Player Matchup

Nu Wa
Nu Wa
Aydan82
Nu Wa
Level 55
God Stats
4W - 1L
1,803 SR
Queue Stats
69W - 83L
1,438 Elo+
Party 1
Lancelot
Lancelot
Kaldorel
Lancelot
Level 39
God Stats
3W - 1L
1,516 SR
Queue Stats
13W - 13L
1,449 Elo+
Party 1
Hercules
Hercules
Unbeaten
Hercules
Level 68
God Stats
4W - 7L
1,358 SR
Queue Stats
38W - 54L
1,406 Elo+
Party 1
Charybdis
Charybdis
YaMama360
Charybdis
Level 68
God Stats
5W - 4L
1,495 SR
Queue Stats
123W - 139L
1,448 Elo+
Solo
Amaterasu
Amaterasu
vstupapi
Amaterasu
Level 70
God Stats
6W - 2L
1,710 SR
Queue Stats
80W - 81L
1,424 Elo+
Solo
Team Averages
Level 60
1,576 SR
1,433 Elo+

VS

Team Averages
Level 81
1,568 SR
1,445 Elo+
Surtr
Surtr
ASweetBlargh
Surtr
Level 68
God Stats
1W - 5L
1,500 SR
Queue Stats
301W - 298L
1,431 Elo+
Party 2
Hera
Hera
ASweetDovekie
Hera
Level 79
God Stats
1W - 2L
1,500 SR
Queue Stats
389W - 388L
1,413 Elo+
Party 2
Skadi
Skadi
ASweetSquishee
Skadi
Level 69
God Stats
0W - 3L
1,268 SR
Queue Stats
360W - 353L
1,426 Elo+
Party 2
Terra
Terra
FreeTxnner
Terra
Level 69
God Stats
0W - 1L
1,821 SR
Queue Stats
648W - 620L
1,461 Elo+
Solo
Thor
Thor
MysticalBean31
Thor
Level 122
God Stats
1W - 1L
1,752 SR
Queue Stats
82W - 69L
1,495 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aydan82
Nu Wa
14
4 / 1 / 7
8,590
573
11,359
4,948
1,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
Kaldorel
Lancelot
15
6 / 3 / 2
8,261
551
6,284
11,545
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
Unbeaten
Hercules
13
4 / 3 / 6
7,551
503
8,315
12,364
9,530
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
YaMama360
Charybdis
14
2 / 1 / 6
8,313
554
9,645
10,165
3,187
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Amaterasu
vstupapi
Amaterasu
15
5 / 1 / 1
9,504
634
8,729
15,236
14,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,425
495
8,615
15,853
10,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
0 / 4 / 2
6,787
452
4,487
7,713
1,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

12
3 / 6 / 1
6,957
464
9,694
12,543
4,041
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Terra
11
1 / 4 / 2
7,041
469
5,501
14,038
10,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
3 / 2 / 2
7,119
475
4,848
12,779
4,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
21
Kills
9
9
Deaths
21
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
5
1
0.5
L
0
4
2
0.25
L
3
6
1
0.58
W
Nu Wa
Aydan82
Nu Wa
4
1
7
7.5
L
Terra
1
4
2
0.5
W
Lancelot
Kaldorel
Lancelot
6
3
2
2.33
L
3
2
2
2
W
Hercules
Unbeaten
Hercules
4
3
6
2.33
W
Charybdis
YaMama360
Charybdis
2
1
6
5
W
Amaterasu
vstupapi
Amaterasu
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,332
Damage
33,145
54,258
Taken
62,926
33,283
Mitigated
30,843
14,799
Healing
14,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,615
3,518
0
2,524
15,853
10,470
0
2,392
12,613
752
43,153
L
4,487
1,784
0
1,084
7,713
1,845
0
3,741
3,662
40,205
232
L
9,694
3,807
0
2,319
12,543
4,041
0
1,328
11,073
0
47,481
W
Nu Wa
Aydan82
Nu Wa
11,359
3,458
0
976
4,948
1,434
221
1,070
3,878
42,258
2,679
L
Terra
5,501
707
847
3,337
14,038
10,435
0
478
13,404
17,846
3,184
W
Lancelot
Kaldorel
Lancelot
6,284
1,349
0
0
11,545
5,053
0
1,985
9,453
0
60,183
L
4,848
598
0
4,339
12,779
4,052
0
2,315
10,070
0
47,760
W
Hercules
Unbeaten
Hercules
8,315
3,251
0
3,633
12,364
9,530
0
2,591
9,684
0
26,002
W
Charybdis
YaMama360
Charybdis
9,645
2,889
0
4,698
10,165
3,187
932
2,853
7,312
0
67,535
W
Amaterasu
vstupapi
Amaterasu
8,729
4,182
0
5,492
15,236
14,079
0
2,004
12,649
0
65,067

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,219
Gold Earned
35,329
443
Minions Killed
319
0
Camps Cleared
0
1,434,486
Distance Traveled
1,380,222
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
7,425
495
69
5
0
253,973
0
L
Hera
6,787
452
75
5
0
236,145
0
L
Skadi
6,957
464
62
4
0
250,781
5
W
Nu Wa
8,590
573
77
5
0
283,212
0
L
Terra
7,041
469
34
2
0
325,301
2
W
Lancelot
8,261
551
88
6
0
355,319
0
L
Thor
7,119
475
79
5
0
314,022
2
W
Hercules
7,551
503
38
3
0
285,690
4
W
Charybdis
8,313
554
116
8
0
245,684
0
W
Amaterasu
9,504
634
124
8
0
264,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role