Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Vl Rxgth lV
Zeus
Level 128
God Stats
3W - 3L
1,578 SR
Queue Stats
208W - 239L
1,489 Elo+
Solo
Cabrakan
Cabrakan
acchurchill
Cabrakan
Level 166
God Stats
3W - 2L
1,759 SR
Queue Stats
193W - 151L
1,507 Elo+
Solo
Maui
Maui
blackmetalvegan
Maui
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,422 Elo+
Solo
Hun Batz
Hun Batz
o5201314o
Hun Batz
Level 115
God Stats
7W - 5L
1,652 SR
Queue Stats
210W - 235L
1,482 Elo+
Solo
Team Averages
Level 137
1,598 SR
1,480 Elo+

VS

Team Averages
Level 130
1,452 SR
1,454 Elo+
Raijin
Raijin
EndIzssChaos
Raijin
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 64L
1,473 Elo+
Party 1
Ares
Ares
GoldAn Orphan
Ares
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 26L
1,572 Elo+
Party 1
Loki
Loki
LIMIchan
Loki
Level 147
God Stats
3W - 7L
1,281 SR
Queue Stats
515W - 554L
1,542 Elo+
Solo
Izanami
Izanami
OrphanArmy
Izanami
Level 157
God Stats
1W - 0L
1,697 SR
Queue Stats
89W - 70L
1,566 Elo+
Solo
Ganesha
Ganesha
Vex Zlyts
Ganesha
Level 126
God Stats
2W - 1L
1,282 SR
Queue Stats
6W - 11L
1,117 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
1 / 2 / 3
5,307
1,061
6,853
4,012
1,474
Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

9
1 / 3 / 0
5,152
1,030
3,490
3,043
879
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
acchurchill
Cabrakan
12
2 / 4 / 2
6,256
1,251
5,439
5,161
3,368
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

9
0 / 3 / 1
4,913
983
1,216
5,160
4,150
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
o5201314o
Hun Batz
5
0 / 0 / 0
4,322
864
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
11
4 / 1 / 2
6,338
1,268
1,401
2,790
1,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 1 / 10
5,901
1,180
2,107
5,532
4,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Loki
12
3 / 0 / 8
6,649
1,330
3,379
2,847
1,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Izanami
OrphanArmy
Izanami
11
5 / 1 / 5
6,573
1,315
6,837
3,724
1,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ganesha
Vex Zlyts
Ganesha
10
0 / 1 / 11
6,112
1,222
1,471
4,901
4,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
48
4
Kills
12
12
Deaths
4
6
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
2
3
1.25
W
Raijin
4
1
2
5
W
0
1
10
5
W
Loki
3
0
8
7
W
Izanami
OrphanArmy
Izanami
5
1
5
7.5
W
Ganesha
Vex Zlyts
Ganesha
0
1
11
5.5
L
1
3
0
0.33
L
Cabrakan
acchurchill
Cabrakan
2
4
2
0.75
L
0
3
1
0.17
L
Hun Batz
o5201314o
Hun Batz
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,998
Damage
15,195
17,376
Taken
19,794
9,871
Mitigated
13,560
2,084
Healing
8,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
6,853
3,489
239
1,532
4,012
1,474
0
851
3,161
0
13,873
W
Raijin
1,401
188
387
779
2,790
1,221
330
2,009
781
5,568
0
W
2,107
166
442
1,271
5,532
4,597
42
2,831
2,701
2,525
466
W
Loki
3,379
184
1,075
786
2,847
1,752
0
1,260
1,587
0
7,539
W
Izanami
OrphanArmy
Izanami
6,837
4,154
0
1,145
3,724
1,621
934
1,466
2,258
0
20,157
W
Ganesha
Vex Zlyts
Ganesha
1,471
54
510
1,926
4,901
4,369
0
2,579
2,322
7,008
0
L
3,490
211
0
110
3,043
879
0
389
2,654
8,188
0
L
Cabrakan
acchurchill
Cabrakan
5,439
691
0
80
5,161
3,368
0
1,765
3,396
11,744
0
L
1,216
237
0
123
5,160
4,150
0
1,674
3,486
3,877
0
L
Hun Batz
o5201314o
Hun Batz
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,950
Gold Earned
31,573
46
Minions Killed
71
0
Camps Cleared
0
327,759
Distance Traveled
506,497
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,307
1,061
9
2
0
93,486
0
W
Raijin
6,338
1,268
9
2
0
90,982
0
W
Ares
5,901
1,180
4
1
0
88,244
0
W
Loki
6,649
1,330
14
3
0
128,856
0
W
Izanami
6,573
1,315
44
9
0
88,821
0
W
Ganesha
6,112
1,222
0
0
0
109,594
0
L
Zeus
5,152
1,030
13
3
0
71,147
0
L
Cabrakan
6,256
1,251
17
3
0
79,345
0
L
Maui
4,913
983
7
1
0
83,781
0
L
Hun Batz
4,322
864
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role