Player Matchup

Charybdis
Charybdis
BongCat
Charybdis
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 53L
1,369 Elo+
Party 3
Bakasura
Bakasura
DaBloodsploder
Bakasura
Level 108
God Stats
3W - 1L
1,918 SR
Queue Stats
36W - 41L
1,451 Elo+
Solo
Nike
Nike
MrN0rth
Nike
Level 134
God Stats
1W - 10L
1,259 SR
Queue Stats
271W - 271L
1,519 Elo+
Party 4
Anubis
Anubis
Rollerskatie
Anubis
Level 109
God Stats
17W - 12L
1,621 SR
Queue Stats
264W - 234L
1,508 Elo+
Party 4
Cthulhu
Cthulhu
baldsack
Cthulhu
Level 33
God Stats
0W - 6L
1,500 SR
Queue Stats
173W - 164L
1,236 Elo+
Party 3
Team Averages
Level 82
1,559 SR
1,417 Elo+

VS

Team Averages
Level 76
1,675 SR
1,511 Elo+
Persephone
Persephone
BrilliantBull
Persephone
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 39L
1,554 Elo+
Party 2
Bastet
Bastet
HeziBee
Bastet
Level 64
God Stats
2W - 0L
1,728 SR
Queue Stats
82W - 84L
1,475 Elo+
Party 1
Cernunnos
Cernunnos
LuZioNz_C
Cernunnos
Level 67
God Stats
5W - 2L
1,898 SR
Queue Stats
132W - 124L
1,472 Elo+
Party 1
Cthulhu
Cthulhu
PontiusPlague
Cthulhu
Level 67
God Stats
7W - 2L
1,747 SR
Queue Stats
42W - 39L
1,525 Elo+
Party 2
Jormungandr
Jormungandr
iBardock1
Jormungandr
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 16L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BongCat
Charybdis
9
0 / 2 / 0
5,397
450
4,719
7,215
1,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
11
1 / 2 / 0
5,822
485
4,290
10,099
4,232
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Nike
MrN0rth
Nike
10
0 / 3 / 0
5,759
480
5,602
9,650
6,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
11
0 / 2 / 0
5,880
490
1,762
7,523
3,030
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
baldsack
Cthulhu
9
0 / 5 / 0
5,405
450
2,248
9,372
6,027
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BrilliantBull
Persephone
12
2 / 0 / 0
6,982
582
5,834
4,483
1,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
HeziBee
Bastet
11
2 / 0 / 3
6,085
507
1,469
6,544
2,195
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cernunnos
LuZioNz_C
Cernunnos
12
4 / 1 / 3
6,577
548
7,126
6,876
2,229
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
12
4 / 0 / 3
6,877
573
6,186
9,238
6,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
iBardock1
Jormungandr
12
2 / 0 / 1
7,317
610
5,455
10,292
5,635
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
24
1
Kills
14
14
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BongCat
Charybdis
0
2
0
0
W
Persephone
BrilliantBull
Persephone
2
0
0
2
L
Bakasura
1
2
0
0.5
W
Bastet
HeziBee
Bastet
2
0
3
3.5
W
Cernunnos
LuZioNz_C
Cernunnos
4
1
3
5.5
L
Nike
MrN0rth
Nike
0
3
0
0
W
Cthulhu
4
0
3
5.5
L
Anubis
0
2
0
0
L
Cthulhu
baldsack
Cthulhu
0
5
0
0
W
Jormungandr
iBardock1
Jormungandr
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,621
Damage
26,070
43,859
Taken
37,433
21,970
Mitigated
17,577
12,248
Healing
13,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BongCat
Charybdis
4,719
2,999
0
2,825
7,215
1,929
318
2,228
4,987
0
37,375
W
Persephone
BrilliantBull
Persephone
5,834
258
0
823
4,483
1,020
0
1,619
2,713
45,565
1,142
L
Bakasura
4,290
2,355
0
3,887
10,099
4,232
104
2,043
8,056
0
37,526
W
Bastet
HeziBee
Bastet
1,469
559
0
2,092
6,544
2,195
0
226
6,318
0
40,014
W
Cernunnos
LuZioNz_C
Cernunnos
7,126
2,848
0
3,259
6,876
2,229
32
716
5,720
0
46,553
L
Nike
MrN0rth
Nike
5,602
805
0
1,742
9,650
6,752
0
5,289
4,361
0
40,414
W
Cthulhu
6,186
201
123
3,185
9,238
6,498
0
1,383
7,614
32,652
1,836
L
Anubis
1,762
140
0
2,591
7,523
3,030
0
4,970
2,553
41,338
530
L
Cthulhu
baldsack
Cthulhu
2,248
279
57
1,146
9,372
6,027
0
2,642
6,730
17,350
562
W
Jormungandr
iBardock1
Jormungandr
5,455
3,355
0
3,644
10,292
5,635
0
0
9,761
53,172
103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,263
Gold Earned
33,838
346
Minions Killed
384
0
Camps Cleared
0
1,166,384
Distance Traveled
1,093,393
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,397
450
76
6
0
212,030
0
W
Persephone
6,982
582
86
7
0
220,057
0
L
Bakasura
5,822
485
89
7
0
262,635
0
W
Bastet
6,085
507
70
6
0
232,578
0
W
Cernunnos
6,577
548
73
6
0
205,432
0
L
Nike
5,759
480
78
7
0
225,005
4
W
Cthulhu
6,877
573
54
5
0
252,408
3
L
Anubis
5,880
490
80
7
0
222,298
0
L
Cthulhu
5,405
450
23
2
0
244,416
3
W
Jormungandr
7,317
610
101
8
0
182,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role