Player Matchup

Fafnir
Fafnir
Gold IV
 
Fafnir
Gold IV
Level 254
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thoth
Thoth
Gold V
ApExPlanet
Thoth
Gold V
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 39L
1,411 MMR
Party 1
Cerberus
Cerberus
Bronze V
Escanor2622
Cerberus
Bronze V
Level 140
God Stats
0W - 2L
1,320 SR
Queue Stats
3W - 16L
1,207 MMR
Party 3
Danzaburou
Danzaburou
Silver II
Magicman6969612
Danzaburou
Silver II
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,356 MMR
Party 3
Lancelot
Lancelot
Silver II
Spooduhh
Lancelot
Silver II
Level 88
God Stats
7W - 3L
1,743 SR
Queue Stats
29W - 36L
1,291 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 147
1,513 SR
1,353 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,436 SR
1,347 MMR
Merlin
Merlin
Gold II
Avefenixrdk
Merlin
Gold II
Level 143
God Stats
10W - 9L
1,542 SR
Queue Stats
68W - 68L
1,552 MMR
Party 2
Cupid
Cupid
Silver I
AyumuUehara95
Cupid
Silver I
Level 123
God Stats
1W - 0L
1,209 SR
Queue Stats
74W - 74L
1,223 MMR
Party 2
Bacchus
Bacchus
Gold V
JuSlimeto
Bacchus
Gold V
Level 66
God Stats
2W - 1L
1,260 SR
Queue Stats
85W - 94L
1,385 MMR
Solo
Pele
Pele
Silver I
TyKilla5star
Pele
Silver I
Level 68
God Stats
29W - 21L
1,656 SR
Queue Stats
52W - 63L
1,296 MMR
Solo
Ares
Ares
Gold V
kylebugzy
Ares
Gold V
Level 146
God Stats
11W - 14L
1,516 SR
Queue Stats
247W - 249L
1,279 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
0 / 1 / 1
5,435
544
1,177
5,246
4,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thoth
10
0 / 4 / 0
5,385
539
1,490
6,015
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Escanor2622
Cerberus
6
0 / 3 / 0
4,302
430
1,314
4,276
2,618
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Danzaburou
Magicman6969612
Danzaburou
5
0 / 2 / 1
3,998
400
893
2,930
775
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Lancelot
Spooduhh
Lancelot
12
4 / 0 / 0
6,088
609
4,721
7,491
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
RatatoskrHeraAchillesChaacAgni

VS

Bans
Ao KuangBakasuraThorArachneAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 0 / 2
7,202
720
3,234
2,946
664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 3 / 2
6,567
657
4,400
7,061
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
JuSlimeto
Bacchus
11
2 / 0 / 1
6,959
696
3,290
4,292
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
3 / 0 / 2
6,885
689
2,374
6,138
1,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ares
10
3 / 1 / 1
6,292
629
3,151
7,221
3,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
4
Kills
10
10
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
0
1
1
0.5
L
Thoth
0
4
0
0
W
Merlin
1
0
2
2
W
1
3
2
0.67
L
Cerberus
Escanor2622
Cerberus
0
3
0
0
W
Bacchus
JuSlimeto
Bacchus
2
0
1
2.5
L
Danzaburou
Magicman6969612
Danzaburou
0
2
1
0.25
L
Lancelot
Spooduhh
Lancelot
4
0
0
4
W
3
0
2
4
W
Ares
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,595
Damage
16,449
25,958
Taken
27,658
12,212
Mitigated
11,658
7,704
Healing
13,357
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
1,177
225
0
1,832
5,246
4,227
0
1,493
3,623
10,549
0
L
Thoth
1,490
0
0
411
6,015
1,703
0
3,331
2,684
35,021
0
W
Merlin
3,234
41
0
745
2,946
664
172
1,158
1,596
41,986
1,891
W
4,400
2,604
159
2,930
7,061
2,675
2,360
838
6,223
0
46,188
L
Cerberus
Escanor2622
Cerberus
1,314
39
0
1,267
4,276
2,618
0
2,183
1,707
11,540
0
W
Bacchus
JuSlimeto
Bacchus
3,290
231
0
2,007
4,292
2,702
488
1,586
2,706
28,396
2,727
L
Danzaburou
Magicman6969612
Danzaburou
893
412
0
600
2,930
775
0
1,073
1,857
0
12,180
L
Lancelot
Spooduhh
Lancelot
4,721
1,245
0
3,594
7,491
2,889
0
969
6,522
0
36,031
W
2,374
294
0
4,949
6,138
1,928
194
100
5,998
0
57,133
W
Ares
3,151
287
0
2,567
7,221
3,689
44
67
7,154
21,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,208
Gold Earned
33,905
220
Minions Killed
388
0
Camps Cleared
0
834,140
Distance Traveled
1,044,769
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
5,435
544
11
1
0
189,280
2
L
Thoth
5,385
539
84
8
0
221,836
0
W
Merlin
7,202
720
94
9
0
203,708
0
W
Cupid
6,567
657
83
8
0
184,739
0
L
Cerberus
4,302
430
35
4
0
91,695
1
W
Bacchus
6,959
696
70
7
0
166,554
1
L
Danzaburou
3,998
400
25
3
0
87,762
1
L
Lancelot
6,088
609
65
7
0
243,567
2
W
Pele
6,885
689
107
11
0
253,261
0
W
Ares
6,292
629
34
3
0
236,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role