Player Matchup

Cerberus
Cerberus
Apherage
Cerberus
Level 42
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 9L
1,308 Elo+
Party 1
Anubis
Anubis
KingKage25
Anubis
Level 48
God Stats
3W - 2L
1,605 SR
Queue Stats
6W - 14L
1,246 Elo+
Party 1
Danzaburou
Danzaburou
NovaFlameGamer
Danzaburou
Level 98
God Stats
17W - 9L
1,661 SR
Queue Stats
107W - 102L
1,547 Elo+
Solo
Ao Kuang
Ao Kuang
O1xPUNCHxMAN
Ao Kuang
Level 116
God Stats
2W - 0L
1,500 SR
Queue Stats
378W - 348L
1,512 Elo+
Party 2
Charon
Charon
SqueakyFire26
Charon
Level 101
God Stats
3W - 0L
1,813 SR
Queue Stats
377W - 353L
1,526 Elo+
Party 2
Team Averages
Level 81
1,616 SR
1,428 Elo+

VS

Team Averages
Level 64
1,475 SR
1,351 Elo+
Jing Wei
Jing Wei
Blazing6239
Jing Wei
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Ares
Ares
BongCat
Ares
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 53L
1,311 Elo+
Party 3
Janus
Janus
Exrus27
Janus
Level 107
God Stats
3W - 4L
1,519 SR
Queue Stats
182W - 166L
1,474 Elo+
Solo
Shiva
Shiva
Young_Hiker
Shiva
Level 122
God Stats
11W - 8L
1,571 SR
Queue Stats
204W - 220L
1,446 Elo+
Solo
Bellona
Bellona
baldsack
Bellona
Level 32
God Stats
3W - 2L
1,282 SR
Queue Stats
173W - 164L
1,025 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apherage
Cerberus
13
3 / 3 / 18
8,570
659
4,815
11,822
9,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
KingKage25
Anubis
14
13 / 2 / 6
9,326
717
14,586
11,144
5,255
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
NovaFlameGamer
Danzaburou
14
13 / 3 / 7
10,076
775
15,158
8,622
3,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Ao Kuang
O1xPUNCHxMAN
Ao Kuang
14
4 / 3 / 4
8,346
642
9,430
10,886
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

12
0 / 2 / 5
7,840
603
2,439
6,755
2,893
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Blazing6239
Jing Wei
10
0 / 12 / 2
6,241
480
2,439
13,252
2,699
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ares
BongCat
Ares
9
2 / 8 / 3
6,665
513
2,643
14,560
8,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Janus
Exrus27
Janus
11
3 / 8 / 2
6,615
509
6,657
9,485
2,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

16
4 / 3 / 2
8,449
650
6,946
12,058
3,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bellona
baldsack
Bellona
13
3 / 2 / 1
7,584
583
7,431
12,924
9,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
22
33
Kills
12
13
Deaths
33
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Apherage
Cerberus
3
3
18
4
L
Jing Wei
Blazing6239
Jing Wei
0
12
2
0.08
L
Ares
BongCat
Ares
2
8
3
0.44
L
Janus
Exrus27
Janus
3
8
2
0.5
W
Anubis
KingKage25
Anubis
13
2
6
8
W
Danzaburou
NovaFlameGamer
Danzaburou
13
3
7
5.5
W
Ao Kuang
O1xPUNCHxMAN
Ao Kuang
4
3
4
2
W
0
2
5
1.25
L
4
3
2
1.67
L
Bellona
baldsack
Bellona
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,428
Damage
26,116
49,229
Taken
62,279
25,116
Mitigated
27,653
17,088
Healing
8,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Apherage
Cerberus
4,815
655
0
2,497
11,822
9,881
0
3,132
8,508
21,629
0
L
Jing Wei
Blazing6239
Jing Wei
2,439
1,079
0
416
13,252
2,699
0
3,898
9,354
0
33,051
L
Ares
BongCat
Ares
2,643
659
0
1,547
14,560
8,997
0
6,250
8,310
13,155
0
L
Janus
Exrus27
Janus
6,657
916
0
649
9,485
2,445
0
5,931
3,543
30,952
673
W
Anubis
KingKage25
Anubis
14,586
941
0
6,447
11,144
5,255
380
3,137
7,616
57,880
0
W
Danzaburou
NovaFlameGamer
Danzaburou
15,158
7,770
0
3,793
8,622
3,184
1,545
1,801
6,781
0
69,465
W
Ao Kuang
O1xPUNCHxMAN
Ao Kuang
9,430
3,020
0
3,011
10,886
3,903
644
978
9,465
45,227
12,852
W
2,439
501
0
1,340
6,755
2,893
787
0
6,395
36,138
4,958
L
6,946
809
440
2,546
12,058
3,970
0
6,014
6,044
0
74,767
L
Bellona
baldsack
Bellona
7,431
2,605
0
3,315
12,924
9,542
0
8,693
4,191
0
48,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,158
Gold Earned
35,554
394
Minions Killed
354
0
Camps Cleared
0
1,255,907
Distance Traveled
1,280,315
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,570
659
41
3
0
264,007
0
L
Jing Wei
6,241
480
69
5
0
251,694
0
L
Ares
6,665
513
28
2
0
241,801
3
L
Janus
6,615
509
59
5
0
240,021
0
W
Anubis
9,326
717
88
7
0
232,298
3
W
Danzaburou
10,076
775
97
7
0
239,376
0
W
Ao Kuang
8,346
642
88
7
0
287,592
0
W
Charon
7,840
603
80
6
0
232,634
0
L
Shiva
8,449
650
104
8
0
283,850
0
L
Bellona
7,584
583
94
7
0
262,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role