Player Matchup

Tsukuyomi
Tsukuyomi
A_A_-_-_R0N
Tsukuyomi
Level 116
God Stats
7W - 3L
1,681 SR
Queue Stats
38W - 35L
1,499 Elo+
Party 1
Anubis
Anubis
JermTheBot
Anubis
Level 106
God Stats
5W - 4L
1,469 SR
Queue Stats
215W - 222L
1,491 Elo+
Party 1
Geb
Geb
Lorthar
Geb
Level 169
God Stats
10W - 13L
1,526 SR
Queue Stats
588W - 581L
1,518 Elo+
Solo
Team Averages
Level 130
1,559 SR
1,503 Elo+

VS

Team Averages
Level 89
1,509 SR
1,495 Elo+
Nut
Nut
Asazelle
Nut
Level 25
God Stats
5W - 6L
1,472 SR
Queue Stats
187W - 203L
1,434 Elo+
Party 2
Ah Puch
Ah Puch
Hyza420
Ah Puch
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
168W - 198L
1,442 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Ornatewater
Kumbhakarna
Level 109
God Stats
5W - 4L
1,554 SR
Queue Stats
373W - 226L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
A_A_-_-_R0N
Tsukuyomi
14
5 / 3 / 6
8,652
865
8,504
5,443
2,089
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Anubis
JermTheBot
Anubis
16
7 / 0 / 6
9,481
948
8,591
5,476
2,375
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Geb
14
1 / 3 / 8
7,910
791
5,651
7,736
6,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
6,928
693
3,030
6,716
1,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ah Puch
Hyza420
Ah Puch
13
1 / 6 / 3
7,684
768
4,246
8,124
1,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
Ornatewater
Kumbhakarna
15
4 / 2 / 2
9,388
939
4,301
10,772
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
13
Kills
6
6
Deaths
13
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
A_A_-_-_R0N
Tsukuyomi
5
3
6
2.67
L
1
5
1
0.3
L
Ah Puch
Hyza420
Ah Puch
1
6
3
0.42
W
Anubis
JermTheBot
Anubis
7
0
6
10
W
Geb
1
3
8
1.67
L
Kumbhakarna
Ornatewater
Kumbhakarna
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,746
Damage
11,577
18,655
Taken
25,612
10,961
Mitigated
7,582
5,364
Healing
2,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
A_A_-_-_R0N
Tsukuyomi
8,504
1,201
0
130
5,443
2,089
117
2,116
3,239
0
21,198
L
3,030
996
0
562
6,716
1,801
24
4,230
2,486
0
9,470
L
Ah Puch
Hyza420
Ah Puch
4,246
32
0
719
8,124
1,953
0
5,760
2,364
19,881
0
W
Anubis
JermTheBot
Anubis
8,591
240
0
3,499
5,476
2,375
141
3,078
2,242
36,419
0
W
Geb
5,651
244
128
1,607
7,736
6,497
29
2,569
4,935
13,042
678
L
Kumbhakarna
Ornatewater
Kumbhakarna
4,301
304
0
1,298
10,772
3,828
0
4,032
6,708
38,651
1,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,043
Gold Earned
24,000
121
Minions Killed
129
0
Camps Cleared
0
526,659
Distance Traveled
465,129
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,652
865
35
4
0
187,904
0
L
Nut
6,928
693
21
2
0
125,825
0
L
Ah Puch
7,684
768
44
4
0
145,451
0
W
Anubis
9,481
948
77
8
0
169,218
0
W
Geb
7,910
791
9
1
0
169,537
0
L
Kumbhakarna
9,388
939
64
6
0
193,853
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role