Player Matchup

Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver I
CorvoNL
Neith
Silver I
Level 128
God Stats
3W - 5L
1,512 SR
Queue Stats
159W - 173L
1,220 MMR
Solo
Mercury
Mercury
Silver I
DimitriiJke
Mercury
Silver I
Level 127
God Stats
3W - 5L
1,500 SR
Queue Stats
208W - 231L
1,243 MMR
Solo
Scylla
Scylla
Gold V
FleecyManx
Scylla
Gold V
Level 140
God Stats
11W - 18L
1,510 SR
Queue Stats
215W - 219L
1,314 MMR
Solo
Cerberus
Cerberus
Gold V
Toby-Swift99
Cerberus
Gold V
Level 115
God Stats
0W - 3L
1,214 SR
Queue Stats
147W - 156L
1,298 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 109
1,447 SR
1,315 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,455 SR
1,288 MMR
Vulcan
Vulcan
Gold V
AlfredRektYou
Vulcan
Gold V
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 29L
1,438 MMR
Solo
Chang'e
Chang'e
Gold V
Andriulis
Chang'e
Gold V
Level 149
God Stats
2W - 1L
1,627 SR
Queue Stats
100W - 104L
1,204 MMR
Solo
Loki
Loki
Silver I
BulgariaX3MLB
Loki
Silver I
Level 62
God Stats
1W - 3L
1,110 SR
Queue Stats
70W - 83L
1,246 MMR
Solo
Maui
Maui
Silver I
DJ-BakalaY_95200
Maui
Silver I
Level 129
God Stats
1W - 1L
1,325 SR
Queue Stats
102W - 110L
1,254 MMR
Solo
Charybdis
Charybdis
Gold V
Kekk5
Charybdis
Gold V
Level 159
God Stats
5W - 1L
1,714 SR
Queue Stats
148W - 163L
1,300 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
1 / 2 / 2
5,684
474
2,886
8,524
5,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
CorvoNL
Neith
11
1 / 2 / 0
6,268
522
4,931
6,529
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mercury
DimitriiJke
Mercury
9
4 / 1 / 0
5,714
476
2,178
5,624
1,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Scylla
FleecyManx
Scylla
12
0 / 1 / 1
6,385
532
3,247
5,499
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Toby-Swift99
Cerberus
12
3 / 3 / 2
7,144
595
8,870
12,504
7,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
ThanatosCthulhuJanusAgni

VS

Bans
GebNe ZhaMulanFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
6,459
538
4,768
4,634
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chang'e
Andriulis
Chang'e
11
1 / 4 / 1
6,255
521
5,795
10,264
3,333
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
4 / 3 / 3
6,961
580
4,739
8,802
2,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 0 / 2
6,079
507
2,417
6,705
3,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Charybdis
Kekk5
Charybdis
14
2 / 1 / 0
7,264
605
4,395
7,420
2,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
9
Kills
9
9
Deaths
9
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
1
2
2
1
W
1
1
1
1.5
W
Chang'e
Andriulis
Chang'e
1
4
1
0.38
W
4
3
3
1.83
L
Neith
CorvoNL
Neith
1
2
0
0.5
W
1
0
2
2
L
Mercury
DimitriiJke
Mercury
4
1
0
4
L
Scylla
FleecyManx
Scylla
0
1
1
0.5
W
Charybdis
Kekk5
Charybdis
2
1
0
2
L
Cerberus
Toby-Swift99
Cerberus
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,112
Damage
22,114
38,680
Taken
37,825
17,565
Mitigated
13,577
14,012
Healing
13,079
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
2,886
1,066
1,078
3,224
8,524
5,154
8
2,026
6,381
17,929
10,319
W
4,768
225
0
552
4,634
1,532
0
1,287
3,075
44,683
0
W
Chang'e
Andriulis
Chang'e
5,795
1,604
78
2,123
10,264
3,333
326
6,627
3,001
30,886
7,274
W
4,739
1,333
0
4,578
8,802
2,520
0
2,316
6,311
0
39,692
L
Neith
CorvoNL
Neith
4,931
2,046
0
1,648
6,529
1,880
0
217
6,312
0
47,795
W
2,417
405
0
2,399
6,705
3,686
0
2,028
4,557
14,001
0
L
Mercury
DimitriiJke
Mercury
2,178
1,155
0
1,441
5,624
1,784
0
1,417
4,175
0
20,836
L
Scylla
FleecyManx
Scylla
3,247
242
0
1,266
5,499
1,630
0
3,424
1,798
46,368
1,674
W
Charybdis
Kekk5
Charybdis
4,395
1,820
0
3,349
7,420
2,506
0
752
6,668
0
64,587
L
Cerberus
Toby-Swift99
Cerberus
8,870
455
0
5,355
12,504
7,117
0
4,800
7,704
43,753
256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,195
Gold Earned
33,018
390
Minions Killed
375
0
Camps Cleared
0
1,193,207
Distance Traveled
1,196,556
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,684
474
44
4
0
235,407
3
W
Vulcan
6,459
538
89
7
0
246,791
3
W
Chang'e
6,255
521
66
6
0
197,555
1
W
Loki
6,961
580
66
6
0
270,814
0
L
Neith
6,268
522
84
7
0
224,357
0
W
Maui
6,079
507
22
2
0
257,130
5
L
Mercury
5,714
476
33
3
0
275,998
0
L
Scylla
6,385
532
121
10
0
241,398
4
W
Charybdis
7,264
605
132
11
0
224,266
2
L
Cerberus
7,144
595
108
9
0
216,047
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role