Player Matchup

Jormungandr
Jormungandr
GettingCoffee
Jormungandr
Level 139
God Stats
4W - 2L
1,739 SR
Queue Stats
151W - 161L
1,493 Elo+
Party 2
Freya
Freya
GodOfConsider
Freya
Level 129
God Stats
2W - 4L
1,172 SR
Queue Stats
398W - 425L
1,445 Elo+
Solo
Cu Chulainn
Cu Chulainn
Jpop3001
Cu Chulainn
Level 122
God Stats
0W - 1L
1,548 SR
Queue Stats
28W - 28L
1,406 Elo+
Solo
Raijin
Raijin
KRIM47
Raijin
Level 102
God Stats
2W - 1L
1,728 SR
Queue Stats
54W - 62L
1,437 Elo+
Solo
Terra
Terra
RN-Jeebus
Terra
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 96L
1,470 Elo+
Party 2
Team Averages
Level 130
1,538 SR
1,450 Elo+

VS

Team Averages
Level 122
1,608 SR
1,437 Elo+
Terra
Terra
A Novak Forever
Terra
Level 129
God Stats
9W - 6L
1,487 SR
Queue Stats
532W - 540L
1,485 Elo+
Solo
Fafnir
Fafnir
III DaGhosT III
Fafnir
Level 148
God Stats
3W - 0L
1,707 SR
Queue Stats
467W - 485L
1,418 Elo+
Solo
Discordia
Discordia
Ladiikat
Discordia
Level 61
God Stats
11W - 3L
1,807 SR
Queue Stats
210W - 246L
1,372 Elo+
Party 1
Kukulkan
Kukulkan
Scxmbagblessed
Kukulkan
Level 112
God Stats
1W - 0L
1,742 SR
Queue Stats
21W - 23L
1,433 Elo+
Party 1
Jing Wei
Jing Wei
VixenShadowfire
Jing Wei
Level 162
God Stats
1W - 2L
1,296 SR
Queue Stats
59W - 50L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GettingCoffee
Jormungandr
13
3 / 3 / 2
7,741
774
8,060
10,334
9,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

9
0 / 6 / 3
6,091
609
6,999
9,075
3,945
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cu Chulainn
Jpop3001
Cu Chulainn
12
1 / 5 / 0
6,884
688
12,714
11,989
9,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Raijin
KRIM47
Raijin
13
1 / 2 / 3
6,795
680
6,947
8,052
3,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Terra
RN-Jeebus
Terra
15
1 / 1 / 6
7,740
774
1,750
11,639
12,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 15
8,823
882
6,097
9,665
8,502
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
2 / 1 / 11
8,510
851
6,179
11,263
12,324
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Ladiikat
Discordia
14
4 / 2 / 11
8,195
820
14,145
7,420
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kukulkan
13
5 / 1 / 7
8,405
841
8,591
5,484
2,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Jing Wei
14
4 / 3 / 10
8,989
899
9,238
9,360
4,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
71
6
Kills
17
17
Deaths
7
14
Assists
54
Player
Kills
Deaths
Assists
KDA
W
2
0
15
9.5
L
Jormungandr
GettingCoffee
Jormungandr
3
3
2
1.33
L
0
6
3
0.25
W
2
1
11
7.5
L
Cu Chulainn
Jpop3001
Cu Chulainn
1
5
0
0.2
L
Raijin
KRIM47
Raijin
1
2
3
1.25
W
Discordia
Ladiikat
Discordia
4
2
11
4.75
L
Terra
RN-Jeebus
Terra
1
1
6
4
W
Kukulkan
5
1
7
8.5
W
Jing Wei
4
3
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,470
Damage
44,250
51,089
Taken
43,192
40,119
Mitigated
30,883
22,134
Healing
25,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,097
367
8,834
4,398
9,665
8,502
0
4,515
4,922
10,439
0
L
Jormungandr
GettingCoffee
Jormungandr
8,060
1,179
348
1,061
10,334
9,718
0
6,667
3,667
16,022
741
L
6,999
1,805
429
1,519
9,075
3,945
0
7,561
1,514
8,662
0
W
6,179
1,873
3,089
3,583
11,263
12,324
60
6,070
4,974
7,981
2,103
L
Cu Chulainn
Jpop3001
Cu Chulainn
12,714
1,488
685
1,798
11,989
9,612
0
5,780
6,209
0
26,838
L
Raijin
KRIM47
Raijin
6,947
1,004
1,477
1,626
8,052
3,998
0
6,353
1,699
15,323
0
W
Discordia
Ladiikat
Discordia
14,145
1,841
296
210
7,420
3,265
0
4,521
2,865
25,050
0
L
Terra
RN-Jeebus
Terra
1,750
189
7,695
5,496
11,639
12,846
0
7,471
4,168
3,474
0
W
Kukulkan
8,591
619
1,246
880
5,484
2,626
310
3,456
1,958
21,782
0
W
Jing Wei
9,238
6,183
1,358
1,798
9,360
4,166
938
4,114
5,080
0
23,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,251
Gold Earned
42,922
70
Minions Killed
104
0
Camps Cleared
0
778,702
Distance Traveled
937,130
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,823
882
6
1
0
215,603
0
L
Jormungandr
7,741
774
23
2
0
130,210
0
L
Freya
6,091
609
4
0
0
115,148
0
W
Fafnir
8,510
851
8
1
0
179,954
0
L
Cu Chulainn
6,884
688
22
2
0
176,029
0
L
Raijin
6,795
680
18
2
0
154,534
0
W
Discordia
8,195
820
24
2
0
175,243
0
L
Terra
7,740
774
3
0
0
202,781
0
W
Kukulkan
8,405
841
31
3
0
198,591
0
W
Jing Wei
8,989
899
35
4
0
167,739
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role