Player Matchup

Kumbhakarna
Kumbhakarna
KH3 Cloud
Kumbhakarna
Level 107
God Stats
3W - 3L
1,518 SR
Queue Stats
67W - 75L
1,390 Elo+
Party 1
Jormungandr
Jormungandr
KaizoShinigami
Jormungandr
Level 104
God Stats
3W - 3L
1,453 SR
Queue Stats
68W - 80L
1,385 Elo+
Party 1
Vulcan
Vulcan
xXRip-_-JahXx
Vulcan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,355 Elo+
Solo
Team Averages
Level 113
1,490 SR
1,377 Elo+

VS

Team Averages
Level 146
1,536 SR
1,448 Elo+
Baron Samedi
Baron Samedi
Heavendayo
Baron Samedi
Level 159
God Stats
16W - 9L
1,500 SR
Queue Stats
82W - 81L
1,476 Elo+
Solo
Mulan
Mulan
I MISS BONES I
Mulan
Level 177
God Stats
2W - 0L
1,644 SR
Queue Stats
26W - 23L
1,489 Elo+
Solo
Fenrir
Fenrir
OmgStixx
Fenrir
Level 102
God Stats
28W - 24L
1,464 SR
Queue Stats
736W - 786L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
KH3 Cloud
Kumbhakarna
16
0 / 4 / 2
9,772
698
5,686
17,445
14,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jormungandr
KaizoShinigami
Jormungandr
17
3 / 6 / 2
11,444
817
12,650
17,349
15,742
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
2 / 6 / 1
10,891
778
9,203
8,642
3,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Heavendayo
Baron Samedi
19
10 / 1 / 4
12,108
865
17,974
8,597
3,252
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
3 / 2 / 11
10,660
761
7,057
16,907
18,881
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Fenrir
OmgStixx
Fenrir
15
2 / 2 / 10
9,670
691
6,986
14,255
14,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
40
5
Kills
15
16
Deaths
5
5
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Heavendayo
Baron Samedi
10
1
4
12
W
3
2
11
4.25
L
Kumbhakarna
KH3 Cloud
Kumbhakarna
0
4
2
0.25
L
Jormungandr
KaizoShinigami
Jormungandr
3
6
2
0.67
W
Fenrir
OmgStixx
Fenrir
2
2
10
3.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,539
Damage
32,017
43,436
Taken
39,759
33,528
Mitigated
36,521
4,412
Healing
8,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Heavendayo
Baron Samedi
17,974
843
1,842
2,747
8,597
3,252
284
6,566
1,983
48,100
0
W
7,057
602
0
2,270
16,907
18,881
24
11,329
5,578
0
26,367
L
Kumbhakarna
KH3 Cloud
Kumbhakarna
5,686
686
381
2,188
17,445
14,628
292
7,620
9,575
20,348
1,278
L
Jormungandr
KaizoShinigami
Jormungandr
12,650
2,203
247
1,297
17,349
15,742
132
7,446
9,580
40,901
997
W
Fenrir
OmgStixx
Fenrir
6,986
1,531
0
1,993
14,255
14,388
432
8,839
5,394
0
19,757
L
9,203
153
0
299
8,642
3,158
553
2,941
5,514
37,793
61

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,107
Gold Earned
32,438
154
Minions Killed
123
0
Camps Cleared
0
698,816
Distance Traveled
739,706
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
12,108
865
60
4
0
257,177
1
W
Mulan
10,660
761
42
3
0
214,234
7
L
Kumbhakarna
9,772
698
41
3
0
242,225
0
L
Jormungandr
11,444
817
61
4
0
221,738
0
W
Fenrir
9,670
691
21
2
0
268,295
1
L
Vulcan
10,891
778
52
4
0
234,853
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role