Player Matchup

Rama
Rama
 
Rama
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Oscarsitu
Yemoja
Level 137
God Stats
6W - 11L
1,319 SR
Queue Stats
66W - 56L
1,551 Elo+
Party 1
Sun Wukong
Sun Wukong
Panoramix824
Sun Wukong
Level 86
God Stats
1W - 1L
1,214 SR
Queue Stats
47W - 52L
1,425 Elo+
Solo
Mercury
Mercury
Raptormad
Mercury
Level 69
God Stats
4W - 11L
1,176 SR
Queue Stats
30W - 38L
1,427 Elo+
Solo
Hera
Hera
nutty_maniac
Hera
Level 109
God Stats
20W - 12L
1,581 SR
Queue Stats
179W - 178L
1,436 Elo+
Solo
Team Averages
Level 110
1,358 SR
1,468 Elo+

VS

Team Averages
Level 132
1,555 SR
1,468 Elo+
Bacchus
Bacchus
 
Bacchus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
NICK K0Z
Gilgamesh
Level 195
God Stats
0W - 1L
1,817 SR
Queue Stats
17W - 19L
1,477 Elo+
Solo
Cu Chulainn
Cu Chulainn
Nplayz
Cu Chulainn
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 18L
1,467 Elo+
Solo
Scylla
Scylla
Polo_MarkY_
Scylla
Level 144
God Stats
20W - 10L
1,704 SR
Queue Stats
220W - 211L
1,565 Elo+
Solo
Izanami
Izanami
ƒlαωlєѕѕ
Izanami
Level 75
God Stats
0W - 1L
1,254 SR
Queue Stats
3W - 3L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
5 / 0 / 0
6,949
695
4,141
5,331
1,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Yemoja
Oscarsitu
Yemoja
10
0 / 0 / 6
5,825
583
3,615
6,675
3,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sun Wukong
Panoramix824
Sun Wukong
11
2 / 1 / 3
6,656
666
4,081
8,214
5,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
Raptormad
Mercury
11
4 / 1 / 4
6,169
617
4,931
5,762
1,905
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 0 / 2
6,310
631
6,167
3,846
1,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
6
0 / 2 / 0
4,502
450
2,054
7,763
4,127
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
NICK K0Z
Gilgamesh
10
0 / 3 / 1
5,170
517
3,732
9,554
3,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cu Chulainn
Nplayz
Cu Chulainn
8
1 / 4 / 0
5,031
503
4,888
8,821
4,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Scylla
11
1 / 2 / 0
5,555
556
2,809
5,073
1,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 5 / 0
5,002
500
1,930
5,462
1,306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
15
Kills
2
2
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
0
0
5
L
Bacchus
 
Bacchus
0
2
0
0
L
Gilgamesh
NICK K0Z
Gilgamesh
0
3
1
0.17
L
Cu Chulainn
Nplayz
Cu Chulainn
1
4
0
0.25
W
Yemoja
Oscarsitu
Yemoja
0
0
6
3
W
Sun Wukong
Panoramix824
Sun Wukong
2
1
3
3.5
L
Scylla
1
2
0
0.5
W
Mercury
Raptormad
Mercury
4
1
4
6
W
4
0
2
5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,935
Damage
15,413
29,828
Taken
36,673
13,671
Mitigated
14,807
10,117
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
4,141
3,254
0
2,452
5,331
1,654
0
1,085
4,246
0
45,988
L
Bacchus
 
Bacchus
2,054
297
0
1,661
7,763
4,127
0
3,598
4,014
9,442
0
L
Gilgamesh
NICK K0Z
Gilgamesh
3,732
1,010
0
899
9,554
3,706
0
2,421
7,035
0
40,520
L
Cu Chulainn
Nplayz
Cu Chulainn
4,888
698
0
2,393
8,821
4,237
0
895
7,856
3,080
24,153
W
Yemoja
Oscarsitu
Yemoja
3,615
1,210
2,994
2,336
6,675
3,196
0
1,428
5,199
14,540
0
W
Sun Wukong
Panoramix824
Sun Wukong
4,081
272
0
870
8,214
5,697
441
967
7,201
0
44,063
L
Scylla
2,809
455
0
785
5,073
1,431
0
1,716
3,172
37,267
0
W
Mercury
Raptormad
Mercury
4,931
1,215
0
495
5,762
1,905
0
1,193
4,463
0
32,319
W
6,167
937
0
970
3,846
1,219
0
1,064
2,612
43,293
922
L
1,930
1,088
0
282
5,462
1,306
0
623
4,819
0
26,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,909
Gold Earned
25,260
331
Minions Killed
267
0
Camps Cleared
0
1,031,838
Distance Traveled
1,018,660
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,949
695
87
9
0
185,667
4
L
Bacchus
4,502
450
26
3
0
202,454
2
L
Gilgamesh
5,170
517
66
7
0
225,950
0
L
Cu Chulainn
5,031
503
40
4
0
188,511
0
W
Yemoja
5,825
583
20
2
0
201,334
1
W
Sun Wukong
6,656
666
78
8
0
195,942
1
L
Scylla
5,555
556
76
8
0
199,207
1
W
Mercury
6,169
617
57
6
0
247,853
0
W
Hera
6,310
631
89
9
0
201,042
0
L
Izanami
5,002
500
59
6
0
202,538
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role