Player Matchup

He Bo
He Bo
 
He Bo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
KeepUp650
Mercury
Level 211
God Stats
3W - 8L
1,442 SR
Queue Stats
376W - 361L
1,563 Elo+
Solo
Yemoja
Yemoja
NightmareM07
Yemoja
Level 145
God Stats
1W - 2L
1,690 SR
Queue Stats
27W - 26L
1,476 Elo+
Party 1
Sun Wukong
Sun Wukong
NotYourSenpai27
Sun Wukong
Level 127
God Stats
19W - 17L
1,547 SR
Queue Stats
348W - 404L
1,484 Elo+
Solo
Team Averages
Level 150
1,536 SR
1,505 Elo+

VS

Team Averages
Level 123
1,620 SR
1,524 Elo+
Chang'e
Chang'e
 
Chang'e
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CrazyMadManX
Khepri
Level 139
God Stats
89W - 79L
1,589 SR
Queue Stats
181W - 170L
1,513 Elo+
Solo
Ah Puch
Ah Puch
KanjiOn1
Ah Puch
Level 129
God Stats
4W - 1L
1,809 SR
Queue Stats
105W - 93L
1,529 Elo+
Solo
Surtr
Surtr
Thîccbaddîez
Surtr
Level 121
God Stats
22W - 9L
1,704 SR
Queue Stats
62W - 50L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
3 / 4 / 1
6,417
583
5,732
7,049
1,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
 
Izanami
9
0 / 2 / 0
4,998
454
2,819
6,565
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
KeepUp650
Mercury
9
1 / 4 / 1
5,407
492
2,103
7,793
2,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
9
0 / 0 / 0
5,208
473
1,550
5,746
2,680
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
NotYourSenpai27
Sun Wukong
11
0 / 2 / 0
6,246
568
5,304
9,510
6,461
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
11
4 / 3 / 2
6,462
587
4,974
6,777
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xbalanque
 
Xbalanque
12
3 / 0 / 2
6,449
586
7,103
5,687
1,993
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Khepri
9
1 / 0 / 4
5,911
537
2,986
5,945
3,517
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ah Puch
KanjiOn1
Ah Puch
10
1 / 1 / 5
5,730
521
4,145
5,513
2,048
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 0 / 0
6,692
608
7,476
8,818
5,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
24
4
Kills
11
12
Deaths
4
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
3
4
1
0.88
L
Izanami
 
Izanami
0
2
0
0
W
Chang'e
 
Chang'e
4
3
2
1.67
W
Xbalanque
 
Xbalanque
3
0
2
4
W
Khepri
1
0
4
3
W
Ah Puch
KanjiOn1
Ah Puch
1
1
5
3.5
L
Mercury
KeepUp650
Mercury
1
4
1
0.38
L
Yemoja
0
0
0
0
L
Sun Wukong
NotYourSenpai27
Sun Wukong
0
2
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,508
Damage
26,684
36,663
Taken
32,740
14,405
Mitigated
15,030
11,550
Healing
13,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,732
317
0
750
7,049
1,507
0
3,366
3,345
44,175
1,484
L
Izanami
 
Izanami
2,819
1,710
198
1,288
6,565
1,644
0
1,865
4,700
0
35,950
W
Chang'e
 
Chang'e
4,974
322
400
1,643
6,777
2,021
0
3,521
3,256
34,104
0
W
Xbalanque
 
Xbalanque
7,103
3,391
0
1,717
5,687
1,993
0
1,249
4,438
0
50,980
W
Khepri
2,986
244
1,715
1,592
5,945
3,517
0
2,071
3,874
12,354
2,775
W
Ah Puch
KanjiOn1
Ah Puch
4,145
394
0
3,192
5,513
2,048
0
877
4,636
37,058
0
L
Mercury
KeepUp650
Mercury
2,103
1,131
0
890
7,793
2,113
0
4,257
3,400
0
28,569
L
Yemoja
1,550
348
2,602
2,366
5,746
2,680
0
1,554
4,192
14,035
0
L
Sun Wukong
NotYourSenpai27
Sun Wukong
5,304
1,215
0
3,456
9,510
6,461
0
1,042
7,621
0
45,485
W
7,476
2,195
0
3,695
8,818
5,451
64
0
8,818
2,516
43,484

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,276
Gold Earned
31,244
319
Minions Killed
296
0
Camps Cleared
0
1,034,402
Distance Traveled
1,105,165
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,417
583
91
8
0
216,109
2
L
Izanami
4,998
454
71
6
0
193,662
0
W
Chang'e
6,462
587
73
7
0
221,740
0
W
Xbalanque
6,449
586
73
7
0
198,605
1
W
Khepri
5,911
537
14
1
0
230,079
4
W
Ah Puch
5,730
521
62
6
0
227,446
0
L
Mercury
5,407
492
53
5
0
252,978
2
L
Yemoja
5,208
473
23
2
0
180,657
0
L
Sun Wukong
6,246
568
81
7
0
190,996
1
W
Surtr
6,692
608
74
7
0
227,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role