Player Matchup

Aphrodite
Aphrodite
Agnеs
Aphrodite
Level 211
God Stats
1W - 1L
1,899 SR
Queue Stats
49W - 22L
1,734 Elo+
Party 1
Hun Batz
Hun Batz
Brendar
Hun Batz
Level 247
God Stats
4W - 0L
1,713 SR
Queue Stats
80W - 18L
1,834 Elo+
Party 1
Scylla
Scylla
MinkusStinkus
Scylla
Level 123
God Stats
1W - 0L
1,524 SR
Queue Stats
19W - 9L
1,685 Elo+
Party 1
Sobek
Sobek
Spọọner
Sobek
Level 200
God Stats
1W - 0L
1,947 SR
Queue Stats
9W - 2L
1,764 Elo+
Party 1
Achilles
Achilles
Sοlomon
Achilles
Level 212
God Stats
1W - 0L
1,841 SR
Queue Stats
127W - 35L
1,915 Elo+
Party 1
Team Averages
Level 199
1,785 SR
1,787 Elo+

VS

Team Averages
Level 137
1,551 SR
1,569 Elo+
Gilgamesh
Gilgamesh
ChinoLouFL
Gilgamesh
Level 136
God Stats
0W - 2L
1,681 SR
Queue Stats
150W - 144L
1,506 Elo+
Solo
Yemoja
Yemoja
II Nico ll
Yemoja
Level 198
God Stats
0W - 3L
1,205 SR
Queue Stats
182W - 127L
1,667 Elo+
Solo
Charon
Charon
ITheRookii
Charon
Level 155
God Stats
0W - 1L
1,294 SR
Queue Stats
153W - 145L
1,599 Elo+
Solo
Zeus
Zeus
UNKNOWN AGENTT
Zeus
Level 148
God Stats
3W - 2L
1,753 SR
Queue Stats
97W - 95L
1,590 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
as555
Morgan Le Fay
Level 47
God Stats
5W - 3L
1,821 SR
Queue Stats
257W - 247L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Agnеs
Aphrodite
18
2 / 0 / 17
10,512
751
6,569
11,040
7,652
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Hun Batz
Brendar
Hun Batz
18
8 / 3 / 17
11,538
824
23,931
15,668
11,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

18
6 / 2 / 16
11,221
802
20,176
8,826
4,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 4 / 16
10,578
756
7,136
21,130
28,277
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Achilles
Sοlomon
Achilles
19
10 / 2 / 12
11,913
851
18,165
18,668
30,148
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ChinoLouFL
Gilgamesh
18
6 / 4 / 3
10,724
766
16,529
25,621
22,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yemoja
II Nico ll
Yemoja
16
1 / 5 / 4
9,515
680
4,912
15,863
16,024
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon
ITheRookii
Charon
18
1 / 5 / 5
10,385
742
13,077
18,453
18,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
0 / 8 / 5
8,396
600
8,459
11,052
3,768
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
as555
Morgan Le Fay
12
2 / 6 / 4
8,516
608
6,961
12,030
3,996
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
31
28
Kills
10
11
Deaths
28
78
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Agnеs
Aphrodite
2
0
17
10.5
W
Hun Batz
Brendar
Hun Batz
8
3
17
5.5
L
Gilgamesh
ChinoLouFL
Gilgamesh
6
4
3
1.88
L
Yemoja
II Nico ll
Yemoja
1
5
4
0.6
L
Charon
ITheRookii
Charon
1
5
5
0.7
W
6
2
16
7
W
2
4
16
2.5
W
Achilles
Sοlomon
Achilles
10
2
12
8
L
0
8
5
0.31
L
Morgan Le Fay
as555
Morgan Le Fay
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,977
Damage
49,938
75,332
Taken
83,019
81,799
Mitigated
65,183
40,171
Healing
24,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Agnеs
Aphrodite
6,569
1,303
12,917
8,549
11,040
7,652
787
5,623
5,237
13,048
503
W
Hun Batz
Brendar
Hun Batz
23,931
4,172
746
2,701
15,668
11,124
1,458
7,618
7,621
0
39,635
L
Gilgamesh
ChinoLouFL
Gilgamesh
16,529
2,990
69
6,235
25,621
22,472
0
10,702
14,019
0
27,234
L
Yemoja
II Nico ll
Yemoja
4,912
831
6,286
3,908
15,863
16,024
0
5,528
9,751
14,940
0
L
Charon
ITheRookii
Charon
13,077
1,600
879
3,682
18,453
18,923
13
6,710
10,962
30,802
0
W
20,176
2,757
198
1,838
8,826
4,598
1,551
5,325
3,331
46,512
393
W
7,136
797
2,235
7,654
21,130
28,277
171
7,837
13,084
13,670
0
W
Achilles
Sοlomon
Achilles
18,165
2,841
0
3,333
18,668
30,148
561
6,617
11,593
443
28,574
L
8,459
1,002
138
410
11,052
3,768
0
4,290
6,354
24,539
0
L
Morgan Le Fay
as555
Morgan Le Fay
6,961
643
0
2,572
12,030
3,996
0
5,487
6,223
14,768
654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,762
Gold Earned
47,536
164
Minions Killed
141
0
Camps Cleared
0
1,394,157
Distance Traveled
1,082,112
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
10,512
751
29
2
0
268,507
0
W
Hun Batz
11,538
824
33
2
0
312,306
0
L
Gilgamesh
10,724
766
36
3
0
256,219
0
L
Yemoja
9,515
680
26
2
0
196,331
0
L
Charon
10,385
742
27
2
0
248,540
0
W
Scylla
11,221
802
70
5
0
244,809
0
W
Sobek
10,578
756
18
1
0
279,017
0
W
Achilles
11,913
851
14
1
0
289,518
0
L
Zeus
8,396
600
38
3
0
211,086
0
L
Morgan Le Fay
8,516
608
14
1
0
169,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role