Player Matchup

Kali
Kali
 
Kali
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
TheBuster2028
Medusa
Level 89
God Stats
8W - 5L
1,544 SR
Queue Stats
128W - 129L
1,480 Elo+
Party 2
King Arthur
King Arthur
Tuntun_03
King Arthur
Level 115
God Stats
0W - 1L
1,514 SR
Queue Stats
75W - 66L
1,533 Elo+
Party 3
Discordia
Discordia
YFU_Fire
Discordia
Level 84
God Stats
11W - 6L
1,647 SR
Queue Stats
86W - 69L
1,560 Elo+
Party 3
Team Averages
Level 102
1,541 SR
1,515 Elo+

VS

Team Averages
Level 120
1,552 SR
1,492 Elo+
Kumbhakarna
Kumbhakarna
CCA27
Kumbhakarna
Level 145
God Stats
6W - 5L
1,500 SR
Queue Stats
234W - 294L
1,489 Elo+
Party 1
Bastet
Bastet
JackJP
Bastet
Level 107
God Stats
1W - 0L
1,363 SR
Queue Stats
138W - 159L
1,486 Elo+
Party 1
Cthulhu
Cthulhu
Wrath--5thSin
Cthulhu
Level 125
God Stats
42W - 19L
1,828 SR
Queue Stats
193W - 164L
1,575 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
aj1320
Morgan Le Fay
Level 88
God Stats
3W - 2L
1,488 SR
Queue Stats
7W - 10L
1,407 Elo+
Party 1
Poseidon
Poseidon
angel1995tu_tata
Poseidon
Level 136
God Stats
91W - 88L
1,580 SR
Queue Stats
192W - 216L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
14
5 / 4 / 1
8,266
551
5,077
13,989
5,446
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Geb
 
Geb
12
1 / 1 / 5
7,208
481
7,263
12,093
9,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
4 / 3 / 0
8,057
537
8,457
11,271
3,500
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
Tuntun_03
King Arthur
12
1 / 6 / 4
6,984
466
6,224
14,026
9,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Discordia
YFU_Fire
Discordia
11
0 / 6 / 2
6,578
439
4,622
7,693
2,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
CCA27
Kumbhakarna
12
1 / 1 / 8
8,201
547
6,117
14,593
11,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bastet
JackJP
Bastet
13
2 / 4 / 6
7,375
492
4,102
10,219
3,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
15
8 / 2 / 2
9,674
645
11,575
10,091
8,106
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Morgan Le Fay
aj1320
Morgan Le Fay
15
8 / 0 / 2
9,329
622
11,512
9,416
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 4 / 1
8,484
566
6,185
7,473
2,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
39
11
Kills
20
20
Deaths
11
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
5
4
1
1.38
L
Geb
 
Geb
1
1
5
3.5
W
Kumbhakarna
CCA27
Kumbhakarna
1
1
8
5
W
Bastet
JackJP
Bastet
2
4
6
1.25
L
4
3
0
1.33
L
King Arthur
Tuntun_03
King Arthur
1
6
4
0.5
W
Cthulhu
8
2
2
4.5
L
Discordia
YFU_Fire
Discordia
0
6
2
0.17
W
Morgan Le Fay
aj1320
Morgan Le Fay
8
0
2
9
W
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,643
Damage
39,491
59,072
Taken
51,792
30,040
Mitigated
28,979
13,772
Healing
14,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
5,077
2,130
0
4,342
13,989
5,446
616
4,568
9,251
0
69,014
L
Geb
 
Geb
7,263
338
0
3,383
12,093
9,073
0
6,938
5,059
27,260
0
W
Kumbhakarna
CCA27
Kumbhakarna
6,117
836
0
2,245
14,593
11,491
0
3,271
11,190
17,275
2,236
W
Bastet
JackJP
Bastet
4,102
1,011
0
4,130
10,219
3,310
0
2,748
7,313
0
38,324
L
8,457
2,897
0
2,646
11,271
3,500
144
7,563
3,652
0
64,497
L
King Arthur
Tuntun_03
King Arthur
6,224
620
0
2,080
14,026
9,733
0
8,857
4,279
0
38,459
W
Cthulhu
11,575
1,248
87
4,637
10,091
8,106
324
798
9,213
50,981
512
L
Discordia
YFU_Fire
Discordia
4,622
80
0
1,321
7,693
2,288
0
5,889
1,794
37,282
208
W
Morgan Le Fay
aj1320
Morgan Le Fay
11,512
557
141
3,166
9,416
3,515
592
2,959
6,111
66,123
0
W
6,185
416
0
490
7,473
2,557
545
1,378
6,091
87,150
112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,093
Gold Earned
43,063
393
Minions Killed
434
0
Camps Cleared
0
1,542,655
Distance Traveled
1,624,831
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,266
551
98
7
0
325,273
0
L
Geb
7,208
481
29
2
0
318,062
6
W
Kumbhakarna
8,201
547
23
2
0
332,717
2
W
Bastet
7,375
492
62
4
0
327,999
1
L
Medusa
8,057
537
117
8
0
287,902
1
L
King Arthur
6,984
466
74
5
0
301,040
0
W
Cthulhu
9,674
645
86
6
0
318,498
0
L
Discordia
6,578
439
75
5
0
310,378
3
W
Morgan Le Fay
9,329
622
126
8
0
316,252
4
W
Poseidon
8,484
566
137
9
0
329,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role