
2 / 3 / 4
8,636
576
10,684
14,450
15,713
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
KeKo701
Skadi
15
3 / 4 / 4
9,100
607
10,511
12,018
3,743
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
Totsym
Terra
12
2 / 0 / 7
7,531
502
5,653
12,661
9,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

17
5 / 1 / 4
9,148
610
4,698
10,203
4,260
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
37
11
Kills
14
14
Deaths
11
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
3
4
1.33
L
2
3
4
1.33
W
Bastet
Harsumit
Bastet
2
2
4
2
L
Skadi
KeKo701
Skadi
3
4
4
1.25
W
Mulan
Nico01
Mulan
0
3
2
0.33
L
Terra
Totsym
Terra
2
0
7
5.5
W
Horus
Umnion
Horus
1
1
5
3.5
W
Agni
3
2
1
1.75
W
Freya
dantej1
Freya
5
6
0
0.83
L
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,516
Damage
42,490
62,542
Taken
58,371
32,409
Mitigated
35,799
25,729
Healing
18,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,944
1,697
0
2,463
9,039
2,878
0
4,227
4,812
56,237
514
L
10,684
1,280
0
4,206
14,450
15,713
15
2,638
11,812
53,790
3,660
W
Bastet
Harsumit
Bastet
5,181
1,267
0
2,888
12,540
4,350
0
6,089
5,927
0
51,108
L
Skadi
KeKo701
Skadi
10,511
4,279
0
2,929
12,018
3,743
1,015
5,290
6,728
0
79,680
W
Mulan
Nico01
Mulan
5,152
606
0
4,827
13,499
8,637
194
7,763
4,770
0
64,671
L
Terra
Totsym
Terra
5,653
1,309
2,500
4,801
12,661
9,205
0
6,118
6,543
14,547
1,703
W
Horus
Umnion
Horus
8,787
3,512
1,489
7,330
13,731
11,319
190
4,627
8,546
0
28,727
W
Agni
10,809
729
0
2,966
8,142
2,448
272
4,158
3,152
72,335
88
W
Freya
dantej1
Freya
10,587
3,342
0
6,229
14,630
5,655
139
2,261
12,246
56,555
6,516
L
4,698
790
0
1,723
10,203
4,260
0
2,653
7,550
0
79,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,413
Gold Earned
42,565
468
Minions Killed
490
0
Camps Cleared
0
1,540,194
Distance Traveled
1,542,962
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,150
543
91
6
0
277,515
0
L
Bacchus
8,636
576
107
7
0
278,548
3
W
Bastet
7,603
507
78
5
0
356,095
2
L
Skadi
9,100
607
141
9
0
272,289
1
W
Mulan
8,517
568
113
8
0
280,035
3
L
Terra
7,531
502
28
2
0
347,184
5
W
Horus
8,271
551
20
1
0
339,604
0
W
Agni
8,482
565
150
10
0
294,322
0
W
Freya
8,540
569
107
7
0
270,138
4
L
Serqet
9,148
610
123
8
0
367,426
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role