Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tiamat
Tiamat
RockTrap120
Tiamat
Level 127
God Stats
10W - 9L
1,531 SR
Queue Stats
219W - 243L
1,424 Elo+
Party 2
Skadi
Skadi
Smoliard
Skadi
Level 105
God Stats
2W - 0L
1,967 SR
Queue Stats
10W - 2L
1,752 Elo+
Party 3
Atlas
Atlas
ZaiHunna
Atlas
Level 127
God Stats
1W - 0L
1,376 SR
Queue Stats
11W - 5L
1,630 Elo+
Party 3
Chaac
Chaac
oRubn
Chaac
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,632 Elo+
Party 3
Team Averages
Level 109
1,575 SR
1,588 Elo+

VS

Team Averages
Level 138
1,527 SR
1,485 Elo+
Sol
Sol
Ibizza HD
Sol
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bakasura
Bakasura
PantherLily3714
Bakasura
Level 157
God Stats
2W - 6L
1,358 SR
Queue Stats
378W - 356L
1,478 Elo+
Party 1
Gilgamesh
Gilgamesh
Sinocolo
Gilgamesh
Level 119
God Stats
1W - 2L
1,532 SR
Queue Stats
272W - 262L
1,458 Elo+
Party 1
Medusa
Medusa
SoggyNanners
Medusa
Level 126
God Stats
36W - 34L
1,575 SR
Queue Stats
304W - 380L
1,481 Elo+
Party 1
Nu Wa
Nu Wa
kroening1
Nu Wa
Level 146
God Stats
18W - 10L
1,670 SR
Queue Stats
91W - 92L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
11
1 / 2 / 2
5,652
565
3,548
6,133
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Tiamat
11
3 / 0 / 1
5,765
577
3,723
5,961
2,405
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
Smoliard
Skadi
10
1 / 1 / 2
5,617
562
2,788
5,003
1,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Atlas
ZaiHunna
Atlas
10
2 / 0 / 1
5,992
599
3,289
5,691
3,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chaac
oRubn
Chaac
11
2 / 2 / 2
6,176
618
8,407
12,154
8,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 1
4,758
476
3,467
3,899
988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
10
1 / 2 / 1
5,483
548
3,032
9,054
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Sinocolo
Gilgamesh
10
1 / 3 / 1
6,044
604
6,756
11,195
7,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
10
1 / 3 / 0
5,503
550
2,232
5,366
1,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nu Wa
kroening1
Nu Wa
11
2 / 1 / 1
6,299
630
6,948
3,986
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
9
Kills
5
5
Deaths
9
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
1
2
2
1
L
0
0
1
0.5
L
Bakasura
1
2
1
0.75
W
Tiamat
3
0
1
3.5
L
Gilgamesh
Sinocolo
Gilgamesh
1
3
1
0.5
W
Skadi
Smoliard
Skadi
1
1
2
2
L
Medusa
1
3
0
0.33
W
Atlas
ZaiHunna
Atlas
2
0
1
2.5
L
Nu Wa
kroening1
Nu Wa
2
1
1
2.5
W
Chaac
oRubn
Chaac
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,755
Damage
22,435
34,942
Taken
33,500
17,716
Mitigated
14,153
11,677
Healing
10,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
3,548
48
0
940
6,133
1,700
0
2,901
3,012
44,564
0
L
3,467
905
0
1,831
3,899
988
0
1,846
2,053
19,978
2,280
L
Bakasura
3,032
1,801
0
5,128
9,054
2,871
0
2,816
6,238
0
24,089
W
Tiamat
3,723
458
0
3,380
5,961
2,405
0
1,429
4,427
34,203
0
L
Gilgamesh
Sinocolo
Gilgamesh
6,756
2,266
0
1,404
11,195
7,741
0
1,947
9,248
0
40,664
W
Skadi
Smoliard
Skadi
2,788
744
0
1,091
5,003
1,364
0
2,363
2,640
0
41,672
L
Medusa
2,232
434
0
500
5,366
1,524
0
1,478
3,888
0
37,739
W
Atlas
ZaiHunna
Atlas
3,289
1,195
0
2,616
5,691
3,346
0
1,979
3,712
24,034
0
L
Nu Wa
kroening1
Nu Wa
6,948
1,445
0
1,250
3,986
1,029
104
2,473
1,513
40,210
499
W
Chaac
oRubn
Chaac
8,407
2,001
0
3,650
12,154
8,901
0
1,564
10,075
0
45,031

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,202
Gold Earned
28,087
334
Minions Killed
323
0
Camps Cleared
0
1,085,111
Distance Traveled
1,020,574
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
5,652
565
81
8
0
222,193
0
L
Sol
4,758
476
38
4
0
181,191
0
L
Bakasura
5,483
548
67
7
0
235,729
0
W
Tiamat
5,765
577
76
8
0
230,044
0
L
Gilgamesh
6,044
604
77
8
0
203,734
0
W
Skadi
5,617
562
78
8
0
208,590
0
L
Medusa
5,503
550
72
7
0
200,976
0
W
Atlas
5,992
599
23
2
0
220,435
1
L
Nu Wa
6,299
630
69
7
0
198,944
1
W
Chaac
6,176
618
76
8
0
203,849
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role