Player Matchup

Neith
Neith
Gold I
A503
Neith
Gold I
Level 105
God Stats
16W - 20L
1,564 SR
Queue Stats
345W - 356L
1,609 MMR
Solo
Cthulhu
Cthulhu
Platinum III
DeaDshoT_MM
Cthulhu
Platinum III
Level 107
God Stats
60W - 48L
1,580 SR
Queue Stats
105W - 101L
1,714 MMR
Solo
Hun Batz
Hun Batz
Silver I
KhepriçkLamar
Hun Batz
Silver I
Level 147
God Stats
4W - 2L
1,722 SR
Queue Stats
19W - 10L
1,599 MMR
Solo
Eset
Eset
Gold III
Max1musrex
Eset
Gold III
Level 134
God Stats
7W - 5L
1,577 SR
Queue Stats
29W - 20L
1,672 MMR
Solo
Geb
Geb
Gold II
PapiVoldemort
Geb
Gold II
Level 114
God Stats
3W - 0L
1,459 SR
Queue Stats
120W - 112L
1,619 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 121
1,580 SR
1,643 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 158
1,452 SR
1,643 MMR
Nike
Nike
Silver II
BluntxJDR
Nike
Silver II
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,592 MMR
Solo
Awilix
Awilix
Gold I
hahagotya
Awilix
Gold I
Level 161
God Stats
0W - 4L
1,218 SR
Queue Stats
161W - 158L
1,599 MMR
Solo
Xbalanque
Xbalanque
Platinum IV
hejzoni
Xbalanque
Platinum IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 285L
1,673 MMR
Solo
Merlin
Merlin
Platinum IV
joekstormer
Merlin
Platinum IV
Level 160
God Stats
5W - 6L
1,338 SR
Queue Stats
280W - 263L
1,706 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
marcoss-lu
Kumbhakarna
Gold I
Level 156
God Stats
1W - 2L
1,703 SR
Queue Stats
245W - 235L
1,643 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
A503
Neith
16
5 / 3 / 3
10,048
591
9,889
9,879
3,392
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
DeaDshoT_MM
Cthulhu
17
3 / 2 / 1
10,523
619
10,221
12,394
13,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
17
7 / 1 / 5
9,920
584
10,200
11,980
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

16
6 / 3 / 4
10,217
601
13,658
9,700
3,327
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
3 / 1 / 5
8,575
504
10,082
12,693
10,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AthenaMedusaMaman BrigitteLokiThanatos

VS

Bans
Chang'eJanusChaacCu ChulainnFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
15
1 / 4 / 1
8,371
492
8,425
17,242
14,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Awilix
hahagotya
Awilix
14
4 / 6 / 3
8,675
510
7,985
14,412
4,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Xbalanque
hejzoni
Xbalanque
15
2 / 6 / 3
8,519
501
5,673
13,008
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
15
2 / 5 / 1
8,783
517
8,307
9,677
2,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
marcoss-lu
Kumbhakarna
11
1 / 3 / 7
7,895
464
3,805
16,715
13,984
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
25
24
Kills
10
10
Deaths
24
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Neith
A503
Neith
5
3
3
2.17
L
Nike
1
4
1
0.38
W
Cthulhu
DeaDshoT_MM
Cthulhu
3
2
1
1.75
W
Hun Batz
7
1
5
9.5
W
6
3
4
2.67
W
3
1
5
5.5
L
Awilix
hahagotya
Awilix
4
6
3
0.92
L
Xbalanque
hejzoni
Xbalanque
2
6
3
0.58
L
Merlin
2
5
1
0.5
L
Kumbhakarna
marcoss-lu
Kumbhakarna
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,050
Damage
34,195
56,646
Taken
71,054
35,825
Mitigated
39,968
18,017
Healing
13,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
A503
Neith
9,889
3,093
0
3,198
9,879
3,392
79
968
8,911
0
71,519
L
Nike
8,425
425
0
4,513
17,242
14,508
0
8,942
7,371
0
65,602
W
Cthulhu
DeaDshoT_MM
Cthulhu
10,221
590
304
3,084
12,394
13,798
0
625
10,769
72,371
1,265
W
Hun Batz
10,200
2,925
0
6,415
11,980
4,502
0
2,772
9,163
0
81,862
W
13,658
528
159
3,203
9,700
3,327
503
4,684
4,931
74,661
970
W
10,082
1,288
0
1,654
12,693
10,806
72
3,063
9,549
38,483
1,421
L
Awilix
hahagotya
Awilix
7,985
2,446
0
2,682
14,412
4,897
0
6,117
8,071
0
51,489
L
Xbalanque
hejzoni
Xbalanque
5,673
2,477
0
3,514
13,008
3,767
230
3,281
9,526
0
61,876
L
Merlin
8,307
259
0
857
9,677
2,812
0
5,387
4,121
71,411
0
L
Kumbhakarna
marcoss-lu
Kumbhakarna
3,805
316
0
1,920
16,715
13,984
0
7,599
8,443
17,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,283
Gold Earned
42,243
601
Minions Killed
466
0
Camps Cleared
0
1,703,027
Distance Traveled
1,703,160
10
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,048
591
138
8
0
305,170
4
L
Nike
8,371
492
116
7
0
332,190
2
W
Cthulhu
10,523
619
162
10
0
327,737
3
W
Hun Batz
9,920
584
110
6
0
397,965
1
W
Eset
10,217
601
144
8
0
324,408
2
W
Geb
8,575
504
47
3
0
347,747
0
L
Awilix
8,675
510
92
5
0
371,943
2
L
Xbalanque
8,519
501
105
6
0
330,820
6
L
Merlin
8,783
517
136
8
0
314,626
0
L
Kumbhakarna
7,895
464
17
1
0
353,581
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role