Player Matchup

Anhur
Anhur
CatalystDan
Anhur
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 86L
1,485 Elo+
Solo
Mulan
Mulan
Datt_Ninja_O
Mulan
Level 36
God Stats
25W - 25L
1,709 SR
Queue Stats
119W - 121L
1,548 Elo+
Solo
Ix Chel
Ix Chel
Firefox37773
Ix Chel
Level 103
God Stats
3W - 3L
1,432 SR
Queue Stats
307W - 267L
1,553 Elo+
Solo
Bakasura
Bakasura
FreeTxnner
Bakasura
Level 69
God Stats
31W - 25L
1,610 SR
Queue Stats
629W - 604L
1,479 Elo+
Solo
Jormungandr
Jormungandr
psychotic_pain_7
Jormungandr
Level 141
God Stats
27W - 31L
1,537 SR
Queue Stats
259W - 252L
1,449 Elo+
Solo
Team Averages
Level 94
1,557 SR
1,503 Elo+

VS

Team Averages
Level 91
1,449 SR
1,413 Elo+
Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
BrokenAndrak
Janus
Level 46
God Stats
2W - 3L
1,271 SR
Queue Stats
58W - 64L
1,343 Elo+
Party 2
Mercury
Mercury
BrokenRoo
Mercury
Level 79
God Stats
5W - 15L
1,292 SR
Queue Stats
18W - 28L
1,285 Elo+
Party 2
Hercules
Hercules
KoKün
Hercules
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,391 Elo+
Solo
Kumbhakarna
Kumbhakarna
TheCorinthian787
Kumbhakarna
Level 66
God Stats
22W - 11L
1,682 SR
Queue Stats
54W - 39L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 3 / 7
6,881
573
8,899
8,346
2,036
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 3 / 4
7,523
627
5,441
7,690
3,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ix Chel
Firefox37773
Ix Chel
13
3 / 2 / 3
7,942
662
7,188
6,159
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
FreeTxnner
Bakasura
15
6 / 0 / 2
8,280
690
4,480
8,010
3,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jormungandr
psychotic_pain_7
Jormungandr
12
6 / 1 / 3
8,115
676
8,608
8,437
2,943
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 3 / 1
6,192
516
6,014
10,016
2,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 3 / 0
6,231
519
1,975
6,066
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
BrokenRoo
Mercury
11
0 / 4 / 3
6,091
508
614
7,920
2,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hercules
KoKün
Hercules
13
4 / 5 / 0
8,036
670
6,527
10,496
7,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Kumbhakarna
TheCorinthian787
Kumbhakarna
8
1 / 6 / 3
5,822
485
3,922
13,269
7,502
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
21
Kills
8
9
Deaths
21
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
3
1
0.83
L
1
3
0
0.33
L
Mercury
BrokenRoo
Mercury
0
4
3
0.38
W
3
3
7
2.17
W
3
3
4
1.67
W
Ix Chel
Firefox37773
Ix Chel
3
2
3
2.25
W
Bakasura
FreeTxnner
Bakasura
6
0
2
7
L
Hercules
KoKün
Hercules
4
5
0
0.8
L
Kumbhakarna
TheCorinthian787
Kumbhakarna
1
6
3
0.42
W
Jormungandr
psychotic_pain_7
Jormungandr
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,616
Damage
19,052
38,642
Taken
47,767
13,188
Mitigated
22,074
10,588
Healing
8,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
6,014
3,871
0
3,653
10,016
2,846
436
3,737
6,145
0
50,093
L
1,975
216
0
0
6,066
1,671
0
2,887
2,799
39,015
146
L
Mercury
BrokenRoo
Mercury
614
105
0
0
7,920
2,545
0
1,961
5,712
0
35,840
W
8,899
4,457
0
2,190
8,346
2,036
811
3,227
5,117
0
26,774
W
5,441
806
0
1,787
7,690
3,015
512
482
6,903
0
35,671
W
Ix Chel
Firefox37773
Ix Chel
7,188
800
894
2,071
6,159
1,974
590
715
5,258
52,729
0
W
Bakasura
FreeTxnner
Bakasura
4,480
3,386
0
3,131
8,010
3,220
288
379
7,464
0
41,034
L
Hercules
KoKün
Hercules
6,527
2,047
0
2,744
10,496
7,510
343
1,109
9,007
0
53,792
L
Kumbhakarna
TheCorinthian787
Kumbhakarna
3,922
426
0
1,770
13,269
7,502
212
5,105
7,960
10,507
0
W
Jormungandr
psychotic_pain_7
Jormungandr
8,608
3,160
0
515
8,437
2,943
0
1,309
7,086
47,152
2,784

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,741
Gold Earned
32,372
356
Minions Killed
341
0
Camps Cleared
0
1,263,967
Distance Traveled
1,170,095
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,192
516
74
6
0
217,221
2
L
Janus
6,231
519
67
6
0
243,447
0
L
Mercury
6,091
508
72
6
0
242,459
0
W
Anhur
6,881
573
44
4
0
224,417
0
W
Mulan
7,523
627
69
6
0
237,655
1
W
Ix Chel
7,942
662
103
9
0
242,521
0
W
Bakasura
8,280
690
74
6
0
313,557
0
L
Hercules
8,036
670
108
9
0
236,240
2
L
Kumbhakarna
5,822
485
20
2
0
230,728
1
W
Jormungandr
8,115
676
66
6
0
245,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role