Player Matchup

Rama
Rama
Gold III
DrJDM
Rama
Gold III
Level 123
God Stats
3W - 0L
1,427 SR
Queue Stats
66W - 63L
1,385 MMR
Solo
Terra
Terra
Gold V
LoboDaKang
Terra
Gold V
Level 155
God Stats
5W - 6L
1,462 SR
Queue Stats
605W - 622L
1,360 MMR
Solo
Freya
Freya
Gold V
Mati2558
Freya
Gold V
Level 159
God Stats
26W - 20L
1,617 SR
Queue Stats
144W - 155L
1,335 MMR
Solo
Bastet
Bastet
Gold IV
locmanhunter
Bastet
Gold IV
Level 165
God Stats
62W - 38L
1,615 SR
Queue Stats
117W - 120L
1,403 MMR
Solo
Hel
Hel
Gold V
rogglezzx
Hel
Gold V
Level 188
God Stats
23W - 14L
1,608 SR
Queue Stats
252W - 255L
1,375 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 158
1,546 SR
1,372 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,602 SR
1,372 MMR
King Arthur
King Arthur
Silver I
Frenzify8230
King Arthur
Silver I
Level 85
God Stats
0W - 1L
1,675 SR
Queue Stats
71W - 77L
1,344 MMR
Party 1
Geb
Geb
Silver II
Hotrod12271995
Geb
Silver II
Level 125
God Stats
1W - 2L
1,784 SR
Queue Stats
11W - 15L
1,398 MMR
Solo
Pele
Pele
Gold V
Increadable
Pele
Gold V
Level 144
God Stats
1W - 2L
1,454 SR
Queue Stats
119W - 136L
1,319 MMR
Solo
Nox
Nox
Gold III
TMANLOUKY699
Nox
Gold III
Level 164
God Stats
58W - 66L
1,518 SR
Queue Stats
218W - 236L
1,444 MMR
Party 1
Danzaburou
Danzaburou
Gold V
dantesimeoni
Danzaburou
Gold V
Level 85
God Stats
2W - 7L
1,579 SR
Queue Stats
149W - 159L
1,357 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
DrJDM
Rama
15
3 / 0 / 3
8,375
644
7,968
6,083
2,119
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Terra
12
2 / 0 / 6
7,297
561
3,492
10,869
8,635
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
Mati2558
Freya
15
8 / 0 / 1
9,828
756
8,484
10,300
3,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Bastet
12
4 / 1 / 5
7,088
545
5,727
7,604
2,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
7 / 0 / 2
9,108
701
10,011
7,853
3,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
KumbhakarnaHun BatzAgni

VS

Bans
CthulhuSusanoThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Frenzify8230
King Arthur
10
1 / 9 / 0
6,098
469
4,271
12,612
8,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
0 / 4 / 0
5,645
434
4,423
11,752
7,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 5 / 0
5,639
434
3,771
10,717
3,337
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
0 / 2 / 0
5,867
451
1,479
4,240
1,038
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
dantesimeoni
Danzaburou
11
0 / 4 / 1
6,538
503
5,517
9,252
2,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
2
24
Kills
1
1
Deaths
24
17
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
DrJDM
Rama
3
0
3
4.5
L
King Arthur
Frenzify8230
King Arthur
1
9
0
0.11
L
0
4
0
0
L
0
5
0
0
W
Terra
2
0
6
5
W
Freya
Mati2558
Freya
8
0
1
8.5
L
0
2
0
0
L
Danzaburou
dantesimeoni
Danzaburou
0
4
1
0.13
W
Bastet
4
1
5
6.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,682
Damage
19,461
42,709
Taken
48,573
20,466
Mitigated
23,008
22,489
Healing
6,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
DrJDM
Rama
7,968
6,287
0
3,050
6,083
2,119
766
1,312
4,771
0
72,026
L
King Arthur
Frenzify8230
King Arthur
4,271
492
0
470
12,612
8,342
0
8,300
4,211
0
27,979
L
4,423
428
218
2,096
11,752
7,669
0
4,508
7,080
18,763
0
L
3,771
685
0
936
10,717
3,337
0
2,807
7,784
0
38,860
W
Terra
3,492
691
2,132
4,515
10,869
8,635
168
1,763
9,106
19,242
1,780
W
Freya
Mati2558
Freya
8,484
2,617
0
4,447
10,300
3,641
1,239
439
9,861
64,881
8,319
L
1,479
0
0
669
4,240
1,038
0
2,237
1,773
40,980
0
L
Danzaburou
dantesimeoni
Danzaburou
5,517
2,635
0
2,592
9,252
2,622
0
2,380
6,822
0
48,443
W
Bastet
5,727
1,326
0
1,222
7,604
2,675
42
508
7,096
0
43,751
W
10,011
499
1,446
5,677
7,853
3,396
1,023
1,880
5,973
73,314
1,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,696
Gold Earned
29,787
523
Minions Killed
313
0
Camps Cleared
0
1,357,100
Distance Traveled
1,167,486
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,375
644
144
11
0
231,706
0
L
King Arthur
6,098
469
41
3
0
220,295
2
L
Geb
5,645
434
25
2
0
238,494
2
L
Pele
5,639
434
75
6
0
280,479
0
W
Terra
7,297
561
27
2
0
275,749
5
W
Freya
9,828
756
135
10
0
260,592
1
L
Nox
5,867
451
77
6
0
204,596
2
L
Danzaburou
6,538
503
95
7
0
223,622
0
W
Bastet
7,088
545
79
6
0
327,681
1
W
Hel
9,108
701
138
11
0
261,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role