Player Matchup

Sun Wukong
Sun Wukong
Bimmpy
Sun Wukong
Level 144
God Stats
1W - 1L
1,378 SR
Queue Stats
16W - 12L
1,621 Elo+
Party 2
Fafnir
Fafnir
Boogerrr
Fafnir
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,753 Elo+
Party 2
Hun Batz
Hun Batz
Scytrope
Hun Batz
Level 106
God Stats
11W - 3L
1,761 SR
Queue Stats
11W - 9L
1,624 Elo+
Party 2
Charybdis
Charybdis
gatovish
Charybdis
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,570 Elo+
Party 2
Ra
Ra
itðshi
Ra
Level 133
God Stats
2W - 1L
1,331 SR
Queue Stats
16W - 9L
1,655 Elo+
Party 2
Team Averages
Level 140
1,494 SR
1,645 Elo+

VS

Team Averages
Level 138
1,647 SR
1,556 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Celebrasdir
Artemis
Level 145
God Stats
21W - 11L
1,717 SR
Queue Stats
217W - 188L
1,572 Elo+
Party 1
Mercury
Mercury
JNICH
Mercury
Level 143
God Stats
12W - 5L
1,811 SR
Queue Stats
264W - 217L
1,574 Elo+
Party 1
Artio
Artio
bofo 02
Artio
Level 169
God Stats
3W - 4L
1,634 SR
Queue Stats
217W - 201L
1,569 Elo+
Solo
Sobek
Sobek
sgtshamrock122
Sobek
Level 154
God Stats
7W - 6L
1,573 SR
Queue Stats
196W - 173L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Bimmpy
Sun Wukong
12
4 / 0 / 2
7,221
722
8,315
9,244
3,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fafnir
Boogerrr
Fafnir
10
3 / 1 / 3
6,163
616
3,030
6,467
5,358
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hun Batz
Scytrope
Hun Batz
11
4 / 1 / 1
5,836
584
3,910
5,240
2,014
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
gatovish
Charybdis
11
2 / 2 / 4
6,117
612
3,642
8,102
2,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
2 / 0 / 0
5,954
595
2,160
4,261
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 0 / 0
5,617
562
2,570
1,232
303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Celebrasdir
Artemis
9
2 / 4 / 0
5,195
520
6,155
7,131
1,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Mercury
JNICH
Mercury
9
2 / 4 / 1
5,373
537
3,866
8,378
2,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
bofo 02
Artio
9
0 / 5 / 0
5,199
520
5,239
13,740
7,362
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 2 / 3
5,078
508
3,582
7,330
4,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
15
Kills
4
4
Deaths
15
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
0
0
0
W
Sun Wukong
Bimmpy
Sun Wukong
4
0
2
5
W
Fafnir
Boogerrr
Fafnir
3
1
3
4.5
L
Artemis
Celebrasdir
Artemis
2
4
0
0.5
L
Mercury
JNICH
Mercury
2
4
1
0.63
W
Hun Batz
Scytrope
Hun Batz
4
1
1
4.5
L
Artio
bofo 02
Artio
0
5
0
0
W
Charybdis
gatovish
Charybdis
2
2
4
2
W
2
0
0
2
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,057
Damage
21,412
33,314
Taken
37,811
15,118
Mitigated
17,091
15,756
Healing
10,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
2,570
259
0
331
1,232
303
0
504
686
43,085
0
W
Sun Wukong
Bimmpy
Sun Wukong
8,315
3,061
0
5,098
9,244
3,886
0
4,688
4,556
0
52,172
W
Fafnir
Boogerrr
Fafnir
3,030
489
2,004
2,463
6,467
5,358
0
1,880
4,587
9,299
1,455
L
Artemis
Celebrasdir
Artemis
6,155
1,838
0
847
7,131
1,959
0
387
6,744
0
36,525
L
Mercury
JNICH
Mercury
3,866
1,515
0
1,151
8,378
2,569
0
1,490
6,808
0
33,032
W
Hun Batz
Scytrope
Hun Batz
3,910
1,245
0
751
5,240
2,014
0
572
4,668
0
39,155
L
Artio
bofo 02
Artio
5,239
513
0
5,839
13,740
7,362
0
0
13,740
32,610
1,473
W
Charybdis
gatovish
Charybdis
3,642
2,206
0
3,325
8,102
2,287
0
1,229
6,873
0
41,597
W
2,160
363
557
1,558
4,261
1,573
0
2,768
1,493
43,968
572
L
3,582
411
0
2,021
7,330
4,898
0
2,100
5,127
11,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,291
Gold Earned
26,462
359
Minions Killed
284
0
Camps Cleared
0
1,042,310
Distance Traveled
954,824
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,617
562
95
10
0
192,437
2
W
Sun Wukong
7,221
722
98
10
0
184,607
1
W
Fafnir
6,163
616
14
1
0
213,048
2
L
Artemis
5,195
520
59
6
0
166,746
1
L
Mercury
5,373
537
49
5
0
212,769
0
W
Hun Batz
5,836
584
70
7
0
249,595
0
L
Artio
5,199
520
64
6
0
175,153
2
W
Charybdis
6,117
612
80
8
0
175,711
0
W
Ra
5,954
595
97
10
0
219,349
1
L
Sobek
5,078
508
17
2
0
207,719
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role