Player Matchup

Kuzenbo
Kuzenbo
Qw1nt3nnn
Kuzenbo
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 22L
1,624 Elo+
Party 1
Izanami
Izanami
oneeyeengineer
Izanami
Level 18
God Stats
2W - 2L
1,707 SR
Queue Stats
4W - 4L
1,514 Elo+
Party 1
He Bo
He Bo
rustfarm
He Bo
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 32L
1,662 Elo+
Party 1
Team Averages
Level 62
1,569 SR
1,600 Elo+

VS

Team Averages
Level 71
1,500 SR
1,544 Elo+
King Arthur
King Arthur
HeClassy
King Arthur
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 46L
1,512 Elo+
Party 2
Sol
Sol
ISHOTYOUKID
Sol
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 75L
1,542 Elo+
Party 2
Ullr
Ullr
soulessATL
Ullr
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 48L
1,578 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Qw1nt3nnn
Kuzenbo
8
0 / 1 / 0
7,582
583
1,425
3,295
2,161
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

18
3 / 3 / 3
10,713
824
9,876
11,131
4,084
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
rustfarm
He Bo
19
7 / 7 / 2
12,255
943
14,757
11,163
3,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
HeClassy
King Arthur
17
5 / 3 / 6
11,850
912
8,654
13,703
10,109
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

18
4 / 3 / 5
12,668
974
7,622
12,093
3,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
2 / 4 / 8
11,953
919
4,583
12,414
3,425
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
10
Kills
11
11
Deaths
10
5
Assists
19
Player
Kills
Deaths
Assists
KDA
W
King Arthur
HeClassy
King Arthur
5
3
6
2.67
W
4
3
5
2.17
L
Kuzenbo
Qw1nt3nnn
Kuzenbo
0
1
0
0
L
3
3
3
1.5
L
He Bo
rustfarm
He Bo
7
7
2
1.14
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,058
Damage
20,859
25,589
Taken
38,210
9,960
Mitigated
16,839
1,793
Healing
7,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
HeClassy
King Arthur
8,654
831
0
1,928
13,703
10,109
28
3,052
10,534
0
26,640
W
7,622
2,203
0
4,002
12,093
3,305
3,469
4,610
7,450
37,945
2,058
L
Kuzenbo
Qw1nt3nnn
Kuzenbo
1,425
422
0
718
3,295
2,161
0
801
2,494
5,446
0
L
9,876
5,870
0
575
11,131
4,084
1,287
3,712
7,415
0
32,853
L
He Bo
rustfarm
He Bo
14,757
812
0
500
11,163
3,715
0
2,943
8,171
51,377
0
W
4,583
1,177
0
1,692
12,414
3,425
324
8,334
4,016
0
41,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,550
Gold Earned
36,471
136
Minions Killed
182
0
Camps Cleared
0
517,387
Distance Traveled
720,378
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,850
912
33
3
0
256,707
0
W
Sol
12,668
974
73
6
0
249,124
0
L
Kuzenbo
7,582
583
5
0
0
60,328
0
L
Izanami
10,713
824
50
4
0
241,399
0
L
He Bo
12,255
943
81
6
0
215,660
0
W
Ullr
11,953
919
76
6
0
214,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role