Player Matchup

Shiva
Shiva
 
Shiva
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
AyoFlurry
Rama
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,547 Elo+
Party 1
Chang'e
Chang'e
MANA x 819
Chang'e
Level 104
God Stats
16W - 16L
1,418 SR
Queue Stats
508W - 548L
1,417 Elo+
Solo
Ne Zha
Ne Zha
VanishingDawn
Ne Zha
Level 99
God Stats
3W - 2L
1,394 SR
Queue Stats
50W - 60L
1,466 Elo+
Solo
Athena
Athena
panda_guy0781
Athena
Level 67
God Stats
1W - 1L
1,228 SR
Queue Stats
19W - 30L
1,206 Elo+
Solo
Team Averages
Level 98
1,408 SR
1,427 Elo+

VS

Team Averages
Level 90
1,605 SR
1,442 Elo+
Atlas
Atlas
Call_Me_Zarathos
Atlas
Level 127
God Stats
0W - 1L
1,492 SR
Queue Stats
3W - 6L
1,417 Elo+
Party 2
Hachiman
Hachiman
TKNdarcskorpion
Hachiman
Level 63
God Stats
73W - 52L
1,614 SR
Queue Stats
180W - 169L
1,439 Elo+
Solo
Janus
Janus
Wrapitup05
Janus
Level 83
God Stats
95W - 92L
1,564 SR
Queue Stats
363W - 378L
1,520 Elo+
Solo
Hun Batz
Hun Batz
alexdagrate00
Hun Batz
Level 83
God Stats
0W - 1L
1,846 SR
Queue Stats
3W - 6L
1,417 Elo+
Party 2
Chaac
Chaac
zachmaniac108
Chaac
Level 92
God Stats
3W - 5L
1,507 SR
Queue Stats
195W - 187L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
9
1 / 1 / 11
6,098
610
4,323
8,723
6,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Rama
12
13 / 0 / 2
7,540
754
10,051
9,135
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
MANA x 819
Chang'e
11
2 / 2 / 3
5,948
595
3,310
6,995
1,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
4 / 1 / 4
5,552
555
3,074
7,140
2,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 0 / 0
5,801
580
2,784
4,916
2,886
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,567
457
3,680
9,466
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
8
0 / 7 / 0
4,351
435
4,259
7,303
1,670
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
10
2 / 4 / 0
5,499
550
3,707
4,761
1,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
alexdagrate00
Hun Batz
6
0 / 4 / 2
4,357
436
1,884
5,613
1,382
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

9
2 / 2 / 1
5,183
518
6,048
7,421
4,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
22
Kills
4
4
Deaths
22
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
1
1
11
6.5
W
Rama
13
0
2
14
L
0
5
0
0
W
Chang'e
MANA x 819
Chang'e
2
2
3
1.75
L
Hachiman
0
7
0
0
W
4
1
4
6
L
Janus
2
4
0
0.5
L
Hun Batz
alexdagrate00
Hun Batz
0
4
2
0.25
W
2
0
0
2
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,542
Damage
19,578
36,909
Taken
34,564
16,919
Mitigated
14,139
13,787
Healing
5,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
4,323
1,062
110
2,143
8,723
6,207
0
2,195
6,448
0
14,374
W
Rama
10,051
8,205
0
5,597
9,135
3,293
552
2,294
6,801
0
51,093
L
3,680
1,470
0
1,564
9,466
5,517
0
0
9,466
17,746
0
W
Chang'e
MANA x 819
Chang'e
3,310
396
79
3,484
6,995
1,881
0
1,321
5,470
41,031
0
L
Hachiman
4,259
2,084
0
1,415
7,303
1,670
0
0
7,303
0
27,317
W
3,074
840
0
1,117
7,140
2,652
0
1,062
5,930
0
25,829
L
Janus
3,707
158
0
636
4,761
1,034
0
1,981
2,780
29,627
1,053
L
Hun Batz
alexdagrate00
Hun Batz
1,884
508
0
125
5,613
1,382
0
2,005
3,608
0
12,848
W
2,784
833
0
1,257
4,916
2,886
0
0
4,916
29,587
0
L
6,048
416
0
1,549
7,421
4,536
0
2,108
5,313
0
27,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,939
Gold Earned
23,957
276
Minions Killed
189
0
Camps Cleared
0
963,559
Distance Traveled
995,463
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
6,098
610
21
2
0
200,131
0
W
Rama
7,540
754
73
7
0
170,406
0
L
Atlas
4,567
457
23
2
0
193,965
0
W
Chang'e
5,948
595
80
8
0
186,148
0
L
Hachiman
4,351
435
45
5
0
184,405
0
W
Ne Zha
5,552
555
43
4
0
220,295
0
L
Janus
5,499
550
68
7
0
185,200
0
L
Hun Batz
4,357
436
13
1
0
224,106
0
W
Athena
5,801
580
59
6
0
186,579
0
L
Chaac
5,183
518
40
4
0
207,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role