Player Matchup

Martichoras
Martichoras
Diamond IV
Arkheim
Martichoras
Diamond IV
Level 94
God Stats
16W - 12L
1,671 SR
Queue Stats
277W - 271L
2,235 MMR
Solo
Ah Puch
Ah Puch
Diamond II
Creesє
Ah Puch
Diamond II
Level 229
God Stats
1W - 0L
1,500 SR
Queue Stats
287W - 255L
2,371 MMR
Party 1
Nemesis
Nemesis
Diamond IV
Divhan
Nemesis
Diamond IV
Level 129
God Stats
3W - 1L
1,792 SR
Queue Stats
202W - 188L
2,157 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Johzzu
Ne Zha
Diamond IV
Level 251
God Stats
1W - 0L
1,197 SR
Queue Stats
78W - 69L
2,135 MMR
Solo
Anhur
Anhur
Diamond II
xllLalollS2llx
Anhur
Diamond II
Level 157
God Stats
51W - 36L
1,803 SR
Queue Stats
165W - 143L
2,242 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 172
1,593 SR
2,228 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 136
1,604 SR
1,890 MMR
Apollo
Apollo
Masters
 
Apollo
Masters
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Amaterasu
Amaterasu
Diamond IV
 
Amaterasu
Diamond IV
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond V
ILUVGAMBLING
Geb
Diamond V
Level 155
God Stats
55W - 45L
1,672 SR
Queue Stats
250W - 240L
2,096 MMR
Solo
Awilix
Awilix
Diamond III
chillyb
Awilix
Diamond III
Level 74
God Stats
0W - 1L
1,795 SR
Queue Stats
75W - 64L
2,202 MMR
Party 2
Tiamat
Tiamat
Diamond IV
moomGoobamm0
Tiamat
Diamond IV
Level 157
God Stats
6W - 10L
1,555 SR
Queue Stats
68W - 60L
2,150 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Arkheim
Martichoras
7
1 / 0 / 0
3,791
758
1,783
2,223
637
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ah Puch
Creesє
Ah Puch
7
2 / 0 / 0
4,208
842
1,008
1,399
286
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
Divhan
Nemesis
5
1 / 0 / 1
3,195
639
1,306
2,050
533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ne Zha
Johzzu
Ne Zha
5
0 / 0 / 0
3,460
692
1,852
2,609
1,159
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 0 / 0
3,116
623
995
1,573
351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
King ArthurThanatosZhong KuiMaman Brigitte

VS

Bans
Chang'eAresSusanoAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
6
0 / 0 / 0
3,066
613
1,431
1,932
347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Amaterasu
 
Amaterasu
2
0 / 1 / 0
2,613
523
265
1,226
440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
0 / 0 / 0
3,420
684
1,336
3,598
1,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Awilix
chillyb
Awilix
6
0 / 2 / 0
3,161
632
705
4,145
954
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
6
0 / 1 / 0
3,480
696
840
1,848
618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
4
Kills
0
0
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
0
0
0
L
Amaterasu
 
Amaterasu
0
1
0
0
W
Martichoras
Arkheim
Martichoras
1
0
0
1
W
Ah Puch
Creesє
Ah Puch
2
0
0
2
W
Nemesis
Divhan
Nemesis
1
0
1
1.5
L
0
0
0
0
W
Ne Zha
Johzzu
Ne Zha
0
0
0
0
L
Awilix
chillyb
Awilix
0
2
0
0
L
Tiamat
0
1
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,944
Damage
4,577
9,854
Taken
12,749
2,966
Mitigated
3,609
4,342
Healing
6,037
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,431
1,321
0
1,207
1,932
347
0
0
1,932
0
15,916
L
Amaterasu
 
Amaterasu
265
223
0
473
1,226
440
0
409
763
0
3,662
W
Martichoras
Arkheim
Martichoras
1,783
468
0
412
2,223
637
0
840
1,383
0
17,827
W
Ah Puch
Creesє
Ah Puch
1,008
330
0
983
1,399
286
0
0
1,368
17,663
793
W
Nemesis
Divhan
Nemesis
1,306
661
0
731
2,050
533
0
0
2,050
0
11,208
L
1,336
99
0
1,895
3,598
1,250
0
0
3,598
11,178
0
W
Ne Zha
Johzzu
Ne Zha
1,852
246
0
1,437
2,609
1,159
0
676
1,933
0
8,855
L
Awilix
chillyb
Awilix
705
202
0
1,698
4,145
954
0
474
3,619
0
12,054
L
Tiamat
840
56
0
764
1,848
618
0
0
1,848
14,877
0
W
995
724
0
779
1,573
351
1
660
913
0
17,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,770
Gold Earned
15,740
150
Minions Killed
135
0
Camps Cleared
0
516,139
Distance Traveled
454,289
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
3,066
613
40
8
0
85,634
0
L
Amaterasu
2,613
523
9
2
0
36,234
0
W
Martichoras
3,791
758
40
8
0
94,063
0
W
Ah Puch
4,208
842
42
8
0
105,525
0
W
Nemesis
3,195
639
20
4
0
93,461
0
L
Geb
3,420
684
13
3
0
103,987
2
W
Ne Zha
3,460
692
11
2
0
121,894
3
L
Awilix
3,161
632
31
6
0
136,929
2
L
Tiamat
3,480
696
42
8
0
91,505
0
W
Anhur
3,116
623
37
7
0
101,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role