Player Matchup

Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Bronze IV
 
Cerberus
Bronze IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Da Ji
Da Ji
Silver I
I-KenKaneki-I
Da Ji
Silver I
Level 64
God Stats
2W - 2L
1,547 SR
Queue Stats
42W - 50L
1,265 MMR
Solo
Apollo
Apollo
Gold IV
ViewsFromHawaii
Apollo
Gold IV
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 73L
1,448 MMR
Solo
Poseidon
Poseidon
Silver III
merli_n15
Poseidon
Silver III
Level 107
God Stats
3W - 3L
1,627 SR
Queue Stats
11W - 20L
1,339 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 109
1,535 SR
1,410 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 106
1,562 SR
1,362 MMR
Lancelot
Lancelot
Gold IV
Icarus4806
Lancelot
Gold IV
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,391 MMR
Solo
Jormungandr
Jormungandr
Silver V
Sageknuckles
Jormungandr
Silver V
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,289 MMR
Solo
Hera
Hera
Silver I
Uzumaki BOOM
Hera
Silver I
Level 132
God Stats
23W - 19L
1,505 SR
Queue Stats
126W - 145L
1,235 MMR
Solo
Nox
Nox
Gold III
lilimu11
Nox
Gold III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 67L
1,485 MMR
Solo
Chiron
Chiron
Silver II
reeet420
Chiron
Silver II
Level 107
God Stats
0W - 1L
1,805 SR
Queue Stats
6W - 9L
1,411 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
6 / 1 / 0
7,504
750
6,105
7,936
3,283
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cerberus
 
Cerberus
8
1 / 2 / 1
5,273
527
2,381
8,842
4,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
3 / 4 / 5
6,159
616
5,101
8,372
2,603
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
2 / 2 / 0
6,476
648
2,842
5,696
1,497
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
merli_n15
Poseidon
12
3 / 1 / 2
6,446
645
4,693
5,574
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bans
Nu WaYmirBacchusAgni

VS

Bans
ThanatosKing ArthurHadesHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Icarus4806
Lancelot
12
3 / 3 / 3
6,224
622
5,544
9,775
3,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
Sageknuckles
Jormungandr
5
0 / 6 / 1
4,117
412
1,721
6,091
2,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 3 / 3
5,479
548
3,059
4,739
1,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

9
3 / 1 / 3
5,941
594
3,270
5,819
2,778
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chiron
reeet420
Chiron
11
3 / 2 / 2
6,254
625
5,530
5,773
1,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
21
15
Kills
9
10
Deaths
15
8
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
1
0
6
W
Cerberus
 
Cerberus
1
2
1
0.75
W
3
4
5
1.38
L
Lancelot
Icarus4806
Lancelot
3
3
3
1.5
L
Jormungandr
Sageknuckles
Jormungandr
0
6
1
0.08
L
0
3
3
0.5
W
2
2
0
1
L
3
1
3
4.5
W
Poseidon
merli_n15
Poseidon
3
1
2
4
L
Chiron
reeet420
Chiron
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,122
Damage
19,124
36,420
Taken
32,197
13,918
Mitigated
12,029
10,493
Healing
6,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,105
928
0
2,928
7,936
3,283
548
1,490
6,218
50,154
1,929
W
Cerberus
 
Cerberus
2,381
28
18
2,575
8,842
4,940
0
2,434
6,408
13,839
1,634
W
5,101
820
0
1,316
8,372
2,603
11
351
8,021
0
29,509
L
Lancelot
Icarus4806
Lancelot
5,544
1,037
0
730
9,775
3,983
0
2,831
6,944
0
40,316
L
Jormungandr
Sageknuckles
Jormungandr
1,721
601
0
814
6,091
2,475
0
3,837
2,254
10,146
212
L
3,059
790
0
531
4,739
1,196
0
2,771
1,968
37,941
512
W
2,842
1,061
0
2,360
5,696
1,497
1,060
635
5,061
0
40,103
L
3,270
917
1,162
1,668
5,819
2,778
0
2,999
2,820
12,631
1,546
W
Poseidon
merli_n15
Poseidon
4,693
1,029
0
1,296
5,574
1,595
0
2,865
2,709
42,746
1,752
L
Chiron
reeet420
Chiron
5,530
2,325
136
1,392
5,773
1,597
0
500
5,256
0
33,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,858
Gold Earned
28,015
322
Minions Killed
243
0
Camps Cleared
0
993,627
Distance Traveled
896,469
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,504
750
100
10
0
203,383
0
W
Cerberus
5,273
527
25
3
0
172,261
0
W
Da Ji
6,159
616
48
5
0
229,517
0
L
Lancelot
6,224
622
69
7
0
220,482
0
L
Jormungandr
4,117
412
19
2
0
116,342
0
L
Hera
5,479
548
76
8
0
182,307
1
W
Apollo
6,476
648
73
7
0
189,028
2
L
Nox
5,941
594
24
2
0
189,600
0
W
Poseidon
6,446
645
76
8
0
199,438
0
L
Chiron
6,254
625
55
6
0
187,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role