Player Matchup

Surtr
Surtr
 
Surtr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Carti Kun8264
Hou Yi
Level 109
God Stats
1W - 2L
1,545 SR
Queue Stats
11W - 18L
1,469 Elo+
Party 2
Cliodhna
Cliodhna
H3RNAN12
Cliodhna
Level 109
God Stats
3W - 2L
1,831 SR
Queue Stats
42W - 47L
1,529 Elo+
Party 2
Vulcan
Vulcan
Juan Uzumaki635
Vulcan
Level 111
God Stats
1W - 1L
1,692 SR
Queue Stats
11W - 19L
1,449 Elo+
Party 2
Ymir
Ymir
alankong1648
Ymir
Level 73
God Stats
1W - 3L
1,374 SR
Queue Stats
3W - 7L
1,402 Elo+
Party 2
Team Averages
Level 106
1,588 SR
1,470 Elo+

VS

Team Averages
Level 104
1,596 SR
1,519 Elo+
Sun Wukong
Sun Wukong
Alexander07
Sun Wukong
Level 106
God Stats
3W - 3L
1,500 SR
Queue Stats
58W - 49L
1,532 Elo+
Solo
Anhur
Anhur
CleftChamp2
Anhur
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 32L
1,466 Elo+
Party 1
Serqet
Serqet
Deuxchem
Serqet
Level 153
God Stats
7W - 5L
1,616 SR
Queue Stats
145W - 119L
1,550 Elo+
Solo
Fafnir
Fafnir
Sniper1511
Fafnir
Level 173
God Stats
8W - 3L
1,725 SR
Queue Stats
181W - 147L
1,505 Elo+
Party 1
Janus
Janus
xWolft120
Janus
Level 67
God Stats
23W - 24L
1,638 SR
Queue Stats
357W - 346L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
0 / 7 / 0
6,753
450
5,468
15,951
8,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 7 / 1
6,468
431
6,371
11,369
2,928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cliodhna
H3RNAN12
Cliodhna
13
2 / 5 / 0
7,505
500
6,414
13,849
4,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 4 / 1
7,362
491
4,717
7,740
2,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 6 / 2
6,553
437
3,347
15,179
10,982
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Alexander07
Sun Wukong
16
9 / 0 / 3
10,447
696
12,333
11,212
6,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 2 / 5
8,168
545
9,567
10,540
4,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
Deuxchem
Serqet
14
9 / 2 / 2
8,468
565
7,738
13,008
5,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fafnir
Sniper1511
Fafnir
14
4 / 0 / 10
9,582
639
11,236
9,566
11,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Janus
xWolft120
Janus
16
3 / 0 / 0
8,991
599
5,702
5,667
1,756
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
4
Kills
29
29
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Surtr
 
Surtr
0
7
0
0
W
Sun Wukong
Alexander07
Sun Wukong
9
0
3
10.5
L
1
7
1
0.21
W
4
2
5
3.25
W
Serqet
Deuxchem
Serqet
9
2
2
5
L
Cliodhna
H3RNAN12
Cliodhna
2
5
0
0.4
L
0
4
1
0.13
W
Fafnir
Sniper1511
Fafnir
4
0
10
9
L
1
6
2
0.33
W
Janus
xWolft120
Janus
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,317
Damage
46,576
64,088
Taken
49,993
29,330
Mitigated
29,855
17,155
Healing
19,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
 
Surtr
5,468
1,953
0
6,051
15,951
8,793
0
1,088
14,747
1,586
46,874
W
Sun Wukong
Alexander07
Sun Wukong
12,333
2,102
0
5,509
11,212
6,319
242
644
10,568
0
88,218
L
6,371
3,385
0
2,622
11,369
2,928
0
4,292
7,041
0
39,332
W
9,567
5,503
0
4,372
10,540
4,242
228
1,654
8,886
0
69,950
W
Serqet
Deuxchem
Serqet
7,738
2,527
0
4,030
13,008
5,803
411
2,026
10,982
0
59,496
L
Cliodhna
H3RNAN12
Cliodhna
6,414
319
0
4,778
13,849
4,344
0
1,794
11,568
0
53,066
L
4,717
52
0
1,441
7,740
2,283
290
3,586
3,658
55,404
0
W
Fafnir
Sniper1511
Fafnir
11,236
4,005
0
3,279
9,566
11,735
281
1,586
7,980
27,523
2,124
L
3,347
418
0
2,263
15,179
10,982
0
5,573
9,524
19,617
282
W
Janus
xWolft120
Janus
5,702
86
0
2,251
5,667
1,756
62
2,591
3,076
70,645
1,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,641
Gold Earned
45,656
377
Minions Killed
552
0
Camps Cleared
0
1,470,221
Distance Traveled
1,534,515
0
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
6,753
450
89
6
0
281,874
0
W
Sun Wukong
10,447
696
162
11
0
334,227
4
L
Hou Yi
6,468
431
61
4
0
274,199
0
W
Anhur
8,168
545
103
7
0
260,296
3
W
Serqet
8,468
565
88
6
0
338,911
5
L
Cliodhna
7,505
500
104
7
0
348,044
0
L
Vulcan
7,362
491
92
6
0
281,669
0
W
Fafnir
9,582
639
44
3
0
287,791
2
L
Ymir
6,553
437
31
2
0
284,435
0
W
Janus
8,991
599
155
10
0
313,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role