Player Matchup

Aphrodite
Aphrodite
Raven-O-Azarath
Aphrodite
Level 67
God Stats
2W - 5L
1,447 SR
Queue Stats
16W - 43L
1,197 Elo+
Party 2
Danzaburou
Danzaburou
ToonZiEs9026
Danzaburou
Level 16
God Stats
1W - 2L
1,497 SR
Queue Stats
8W - 22L
1,214 Elo+
Party 2
Guan Yu
Guan Yu
mdLuffypk94
Guan Yu
Level 3
God Stats
1W - 1L
1,698 SR
Queue Stats
1W - 10L
1,311 Elo+
Party 2
Team Averages
Level 29
1,547 SR
1,241 Elo+

VS

Team Averages
Level 81
1,483 SR
1,444 Elo+
Chaac
Chaac
Anubismain42069
Chaac
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 11L
1,495 Elo+
Party 1
Achilles
Achilles
Ligma2bowls
Achilles
Level 97
God Stats
3W - 8L
1,450 SR
Queue Stats
11W - 20L
1,305 Elo+
Party 1
Janus
Janus
devilsinsanity
Janus
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 13L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Raven-O-Azarath
Aphrodite
15
3 / 6 / 2
9,593
738
5,613
13,548
6,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
ToonZiEs9026
Danzaburou
14
0 / 7 / 5
8,634
664
7,370
13,171
4,777
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
mdLuffypk94
Guan Yu
14
1 / 7 / 2
9,408
724
2,019
14,273
9,974
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 2 / 10
11,791
907
18,409
17,554
16,445
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Achilles
Ligma2bowls
Achilles
17
6 / 3 / 9
12,017
924
7,177
13,787
10,833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

19
7 / 0 / 11
12,679
975
11,019
3,706
1,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
50
4
Kills
20
20
Deaths
5
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
7
2
10
6
W
Achilles
Ligma2bowls
Achilles
6
3
9
3.5
L
Aphrodite
Raven-O-Azarath
Aphrodite
3
6
2
0.67
L
Danzaburou
ToonZiEs9026
Danzaburou
0
7
5
0.36
W
7
0
11
12.5
L
Guan Yu
mdLuffypk94
Guan Yu
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,002
Damage
36,605
40,992
Taken
35,047
21,438
Mitigated
28,831
7,487
Healing
10,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,409
4,046
0
7,284
17,554
16,445
570
4,317
12,713
3,029
43,778
W
Achilles
Ligma2bowls
Achilles
7,177
1,332
0
1,936
13,787
10,833
982
1,189
12,410
0
28,774
L
Aphrodite
Raven-O-Azarath
Aphrodite
5,613
676
2,297
2,983
13,548
6,687
0
4,309
9,166
19,912
0
L
Danzaburou
ToonZiEs9026
Danzaburou
7,370
4,018
0
1,139
13,171
4,777
0
3,131
9,988
0
23,237
W
11,019
320
0
1,032
3,706
1,553
1,080
63
3,643
52,005
0
L
Guan Yu
mdLuffypk94
Guan Yu
2,019
745
112
956
14,273
9,974
0
5,026
9,120
0
11,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,635
Gold Earned
36,487
88
Minions Killed
169
0
Camps Cleared
0
582,202
Distance Traveled
755,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,791
907
50
4
0
232,382
0
W
Achilles
12,017
924
35
3
0
243,525
0
L
Aphrodite
9,593
738
42
3
0
186,963
0
L
Danzaburou
8,634
664
30
2
0
187,448
0
W
Janus
12,679
975
84
6
0
279,387
0
L
Guan Yu
9,408
724
16
1
0
207,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role